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    [Plugin] Probes (1.2.1) —07 May 2010

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    • PixeroP Offline
      Pixero
      last edited by

      Im not talking about rotating the face.
      In many3d apps you can use normal maps to change how a surface looks at rendertime. Realtime or software rendered.
      I'm looking for a way of setting the face normal to a custom value like [0,0,1].
      That would mean the face reacts to light as if it was pointing straight up in the z direction, giving us the possibility to overcome things like imagesplane grass or trees having a different lighting than the ground.
      Hope I make myself clear.

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      • R Offline
        remus
        last edited by

        I think the point TIG was trying to make is that if you want to change the face normal in SU youd have to rotate the face, and thus most likely mess your model up.

        http://remusrendering.wordpress.com/

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          But Jan's point is that other software let you force a normal direction - one that is not phyiscal, only interpereted by the renderer (SU internal renderer and external ones too). So it does not mess up the geometry, merely assign a new normal for shading.

          But no, its not possible to do in SU.

          But an external renderer could implement it if they saw the reason for it (which I admit that I do not fully understand).

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            New tool: UV values - displays the UVQ values the UVHelper class returns for the front side.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Updated the UV probe to pick back-face values and allow it to digg into groups/components.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                
                # 0.4.0b - 11.09.2009
                #		 * Count Group & Components with applied materials.
                #
                # 1.0.0 - 20.10.2009
                #		 * Count Group & Components ignores V-Ray objects.
                #		 * UV Probe displays real UV coordinates.
                
                

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  tomasz
                  last edited by

                  Hi Thomas,
                  Thanks for helpful tool and an example of 'SU Tool' as well. I propose a small modification to UV probe which displays order of vertices.

                  					# Iterate each vertex and display UV values
                  					vertices=@entity.vertices
                  					for i in 0 ... vertices.size
                  						v=vertices[i]
                  					#@entity.vertices.each { |v|
                  
                  					.....
                  
                  
                  						# (!) Output real UV data.
                  						if @real_UV
                  							view.draw_text(xy, "#{i} UV; #{TT_Probes.format_float(uv.x/uv.z,3)}, #{TT_Probes.format_float(uv.y/uv.z,3)}")
                  						else
                  							view.draw_text(xy, "#{i} UVHelper Raw Data; #{TT_Probes.format_float(uv.x,3)}, #{TT_Probes.format_float(uv.y,3)}, #{TT_Probes.format_float(uv.z,3)}")
                  						end
                  					end
                  

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I'll update the plugin tomorrow. Thanks for the suggestion. 👍

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Updated!

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Added Ctrl+Click to flip front/back materials while flipping normals.
                        Bug fix to drawing info in drill-down mode.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Added indication in the edge normals if they are reversed_in? the face the cursor is over.

                          reversed_in.png

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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