Particle FX preview
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This is a new particle effects system I'm developing. I'm going to be mean, and not post the model, but I assure you all these pics are from a real-time simulation, running happily at around 40FPS. Enjoy!
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LOL how cool is that! Can't wait!
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Wow! Looks awesome, can't wait!
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nice idea
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Good going wacov. svn?
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That looks nice . Now we need sparks and such for metal grinding, and some other characteristics.
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You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.
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I cant wait! Are those bubbles in the water actual moving bubbles, or are they just random, and appear for a jiffy and depart without movement?
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Glad to see it's popular ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.
This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)
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Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!
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Great
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I got this
Inspecting model for errors #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070> initializing joint controllers ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
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28 FPS is fine... keep 'em coming guys!
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Here is mine.
["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
But... Why only 9.5!?
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Maybe it's vista, what's the specs on your computer Javi?
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I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850 -
@javixp said:
I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.
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Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.
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I see, I guess I was just going by how much ram you had.
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Great showcase Wacov!
I am running:
1.86GHz Intel
2GB Ram
358MB Mobile Intel 965 Express ChipsetI get anywhere from 20 - 30FPS with no problem
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