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    • W 離線
      Wacov
      最後由 編輯

      This is a new particle effects system I'm developing. I'm going to be mean, and not post the model, but I assure you all these pics are from a real-time simulation, running happily at around 40FPS. Enjoy!


      particle FX 1.jpg


      particle FX 2.jpg


      particle FX 3.jpg


      particle FX 4.jpg

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C 離線
        chango70
        最後由 編輯

        LOL how cool is that! Can't wait!

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        • J 離線
          JaViXP
          最後由 編輯

          Wow! Looks awesome, can't wait! 🎉

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • B 離線
            BTM
            最後由 編輯

            nice idea 👍

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            • P 離線
              phy
              最後由 編輯

              Good going wacov. svn?

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • P 離線
                Physicsguy1
                最後由 編輯

                That looks nice 😄. Now we need sparks and such for metal grinding, and some other characteristics.

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                • P 離線
                  phy
                  最後由 編輯

                  You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • P 離線
                    Physicsguy1
                    最後由 編輯

                    I cant wait! Are those bubbles in the water actual moving bubbles, or are they just random, and appear for a jiffy and depart without movement?

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                    • W 離線
                      Wacov
                      最後由 編輯

                      Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

                      This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


                      particle FX demo.skp

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • W 離線
                        Wacov
                        最後由 編輯

                        Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P 離線
                          phy
                          最後由 編輯

                          Great 👍

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • P 離線
                            phy
                            最後由 編輯

                            I got this

                            Inspecting model for errors
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
                            initializing joint controllers
                            ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
                            
                            

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                            • W 離線
                              Wacov
                              最後由 編輯

                              28 FPS is fine... keep 'em coming guys!

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • J 離線
                                JaViXP
                                最後由 編輯

                                Here is mine.

                                ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
                                
                                

                                But... Why only 9.5!? 😢

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

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                                • P 離線
                                  phy
                                  最後由 編輯

                                  Maybe it's vista, what's the specs on your computer Javi?

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                  • J 離線
                                    JaViXP
                                    最後由 編輯

                                    I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                    Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                    2GB RAM
                                    ATI Radeon HD 4850

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • P 離線
                                      phy
                                      最後由 編輯

                                      @javixp said:

                                      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                      Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                      2GB RAM
                                      ATI Radeon HD 4850

                                      Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                      • J 離線
                                        JaViXP
                                        最後由 編輯

                                        Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

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                                        • P 離線
                                          phy
                                          最後由 編輯

                                          I see, I guess I was just going by how much ram you had.

                                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                          • Roguer1R 離線
                                            Roguer1
                                            最後由 編輯

                                            Great showcase Wacov!

                                            I am running:
                                            1.86GHz Intel
                                            2GB Ram
                                            358MB Mobile Intel 965 Express Chipset

                                            I get anywhere from 20 - 30FPS with no problem 😄

                                            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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