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    [Plugin] Probes (1.2.1) —07 May 2010

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    • R Offline
      remus
      last edited by

      I think the point TIG was trying to make is that if you want to change the face normal in SU youd have to rotate the face, and thus most likely mess your model up.

      http://remusrendering.wordpress.com/

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        But Jan's point is that other software let you force a normal direction - one that is not phyiscal, only interpereted by the renderer (SU internal renderer and external ones too). So it does not mess up the geometry, merely assign a new normal for shading.

        But no, its not possible to do in SU.

        But an external renderer could implement it if they saw the reason for it (which I admit that I do not fully understand).

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          New tool: UV values - displays the UVQ values the UVHelper class returns for the front side.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Updated the UV probe to pick back-face values and allow it to digg into groups/components.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              
              # 0.4.0b - 11.09.2009
              #		 * Count Group & Components with applied materials.
              #
              # 1.0.0 - 20.10.2009
              #		 * Count Group & Components ignores V-Ray objects.
              #		 * UV Probe displays real UV coordinates.
              
              

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                tomasz
                last edited by

                Hi Thomas,
                Thanks for helpful tool and an example of 'SU Tool' as well. I propose a small modification to UV probe which displays order of vertices.

                					# Iterate each vertex and display UV values
                					vertices=@entity.vertices
                					for i in 0 ... vertices.size
                						v=vertices[i]
                					#@entity.vertices.each { |v|
                
                					.....
                
                
                						# (!) Output real UV data.
                						if @real_UV
                							view.draw_text(xy, "#{i} UV; #{TT_Probes.format_float(uv.x/uv.z,3)}, #{TT_Probes.format_float(uv.y/uv.z,3)}")
                						else
                							view.draw_text(xy, "#{i} UVHelper Raw Data; #{TT_Probes.format_float(uv.x,3)}, #{TT_Probes.format_float(uv.y,3)}, #{TT_Probes.format_float(uv.z,3)}")
                						end
                					end
                

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I'll update the plugin tomorrow. Thanks for the suggestion. 👍

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Updated!

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Added Ctrl+Click to flip front/back materials while flipping normals.
                      Bug fix to drawing info in drill-down mode.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Added indication in the edge normals if they are reversed_in? the face the cursor is over.

                        reversed_in.png

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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