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    Looking to make a script, but dunno how.

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    • thomthomT Offline
      thomthom
      last edited by

      Ruby uses garbage collection - so it keeps track of all the junk we throw about and sweeps it all away! πŸ˜„

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • C Offline
        cjthompson
        last edited by

        @agamemnus said:

        1. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

        the reason why is because .to_component creates a new entity.
        Try current_entity = current_entity.to_component.

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        • thomthomT Offline
          thomthom
          last edited by

          Also .typename is very slow.
          Instead of current_entity.typename == "Group" use current_entity.is_a?(Sketchup::Group).
          http://forums.sketchucation.com/viewtopic.php?f=180&t=19576&start=0#p162235

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • A Offline
            agamemnus
            last edited by

            Thanks guys. Got myself two more issues now, though. 😞

            1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")
            2. Is there any way to make a yes/no dropdown, and if not how do I change the size (width) of the inputbox text?
            
            require 'sketchup.rb'
            
            module Convert_objects_randomly
            
             @base_entities = []
             @target_entities = []
             @convert_only_groupsinstances = true
            
             def Convert_objects_randomly.choosebase
              @base_entities = Sketchup.active_model.selection.to_a
              if @base_entities.empty?
               results = UI.messagebox "Please select base groups and/or components first."
               Sketchup.send_action "selectSelectionTool;"
               return
              end
             end
            
            
             def Convert_objects_randomly.choosetarget
              target_entities = Sketchup.active_model.selection.to_a
              if @base_entities.empty?
               results = UI.messagebox "Please select base groups and/or components first."
               Sketchup.send_action "selectSelectionTool;"
               return
              end
            
              if target_entities.empty?
               if @target_entities.empty?
               results = UI.messagebox "Please select target groups and/or components first."
               Sketchup.send_action "selectSelectionTool;"
               return
               end
               target_entities = @target_entities
              end
               
              target_entities.each do |current_entity|
               if current_entity.is_a?(Sketchup;;Group)
                current_entity = current_entity.to_component
                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
               elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                current_entity = current_entity.make_unique
                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
               else
                current_entity = current_entity.add_group
                current_entity = current_entity.to_component
                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
               end 
              end
            
              @target_entities = target_entities
              Sketchup.active_model.commit_operation
            
             end
            
             def Convert_objects_randomly.settings
              if (@convert_only_groupsinstances == true)
               default = "yes"
              else
               default = "no"
              end
              settings_query1 = inputbox(["Convert only groups/components to base objects?"],[default],"Convert Objects Randomly Settings")
              if (settings_query1[0] == "yes")
               @convert_only_groupsinstances = true
              else
               @convert_only_groupsinstances = false
              end
             end
            
            end #Convert_objects_randomly module
            
            
            Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
            Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
            Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
            Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
            
            file_loaded(__FILE__)
            
            
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            • thomthomT Offline
              thomthom
              last edited by

              @agamemnus said:

              1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

              Check the API on that method. It only belongs to Entities collections. Not single Entity
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

              @agamemnus said:

              1. Is there any way to make a yes/no dropdown

              Check the second example in the manual:
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • M Offline
                MartinRinehart
                last edited by

                @agamemnus said:

                Ok, thanks. How do I convert an entity to an entities collection?

                You don't. Use an entities collection returned by the entities method:

                
                Sketchup.active_model.entities
                myGroup.entities
                someComponent.entities
                
                

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • A Offline
                  agamemnus
                  last edited by

                  @thomthom said:

                  @agamemnus said:

                  1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

                  Check the API on that method. It only belongs to Entities collections. Not single Entity
                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

                  @agamemnus said:

                  1. Is there any way to make a yes/no dropdown

                  Check the second example in the manual:
                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                  Ok, thanks. How do I convert an entity to an entities collection?

                  Edit: The textbox width is still really long, even with the dropdown now...

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                  • A Offline
                    agamemnus
                    last edited by

                    @martinrinehart said:

                    @agamemnus said:

                    Ok, thanks. How do I convert an entity to an entities collection?

                    You don't. Use an entities collection returned by the entities method:

                    
                    > Sketchup.active_model.entities
                    > myGroup.entities
                    > someComponent.entities
                    > 
                    

                    But I can't... it's not a group or component. It's a line.... tried "current_entity = current_entity.entities", no go.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You can't convert any raw geometry to a Group.
                      But...

                      my_group=model.active_entities.add_group(my_line)
                      
                      

                      might work if the line has no face etc, then

                      my_instance=my_group.to_component
                      my_definition=my_instance.definition
                      
                      

                      Otherwise clone the line into a group and leave the original alone with

                      my_group=model.active_entities.add_group()
                      my_group.entities.add_line(my_line.start.position,my_line.end.position)
                      
                      

                      which recreates the line inside the new group...

                      TIG

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                      • A Offline
                        agamemnus
                        last edited by

                        Ugh. Maybe it's just better to use Chris's unsorted geometry->groups script first. πŸ˜„

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                        • A Offline
                          agamemnus
                          last edited by

                          Okay, script 1 is finished. It could use some expansion though, possibly. (eg: (1) convert areas instead of just lines, groups, and components [hard] and (2) don't make identical unique components as options [very doable, but might not be worth it]) The only real problems now are cosmetic:

                          1. I am not sure that "Convert objects randomly" is a very good name for the script. I can't think of anything else that is both short and also semi-self-explanatory, though.

                          2. The dropdown in the "options" is too big! I don't know how to set its width.

                          Code:

                          
                          # ----------------------------------
                          # ==================================
                          # ----------------------------------
                          #
                          # "Convert objects randomly" script
                          # Released into the public domain by Agamemnus.
                          # Version 1; November 10, 2009
                          # Contact the author; sketchup at flyingsoft dot phatcode dot net
                          #
                          # Purpose;
                          #
                          #     Easily converts a set of objects (target) into another set (base) randomly,
                          # distributed amongst members of the base set.
                          #
                          # Use;
                          # 1)  Select a set of objects -- currently only components and/or groups work.
                          # 1b) Pick "Select base objects" in "Plugins">"Convert Objects Randomly".
                          # 2)  Select a target set of objects -- currently only components, groups, or lines.
                          # 2b) Pick "Convert selected to random base objects" in "Plugins">"Convert Objects Randomly".
                          # 2c) Done! You may pick "Convert selected to random base objects" again if you wish --
                          #     your previous base and target object sets apply if you did not fundamentally change
                          #     (explode, convert to group, etc-- geometry editing is fine) the target components.
                          #
                          # 3) Set "Plugins">"Convert Objects Randomly">"Settings">"Convert lines to base objects?" to "YES"
                          #    if you want ungrouped lines in the target set to be affected. Set "NO" otherwise.
                          #    The default is "YES".
                          # 
                          # Behavior of result objects in version 1;
                          # If the picked "base" object is a group, the target object is converted into a unique component.
                          # If the picked "base" object is a component, the target object is converted into a component
                          # instance of that component type.
                          #
                          # 
                          # ==Miscellaneous Notes;==
                          # 1.) Much thanks to the Sketchup forum regulars in helping with problems in this script.
                          #
                          # 2.) Looking for Work ;(
                          # ...in the fields of;
                          # economic analysis
                          # business strategy
                          # marketing
                          # UI design
                          # web based programming
                          # 2D visual art
                          # 3D visual art.
                          # general programming.
                          # M.A. in International Economics and Finance at Brandeis IBS, BA in economics at Brandeis IBS and Brandeis University.
                          # 16 years of experience in amateur programming in BASIC-based languages (Basic, Freebasic, VB, etc.)
                          # Several years of experience in PHP and Javascript. Experience in C-LISP, Matlab, and "some"
                          # experience in Ruby (eh!) and C.
                          # Work environment must at a _minimum_ contain penguins performing tricks, live.
                          #
                          # ----------------------------------
                          # ==================================
                          # ----------------------------------
                          
                          require 'sketchup.rb'
                          
                          module Convert_objects_randomly
                          
                           @base_entities = []
                           @target_entities = []
                           @convert_lines = true
                          
                           def Convert_objects_randomly.choosebase
                            @base_entities = Sketchup.active_model.selection.to_a
                            if @base_entities.empty?
                             results = UI.messagebox "Please select base groups and/or components first."
                             Sketchup.send_action "selectSelectionTool;"
                             return
                            end
                           end
                          
                          
                           def Convert_objects_randomly.choosetarget
                            target_entities = Sketchup.active_model.selection.to_a
                            if @base_entities.empty?
                             results = UI.messagebox "Please select base groups and/or components first."
                             Sketchup.send_action "selectSelectionTool;"
                             return
                            end
                          
                            if target_entities.empty?
                             if @target_entities.empty?
                             results = UI.messagebox "Please select target groups and/or components first."
                             Sketchup.send_action "selectSelectionTool;"
                             return
                             end
                             target_entities = @target_entities
                            end
                             
                            target_entities.each do |current_entity|
                             if current_entity.is_a?(Sketchup;;Group)
                              current_entity = current_entity.to_component
                              current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                             elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                              current_entity = current_entity.make_unique
                              current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                             elsif (@convert_lines == true)
                              current_entity = Sketchup.active_model.active_entities.add_group(current_entity)
                              current_entity = current_entity.to_component
                              current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                             end 
                            end
                          
                            @target_entities = target_entities
                            Sketchup.active_model.commit_operation
                          
                           end
                          
                           def Convert_objects_randomly.settings
                            if (@convert_lines == true)
                             default = "yes"
                            else
                             default = "no"
                            end
                            settings_query1 = inputbox(["Convert lines to base objects? "],[default], ["yes|no"], "Convert Objects Randomly Settings")
                            if (settings_query1[0] == "yes")
                             @convert_lines = true
                            else
                             @convert_lines = false
                            end
                           end
                          
                          end #Convert_objects_randomly module
                          
                          
                          Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                          Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                          Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                          Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                          
                          
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                          • A Offline
                            agamemnus
                            last edited by

                            Here is a file with both scripts (random color and object), and another file that shows the result of using SketchyPhysics 3, these two scripts, and Chris Fullmer's "Scale and Rotate Multiple" and "Loose Geometry to Groups" scripts. (Gems are from the 3D Warehouse)

                            So now ... what if I wanted to make the result groups instead of component instances? So far the script is only converting everything to unique component instances and changing the definition. Ideally I want to just change the geometry of the groups without making unique component instances. So, assuming I could do one of these, which one is more efficient (faster), and can I even do any of these (and how) --?

                            1. Convert "target" objects to component instances based on "base" objects, then convert "target" objects back to groups and delete the components.

                            2. Convert "target" objects straight to groups based on "base" objects.

                            (If anyone thinks my question is unclear I would rephrase it.. I needs answers! πŸ˜„ )


                            convert_objects_randomly.rb


                            rock test.skp

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                              I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • A Offline
                                agamemnus
                                last edited by

                                @chris fullmer said:

                                A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                                I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                                Chris

                                I don't know why you are getting errors. I am not getting any errors. I did not use any globals AFAIK, so that can't be it. No idea.

                                I'll try to rehash the question. I'm trying to convert the "target" objects into "base" objects but so far the only way to do that is to convert the "targets", if they are groups or lines, to new/unique component instances and then change the definition of that instance. Instead, I would like to either change the unique component instances back into groups (and delete the component definition), or to simply change the objects right away into groups, depending on whether any of these methods are possible and which one is faster. (see "Convert_objects_randomly.choosetarget_changeobjects")

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  I am getting

                                  Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0xa0636b0>

                                  I am guessing you have a plugin installed that created the Group.definition method. Probably somethin by Thom or TIG? let me know what it is and I'll intall it.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You can't get a group's definition without an extra 'method'... thomthom has one - I can't find it on the forum so here it is...

                                    
                                    class Sketchup;;Group
                                           # Some times the group.entities.parent refer to the wrong definition. This method checks
                                           # for this error and locates the correct parent definition.
                                           def real_parent
                                              if self.entities.parent.instances.include?(self)
                                                 return self.entities.parent
                                              else
                                                 Sketchup.active_model.definitions.each { |definition|
                                                    return definition if definition.instances.include?(self)
                                                 }
                                              end
                                              return nil # Should not happen.
                                           end
                                    end
                                    

                                    The group.entities.parent should return the group's definition BUT sometimes it fails... so use group.real_parent to replace group.definition and it should work...

                                    Hope this helps...

                                    TIG

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                                    • A Offline
                                      agamemnus
                                      last edited by

                                      Ok. I didn't know.. I thought it was native. Is there some way to stash this inside my script so that the method is local? Or perhaps I shouldn't worry about that? (How do I check if a method is defined? If I can't, are duplicates OK?)

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