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    [Plugin] Probes (1.2.1) —07 May 2010

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    • PixeroP Offline
      Pixero
      last edited by

      I dont suppose you've found a way of setting the normal of a face to a certain value?

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      • thomthomT Offline
        thomthom
        last edited by

        No such control from the API.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Online
          TIG Moderator
          last edited by

          @pixero said:

          I dont suppose you've found a way of setting the normal of a face to a certain value?

          Wouldn't that be equivalent to rotating it until it's face.normal==new_normal - face.reverse! is the extreme version where it's rotated 180 degrees but keeps its edges unchanged ?? Since setting a face.normal affects all connected geometry - edges and other faces it seems nightmarish ???

          TIG

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          • PixeroP Offline
            Pixero
            last edited by

            Im not talking about rotating the face.
            In many3d apps you can use normal maps to change how a surface looks at rendertime. Realtime or software rendered.
            I'm looking for a way of setting the face normal to a custom value like [0,0,1].
            That would mean the face reacts to light as if it was pointing straight up in the z direction, giving us the possibility to overcome things like imagesplane grass or trees having a different lighting than the ground.
            Hope I make myself clear.

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            • R Offline
              remus
              last edited by

              I think the point TIG was trying to make is that if you want to change the face normal in SU youd have to rotate the face, and thus most likely mess your model up.

              http://remusrendering.wordpress.com/

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                But Jan's point is that other software let you force a normal direction - one that is not phyiscal, only interpereted by the renderer (SU internal renderer and external ones too). So it does not mess up the geometry, merely assign a new normal for shading.

                But no, its not possible to do in SU.

                But an external renderer could implement it if they saw the reason for it (which I admit that I do not fully understand).

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  New tool: UV values - displays the UVQ values the UVHelper class returns for the front side.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Updated the UV probe to pick back-face values and allow it to digg into groups/components.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      
                      # 0.4.0b - 11.09.2009
                      #		 * Count Group & Components with applied materials.
                      #
                      # 1.0.0 - 20.10.2009
                      #		 * Count Group & Components ignores V-Ray objects.
                      #		 * UV Probe displays real UV coordinates.
                      
                      

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        tomasz
                        last edited by

                        Hi Thomas,
                        Thanks for helpful tool and an example of 'SU Tool' as well. I propose a small modification to UV probe which displays order of vertices.

                        					# Iterate each vertex and display UV values
                        					vertices=@entity.vertices
                        					for i in 0 ... vertices.size
                        						v=vertices[i]
                        					#@entity.vertices.each { |v|
                        
                        					.....
                        
                        
                        						# (!) Output real UV data.
                        						if @real_UV
                        							view.draw_text(xy, "#{i} UV; #{TT_Probes.format_float(uv.x/uv.z,3)}, #{TT_Probes.format_float(uv.y/uv.z,3)}")
                        						else
                        							view.draw_text(xy, "#{i} UVHelper Raw Data; #{TT_Probes.format_float(uv.x,3)}, #{TT_Probes.format_float(uv.y,3)}, #{TT_Probes.format_float(uv.z,3)}")
                        						end
                        					end
                        

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I'll update the plugin tomorrow. Thanks for the suggestion. 👍

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Updated!

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Added Ctrl+Click to flip front/back materials while flipping normals.
                              Bug fix to drawing info in drill-down mode.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Added indication in the edge normals if they are reversed_in? the face the cursor is over.

                                reversed_in.png

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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