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Particle FX preview

Scheduled Pinned Locked Moved SketchyPhysics
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  • W Offline
    Wacov
    last edited by 13 Jul 2009, 13:31

    This is a new particle effects system I'm developing. I'm going to be mean, and not post the model, but I assure you all these pics are from a real-time simulation, running happily at around 40FPS. Enjoy!


    particle FX 1.jpg


    particle FX 2.jpg


    particle FX 3.jpg


    particle FX 4.jpg

    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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    • C Offline
      chango70
      last edited by 13 Jul 2009, 13:37

      LOL how cool is that! Can't wait!

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      • J Offline
        JaViXP
        last edited by 13 Jul 2009, 14:11

        Wow! Looks awesome, can't wait! 🎉

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • B Offline
          BTM
          last edited by 13 Jul 2009, 14:51

          nice idea 👍

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          • P Offline
            phy
            last edited by 13 Jul 2009, 15:18

            Good going wacov. svn?

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • P Offline
              Physicsguy1
              last edited by 13 Jul 2009, 22:59

              That looks nice 😄. Now we need sparks and such for metal grinding, and some other characteristics.

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              • P Offline
                phy
                last edited by 14 Jul 2009, 02:29

                You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • P Offline
                  Physicsguy1
                  last edited by 14 Jul 2009, 03:54

                  I cant wait! Are those bubbles in the water actual moving bubbles, or are they just random, and appear for a jiffy and depart without movement?

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                  • W Offline
                    Wacov
                    last edited by 14 Jul 2009, 08:02

                    Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

                    This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


                    particle FX demo.skp

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • W Offline
                      Wacov
                      last edited by 14 Jul 2009, 10:28

                      Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • P Offline
                        phy
                        last edited by 14 Jul 2009, 10:30

                        Great 👍

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                        • P Offline
                          phy
                          last edited by 14 Jul 2009, 14:55

                          I got this

                          Inspecting model for errors
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                          #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
                          initializing joint controllers
                          ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
                          
                          

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • W Offline
                            Wacov
                            last edited by 14 Jul 2009, 16:02

                            28 FPS is fine... keep 'em coming guys!

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • J Offline
                              JaViXP
                              last edited by 14 Jul 2009, 17:14

                              Here is mine.

                              ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
                              
                              

                              But... Why only 9.5!? 😢

                              "Giving up is way harder than trying"
                              JaViXP's Rendering

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                              • P Offline
                                phy
                                last edited by 14 Jul 2009, 19:13

                                Maybe it's vista, what's the specs on your computer Javi?

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  JaViXP
                                  last edited by 14 Jul 2009, 21:21

                                  I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                  Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                  2GB RAM
                                  ATI Radeon HD 4850

                                  "Giving up is way harder than trying"
                                  JaViXP's Rendering

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    phy
                                    last edited by 14 Jul 2009, 22:24

                                    @javixp said:

                                    I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                    Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                    2GB RAM
                                    ATI Radeon HD 4850

                                    Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                    • J Offline
                                      JaViXP
                                      last edited by 14 Jul 2009, 22:54

                                      Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                                      "Giving up is way harder than trying"
                                      JaViXP's Rendering

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                                      • P Offline
                                        phy
                                        last edited by 15 Jul 2009, 01:46

                                        I see, I guess I was just going by how much ram you had.

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                        1 Reply Last reply Reply Quote 0
                                        • Roguer1R Offline
                                          Roguer1
                                          last edited by 15 Jul 2009, 12:08

                                          Great showcase Wacov!

                                          I am running:
                                          1.86GHz Intel
                                          2GB Ram
                                          358MB Mobile Intel 965 Express Chipset

                                          I get anywhere from 20 - 30FPS with no problem 😄

                                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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