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    Looking to make a script, but dunno how.

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      The if statement is invalid:

      if Convert_components_randomly.choosebase.base_entities.empty?

      That is calling a method (which does not exist). It needs to looking at an array. So in your choosebase method, you should make an array that holds all the selected components.

      Then in this method, you can determine if that array is empty. You might need to make your component selection be a global variables. So change base_entities to $base_entities in the first method. Then change the if statement to:

      if $base_entities.empty?

      That might begin to get you somewhere. But I have a feeling you are going to run into some more problems with the selection set. base_entities is currently pointing at the selection object - it is not pointing to an array of objects that are selected. Which is different. So maybe change line 6 to read:

      $base_entities = Sketchup.active_model.selection.to_a

      Now your base_entities is an array of SketchUp entities. And hopefully now when you get to the "if" statement, it will recognize your if statement as a valid statement, and parse it correctly.

      But I have not tested any of this, so it might need tweaks still.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        global variable? I'd recommend an module variable instead.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I never played with the @ and @@ variables inside of modules. Do they work as expected? Will his script remember the value over multiple script sessions?

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            Use @ variable within a module and it's global within that module and it doesn't interfere with any other scripts.

            
            module MyModule
              @module my_var = 'Hello World'
            
              def self.foo
                return @my_var
              end
            end
            
            

            For classes - have a look at this: http://sporkmonger.com/2007/2/19/instance-variables-class-variables-and-inheritance-in-ruby

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              MartinRinehart
              last edited by

              Agamemnus,

              Having Chris Fullmer help you with Ruby programming is like having Roger Federer help you with your tennis. Beyond what money could buy.

              Sorry about the off topic stuff, but here's some more:

              @chris fullmer said:

              oh Gaieus, you can do it! Its not too late to build some way cool Gaieus Toolset for SU πŸ˜„

              Gaieus, Chris is so right! I'm working on my tutorial's Ruby half (yes, half!). See if you can read this script:

              
              # /t/stairs1.rb - a stairway in SketchUp Ruby Talk (aka SketchTalk)
              
              =begin
              The following bit of SketchTalk builds a 36"-wide stairway. Rise is 7 inches; run is 9. Built from 1.5" thick lumber. It has 15 steps. It has a 1.5 inch square banister on the left. The banister is supported by 1x1 balusters.
              =end
              
              require '/t/sketch_talk'
              
              n # my keyboard shortcut for File/New
              
              box [0,0,0], [36,1.5,0], 5.5 # riser
              box [0,0,5.5], [36,10.5,5.5], 1.5 # tread
              
              box [1.25,1,7], [2.25,2,7], 38 # ballusters
              box [1.25,5.5,7], [2.25,6.5,7], 38+(7.0/2)
              
              all # select all 
              step = g 'step' # turn selection into a component named 'step'
              
              mc step, [0,9,7], 14 # Move/Copy, 14x
              
              box [1,0,36+7], [2.5,15*9,36+7+15*7], 1.5 # bannister
              
              

              I'll bet you can read that script. I'll bet you can't build the model half that fast any other way!

              Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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              • A Offline
                agamemnus
                last edited by

                The first script is almost done. I have a few problems --

                1. I could not find a way to convert groups to components so I changed them to unique components and then changed the definition of THOSE to the randomly selected base component. Isn't there a more efficient way?

                2. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

                3. When I do "@target_entities = target_entities", and I already had a non-empty @target_entities, am I leaking?

                4. (mini-gripe) The rand function is glitchy. Sometimes it gives several (3-4) repeats in a 90-size or so list, which has an incredibly low chance of occurring.

                
                require 'sketchup.rb'
                
                module Convert_objects_randomly
                
                 @base_entities = []
                 @target_entities = []
                
                 def Convert_objects_randomly.choosebase
                  @base_entities = Sketchup.active_model.selection.to_a
                  if @base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                 end
                
                
                 def Convert_objects_randomly.choosetarget
                  target_entities = Sketchup.active_model.selection.to_a
                  if @base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                
                  if target_entities.empty?
                   if @target_entities.empty?
                   results = UI.messagebox "Please select target groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                   end
                   target_entities = @target_entities
                  end
                
                  target_entities.each do |current_entity|
                   if (current_entity.typename == "Group")
                    current_entity.to_component
                   end
                  end
                
                  Sketchup.active_model.commit_operation
                   
                  target_entities.each do |current_entity|
                   if (current_entity.typename == "Group") or (current_entity.typename == "ComponentInstance")
                    current_entity.make_unique
                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                   end 
                  end
                
                  @target_entities = target_entities
                  Sketchup.active_model.commit_operation
                
                 end
                
                end #Convert_objects_randomly module
                
                
                Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                
                
                file_loaded(__FILE__)
                
                
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                • A Offline
                  agamemnus
                  last edited by

                  Thanks. I couldn't do it with "@module base_entities = '' "-- that gave me an error. I used " @base_entities = '' ". And looks like I need that " @base_entities ='' " or else something weird happens (maybe undefineds everywhere?) and the if statement for base_entities did not work. (it does now, of course)

                  So now I have to figure out how to iterate through target_entities and convert each to a random base_entities ..

                  There isn't a native function I could use?

                  Edit: Figured it out mostly... See post 1 below.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    #1 groups have the .to_component method that will turn them into a component. But it makes each group a unique component, because there is no built in way to determine if a group is an identical copy of another group. There is some work arounds that can be done on certain groups that are exact copies of another group, but generally speaking, groups can't be turned easily into a single component and instances.

                    #2 - I'll have to look at later

                    #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                    #4 - Yeah, that happens. Adam Billyard once took some time to explain about how random functions work in programming. It was eye opening....or rather, my eyes popped out from all the terms he used that didn't make any sense to me. But essentially random is a tricky thing to nail perfectly I guess.

                    Sounds like its coming along well!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • A Offline
                      agamemnus
                      last edited by

                      @chris fullmer said:

                      #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                      Well, I know that it holds its value -- that was a way to re-randomize if the user wanted to without selecting those same groups again. But, if I set @target_entities to something else and it (@target_entities) is already set to something, that won't cause a leak, right? (the array it was previously set to will be cleared from memory?)

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Ahh, correct. If you set it to seomthing new, then it clears its old value.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Ruby uses garbage collection - so it keeps track of all the junk we throw about and sweeps it all away! πŸ˜„

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • C Offline
                            cjthompson
                            last edited by

                            @agamemnus said:

                            1. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

                            the reason why is because .to_component creates a new entity.
                            Try current_entity = current_entity.to_component.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Also .typename is very slow.
                              Instead of current_entity.typename == "Group" use current_entity.is_a?(Sketchup::Group).
                              http://forums.sketchucation.com/viewtopic.php?f=180&t=19576&start=0#p162235

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • A Offline
                                agamemnus
                                last edited by

                                Thanks guys. Got myself two more issues now, though. 😞

                                1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")
                                2. Is there any way to make a yes/no dropdown, and if not how do I change the size (width) of the inputbox text?
                                
                                require 'sketchup.rb'
                                
                                module Convert_objects_randomly
                                
                                 @base_entities = []
                                 @target_entities = []
                                 @convert_only_groupsinstances = true
                                
                                 def Convert_objects_randomly.choosebase
                                  @base_entities = Sketchup.active_model.selection.to_a
                                  if @base_entities.empty?
                                   results = UI.messagebox "Please select base groups and/or components first."
                                   Sketchup.send_action "selectSelectionTool;"
                                   return
                                  end
                                 end
                                
                                
                                 def Convert_objects_randomly.choosetarget
                                  target_entities = Sketchup.active_model.selection.to_a
                                  if @base_entities.empty?
                                   results = UI.messagebox "Please select base groups and/or components first."
                                   Sketchup.send_action "selectSelectionTool;"
                                   return
                                  end
                                
                                  if target_entities.empty?
                                   if @target_entities.empty?
                                   results = UI.messagebox "Please select target groups and/or components first."
                                   Sketchup.send_action "selectSelectionTool;"
                                   return
                                   end
                                   target_entities = @target_entities
                                  end
                                   
                                  target_entities.each do |current_entity|
                                   if current_entity.is_a?(Sketchup;;Group)
                                    current_entity = current_entity.to_component
                                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                   elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                                    current_entity = current_entity.make_unique
                                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                   else
                                    current_entity = current_entity.add_group
                                    current_entity = current_entity.to_component
                                    current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                   end 
                                  end
                                
                                  @target_entities = target_entities
                                  Sketchup.active_model.commit_operation
                                
                                 end
                                
                                 def Convert_objects_randomly.settings
                                  if (@convert_only_groupsinstances == true)
                                   default = "yes"
                                  else
                                   default = "no"
                                  end
                                  settings_query1 = inputbox(["Convert only groups/components to base objects?"],[default],"Convert Objects Randomly Settings")
                                  if (settings_query1[0] == "yes")
                                   @convert_only_groupsinstances = true
                                  else
                                   @convert_only_groupsinstances = false
                                  end
                                 end
                                
                                end #Convert_objects_randomly module
                                
                                
                                Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                                Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                                Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                                Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                                
                                file_loaded(__FILE__)
                                
                                
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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @agamemnus said:

                                  1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

                                  Check the API on that method. It only belongs to Entities collections. Not single Entity
                                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

                                  @agamemnus said:

                                  1. Is there any way to make a yes/no dropdown

                                  Check the second example in the manual:
                                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • M Offline
                                    MartinRinehart
                                    last edited by

                                    @agamemnus said:

                                    Ok, thanks. How do I convert an entity to an entities collection?

                                    You don't. Use an entities collection returned by the entities method:

                                    
                                    Sketchup.active_model.entities
                                    myGroup.entities
                                    someComponent.entities
                                    
                                    

                                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                    • A Offline
                                      agamemnus
                                      last edited by

                                      @thomthom said:

                                      @agamemnus said:

                                      1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

                                      Check the API on that method. It only belongs to Entities collections. Not single Entity
                                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

                                      @agamemnus said:

                                      1. Is there any way to make a yes/no dropdown

                                      Check the second example in the manual:
                                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                                      Ok, thanks. How do I convert an entity to an entities collection?

                                      Edit: The textbox width is still really long, even with the dropdown now...

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                                      • A Offline
                                        agamemnus
                                        last edited by

                                        @martinrinehart said:

                                        @agamemnus said:

                                        Ok, thanks. How do I convert an entity to an entities collection?

                                        You don't. Use an entities collection returned by the entities method:

                                        
                                        > Sketchup.active_model.entities
                                        > myGroup.entities
                                        > someComponent.entities
                                        > 
                                        

                                        But I can't... it's not a group or component. It's a line.... tried "current_entity = current_entity.entities", no go.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          You can't convert any raw geometry to a Group.
                                          But...

                                          my_group=model.active_entities.add_group(my_line)
                                          
                                          

                                          might work if the line has no face etc, then

                                          my_instance=my_group.to_component
                                          my_definition=my_instance.definition
                                          
                                          

                                          Otherwise clone the line into a group and leave the original alone with

                                          my_group=model.active_entities.add_group()
                                          my_group.entities.add_line(my_line.start.position,my_line.end.position)
                                          
                                          

                                          which recreates the line inside the new group...

                                          TIG

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            Ugh. Maybe it's just better to use Chris's unsorted geometry->groups script first. πŸ˜„

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