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V-Ray processing geometry Help ?

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  • Z Offline
    zimmerkl
    last edited by 20 Oct 2009, 16:58

    Is it normal for V-Ray to take more than an hour to process geometry? The image is of the model I'm trying to render. The trees have a ton geometry and there are a lot of solar panels in the back ground.


    Example Image

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    • S Offline
      solo
      last edited by 20 Oct 2009, 17:03

      Sadly yes....

      I once had a scene that took 40 minutes to process and 5 minutes to render.
      The same scene took 3 minutes to process with Twilight, so it cannot be the model but rather the way Vray handles it.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • T Offline
        thomthom
        last edited by 20 Oct 2009, 17:09

        VfSU Golden Rule: Always apply material to the faces, and faces only. Never ever apply materials to groups/components - that makes it spend an insane time parsing the scene.

        You can use this plugin to clean up the model for you - transferring group/component material onto it's containing faces. http://forums.sketchucation.com/viewtopic.php?f=180&t=13711#p102323

        If you just want to check how many Groups/Components have materials applied to them you can use this plugin: http://forums.sketchucation.com/viewtopic.php?f=180&t=21472

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Z Offline
          zimmerkl
          last edited by 20 Oct 2009, 17:13

          Thanks Solo, I'm a huge fan of your work.

          One other question, Have you ever had errors pop up like the ones in the attached image? If so do you know of a solution?

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          • T Offline
            thomthom
            last edited by 20 Oct 2009, 17:17

            @solo said:

            Sadly yes....

            I once had a scene that took 40 minutes to process and 5 minutes to render.
            The same scene took 3 minutes to process with Twilight, so it cannot be the model but rather the way Vray handles it.

            The way the current VfSU handles Group/Component with materials is that it iterates through the containing geometry and applies the material to the faces before the geometry data is fed to the render engine - then it restores whatever changes it did. This is what takes such an insane amount of time.

            ASGVis has also said that the way the current version handles components/groups is not as efficient as it can be. This is being worked on for the next version.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Z Offline
              zimmerkl
              last edited by 20 Oct 2009, 17:28

              Thanks thomthom, I had no Idea.

              Also this is the image I mentioned earlier the error on the right side occurred just after the frame buffer opened.


              WhatsUp.jpg

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              • T Offline
                thomthom
                last edited by 20 Oct 2009, 17:33

                I've not seen such an error.
                What's the memory usage of sketchup.exe when it occurs? Are you displacing large amount of geometry?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Z Offline
                  zimmerkl
                  last edited by 21 Oct 2009, 02:53

                  Thanks for the help!


                  North_East_Render_cover.jpg

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                  • T Offline
                    thomthom
                    last edited by 21 Oct 2009, 06:36

                    Is the grass added in post?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Z Offline
                      zimmerkl
                      last edited by 21 Oct 2009, 06:51

                      Yeah grass was added in photoshop, my bump map seemed to be crashing SU.

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                      • T Offline
                        thomthom
                        last edited by 21 Oct 2009, 07:22

                        @zimmerkl said:

                        Yeah grass was added in photoshop, my bump map seemed to be crashing SU.

                        Bump?
                        You don't mean displacement? Displacing large surfaces will eat up lots of ram. Large faces should be sub-divided into smaller pieces.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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