[Plugin] GhostComp - v1.4a - 31 Oct 18
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@alfred said:
Π‘an Vray use the Ghost components during visualization?
V-Ray for SketchUp cannot currently use proxies.
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to make a render is it necessary to turn components to their real version???
or they can be in ghost version?
pls i need help!! -
Yes, unfortunately.
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This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it? -
@rv1974 said:
This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)
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@thomthom said:
@rv1974 said:
This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)
Yes I used latest lib pack (not 100% sure). Today I'll try it once more
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Fredo
I've found a glitch with the code in 'GhostCompAlgo.rb'
def onActivePathChanged(*args) path = Sketchup.active_model.active_path return unless path comp = path.last return unless comp.valid? ###<<< return unless is_ghost?(comp) ask_confirmation comp end
If you don't include the extra line I've indicated with ###<<< then you get weird errors in the Ruby Console if you have been editing and then deleting Components... This simple fix ignores recently deleted components etc so no errors...
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Tig the ghost killer cleaner
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Ghostbusters?
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Hello,
I have used ghost plug in to make proxy out of original object..
I have kept object in proxy format and exported it to kerkythea.
When i render it in kerkythea proxy object rendered without material why so?? Do we have convert the back to original form before exporting it into kerkythea every time??Also i have some issues regarding camera in kerkythea. i have placed 3 cameras in the scene and have exported to kerkythea, but whenever i open the scene, i could not find the camera on the same location i have placed it? is it any kind of bug in kerkythea?? or there is some problem in my SU and kerkythea or somthing else?? ple help
Regards,
MANDAR -
Yes, I am afraid you do. Ghost Components plugin can only solve performance issues in SU but it would not work as a proxy plugin for exporters. Certainly it could be modified somewhat (and/or the exporter plugin could accommodate) but for that, the two, different authors of the plugins should co-operate on one that works this way.
But then all the other renderers could ask the same.
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thanks Fredo.. you are a beast on what you do
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Great work! "To God be the victory!"
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Wow! What a great plugin...
I can not thank you enough to make this possible on sketchup... Where have I been so far to miss this wonderful plugin. SU Team surely should incorporate this in SU native version. I believe they will put this in the new Trimble Sketchup... Great work Fredo!!! and thanks once again....
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Thanks for this! IΒ΄ve only had a short test/peek/session w this RB. It seems super useful!
I had one problem, though: I saved the model when in ghost mode and closed the program. When I opened the same model later I couldnΒ΄t reset the geometry to the complex form. I just saw the ghost. Have anyone else had similar experiences?
//KJS
Running a freeSU8 on a mac. -
Fredo,I just wondered would this dirty trick http://72.27.230.245/3ds-max/scripts/renderlayers-0 be possible in SU8?
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This is a copy of my plug ins folder, I've upgraded to the new fredo lib and installed the ghost but nothing shows up in the program
Have I got some conflict in here, it's a mess !__loader.rb
.DS_Store
#extrusionToolbar.rb
AddCtrPnt.rb
animation.rb
artisan
artisan_loader.rb
attributes.rb
Autounfold.rb
bezier.rb
box.rb
clf_shape_bender
clf_shape_bender_loader.rb
config-thumb.jpg
contextmenu.rb
ctsMaker
curve_maker.rb
curve_pointer.png
CURVILOFT_Dir_12
deBabelizer.rb
default_pointer.png
DEFPARAM_Dir
DOCUMENTATION_Dir
drawhelix14.rb
drawmetal_plugins_1_3_4.rb
dropverts.rb
Examples
examples.rb
examplescripts.rb
extrudeEdgesByEdges.rb
extrudeEdgesByFace.rb
extrudeEdgesByFaces.rb
extrudeEdgesByLathe.rb
extrudeEdgesByLoft.rb
extrudeEdgesByOffset.rb
extrudeEdgesByRails.rb
extrudeEdgesByRailsByFace.rb
extrudeEdgesByRailsToLattice.rb
extrudeEdgesByVector.rb
extrudeEdgesByVectorToObject.rb
faceFlattener019.rb
fillet.rb
flattery
flattery.rb
Fredo6Trace.txt
FREDOSCALE
FREDOSCALE_Dir_22
FredoScale_Tool.rb
FredoScale.rb
generateSoapSkinBubble.rbs
Geodesic_SketchUp.rb
GhostComp%201
Help
iges_export.rb
Images
jointpushpull.rb
JPP_Dir_20
LIBFREDO6_Dir_48
LibFredo6.rb
LibTraductor.rb
line_pointer.png
linetool.rb
maxwell
maxwell.rb
Ocean
ocean_extension.rb
proper_animation
proper_animation_loader.rb
ROUNDCORNER
ROUNDCORNER_Dir_23
RoundCorner.rb
RubyToPython
SCF
selection.rb
shapes.rb
SketchyFFD.rb
skin.rb
skp_to_dxf.rb
skp_to_dxf.rbz
SoapSkinBubble
generateSoapSkinBubble.rbs
Help
Images
SoapSkinBubbleMenus.rb
SoapSkinBubbleTools.rb
stock_maker.rb
SU_Podium_Browser.rbs
SU_Podium_V2
SU_Podium_V2.rbs
SuSolid
susolid.rbs
taper_maker.rb
TIGtools
TOS
TOS_Dir_18
tt_cleanup.rb
TT_Lib2
tt_simple_installer.rb
tt_solid_inspector.rb
unfoldtool.png
unfoldtool.rb
Utilities
utilities.rb
utilities.rbs
utilitiestools.rb
vfs.rb
weld.rb
ZLoader__FredoScale.rb
ZLoader__GhostComp.rb
ZLoader__OnSurface.rb
ZLoader__RoundCorner.rb -
Have you activated its Extension from within Preferences.
You might also then need to activate its Toolbar... -
There doesn't seem to be an extension in there ?
It has instal extension which one is the extension ? -
This ?
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