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    [Plugin] Probes (1.2.1) —07 May 2010

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    • thomthomT Offline
      thomthom
      last edited by

      No such control from the API.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        @pixero said:

        I dont suppose you've found a way of setting the normal of a face to a certain value?

        Wouldn't that be equivalent to rotating it until it's face.normal==new_normal - face.reverse! is the extreme version where it's rotated 180 degrees but keeps its edges unchanged ?? Since setting a face.normal affects all connected geometry - edges and other faces it seems nightmarish ???

        TIG

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        • PixeroP Offline
          Pixero
          last edited by

          Im not talking about rotating the face.
          In many3d apps you can use normal maps to change how a surface looks at rendertime. Realtime or software rendered.
          I'm looking for a way of setting the face normal to a custom value like [0,0,1].
          That would mean the face reacts to light as if it was pointing straight up in the z direction, giving us the possibility to overcome things like imagesplane grass or trees having a different lighting than the ground.
          Hope I make myself clear.

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          • R Offline
            remus
            last edited by

            I think the point TIG was trying to make is that if you want to change the face normal in SU youd have to rotate the face, and thus most likely mess your model up.

            http://remusrendering.wordpress.com/

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              But Jan's point is that other software let you force a normal direction - one that is not phyiscal, only interpereted by the renderer (SU internal renderer and external ones too). So it does not mess up the geometry, merely assign a new normal for shading.

              But no, its not possible to do in SU.

              But an external renderer could implement it if they saw the reason for it (which I admit that I do not fully understand).

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                New tool: UV values - displays the UVQ values the UVHelper class returns for the front side.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Updated the UV probe to pick back-face values and allow it to digg into groups/components.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    
                    # 0.4.0b - 11.09.2009
                    #		 * Count Group & Components with applied materials.
                    #
                    # 1.0.0 - 20.10.2009
                    #		 * Count Group & Components ignores V-Ray objects.
                    #		 * UV Probe displays real UV coordinates.
                    
                    

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      tomasz
                      last edited by

                      Hi Thomas,
                      Thanks for helpful tool and an example of 'SU Tool' as well. I propose a small modification to UV probe which displays order of vertices.

                      					# Iterate each vertex and display UV values
                      					vertices=@entity.vertices
                      					for i in 0 ... vertices.size
                      						v=vertices[i]
                      					#@entity.vertices.each { |v|
                      
                      					.....
                      
                      
                      						# (!) Output real UV data.
                      						if @real_UV
                      							view.draw_text(xy, "#{i} UV; #{TT_Probes.format_float(uv.x/uv.z,3)}, #{TT_Probes.format_float(uv.y/uv.z,3)}")
                      						else
                      							view.draw_text(xy, "#{i} UVHelper Raw Data; #{TT_Probes.format_float(uv.x,3)}, #{TT_Probes.format_float(uv.y,3)}, #{TT_Probes.format_float(uv.z,3)}")
                      						end
                      					end
                      

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I'll update the plugin tomorrow. Thanks for the suggestion. 👍

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Updated!

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Added Ctrl+Click to flip front/back materials while flipping normals.
                            Bug fix to drawing info in drill-down mode.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Added indication in the edge normals if they are reversed_in? the face the cursor is over.

                              reversed_in.png

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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