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    V-Ray processing geometry Help ?

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    • zimmerklZ Offline
      zimmerkl
      last edited by

      Is it normal for V-Ray to take more than an hour to process geometry? The image is of the model I'm trying to render. The trees have a ton geometry and there are a lot of solar panels in the back ground.


      Example Image

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      • soloS Offline
        solo
        last edited by

        Sadly yes....

        I once had a scene that took 40 minutes to process and 5 minutes to render.
        The same scene took 3 minutes to process with Twilight, so it cannot be the model but rather the way Vray handles it.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • thomthomT Offline
          thomthom
          last edited by

          VfSU Golden Rule: Always apply material to the faces, and faces only. Never ever apply materials to groups/components - that makes it spend an insane time parsing the scene.

          You can use this plugin to clean up the model for you - transferring group/component material onto it's containing faces. http://forums.sketchucation.com/viewtopic.php?f=180&t=13711#p102323

          If you just want to check how many Groups/Components have materials applied to them you can use this plugin: http://forums.sketchucation.com/viewtopic.php?f=180&t=21472

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • zimmerklZ Offline
            zimmerkl
            last edited by

            Thanks Solo, I'm a huge fan of your work.

            One other question, Have you ever had errors pop up like the ones in the attached image? If so do you know of a solution?

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            • thomthomT Offline
              thomthom
              last edited by

              @solo said:

              Sadly yes....

              I once had a scene that took 40 minutes to process and 5 minutes to render.
              The same scene took 3 minutes to process with Twilight, so it cannot be the model but rather the way Vray handles it.

              The way the current VfSU handles Group/Component with materials is that it iterates through the containing geometry and applies the material to the faces before the geometry data is fed to the render engine - then it restores whatever changes it did. This is what takes such an insane amount of time.

              ASGVis has also said that the way the current version handles components/groups is not as efficient as it can be. This is being worked on for the next version.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • zimmerklZ Offline
                zimmerkl
                last edited by

                Thanks thomthom, I had no Idea.

                Also this is the image I mentioned earlier the error on the right side occurred just after the frame buffer opened.


                WhatsUp.jpg

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I've not seen such an error.
                  What's the memory usage of sketchup.exe when it occurs? Are you displacing large amount of geometry?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • zimmerklZ Offline
                    zimmerkl
                    last edited by

                    Thanks for the help!


                    North_East_Render_cover.jpg

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Is the grass added in post?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • zimmerklZ Offline
                        zimmerkl
                        last edited by

                        Yeah grass was added in photoshop, my bump map seemed to be crashing SU.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @zimmerkl said:

                          Yeah grass was added in photoshop, my bump map seemed to be crashing SU.

                          Bump?
                          You don't mean displacement? Displacing large surfaces will eat up lots of ram. Large faces should be sub-divided into smaller pieces.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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