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Particle FX preview

Scheduled Pinned Locked Moved SketchyPhysics
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  • W Offline
    Wacov
    last edited by 14 Jul 2009, 08:02

    Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

    This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


    particle FX demo.skp

    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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    • W Offline
      Wacov
      last edited by 14 Jul 2009, 10:28

      Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • P Offline
        phy
        last edited by 14 Jul 2009, 10:30

        Great 👍

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

        1 Reply Last reply Reply Quote 0
        • P Offline
          phy
          last edited by 14 Jul 2009, 14:55

          I got this

          Inspecting model for errors
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
          #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
          initializing joint controllers
          ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
          
          

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • W Offline
            Wacov
            last edited by 14 Jul 2009, 16:02

            28 FPS is fine... keep 'em coming guys!

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • J Offline
              JaViXP
              last edited by 14 Jul 2009, 17:14

              Here is mine.

              ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
              
              

              But... Why only 9.5!? 😢

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • P Offline
                phy
                last edited by 14 Jul 2009, 19:13

                Maybe it's vista, what's the specs on your computer Javi?

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                1 Reply Last reply Reply Quote 0
                • J Offline
                  JaViXP
                  last edited by 14 Jul 2009, 21:21

                  I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                  Pentium Dual-Core CPU E5300 @ 2.6 GHz
                  2GB RAM
                  ATI Radeon HD 4850

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    phy
                    last edited by 14 Jul 2009, 22:24

                    @javixp said:

                    I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                    Pentium Dual-Core CPU E5300 @ 2.6 GHz
                    2GB RAM
                    ATI Radeon HD 4850

                    Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      JaViXP
                      last edited by 14 Jul 2009, 22:54

                      Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • P Offline
                        phy
                        last edited by 15 Jul 2009, 01:46

                        I see, I guess I was just going by how much ram you had.

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          Roguer1
                          last edited by 15 Jul 2009, 12:08

                          Great showcase Wacov!

                          I am running:
                          1.86GHz Intel
                          2GB Ram
                          358MB Mobile Intel 965 Express Chipset

                          I get anywhere from 20 - 30FPS with no problem 😄

                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            phy
                            last edited by 15 Jul 2009, 14:38

                            I'm running
                            1.8 ghz. AMD
                            512 MB. ram
                            212(something like that)MB NVIDIA

                            But I have XP so it runs fast.
                            it might be sketchup or another plugin.

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sgt.A.Johnson
                              last edited by 15 Jul 2009, 18:16

                              Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                              • W Offline
                                Wacov
                                last edited by 15 Jul 2009, 19:04

                                Uhh, I need the FPS 😄

                                Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  JaViXP
                                  last edited by 15 Jul 2009, 20:28

                                  It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                                  "Giving up is way harder than trying"
                                  JaViXP's Rendering

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CPhillips
                                    last edited by 15 Jul 2009, 23:20

                                    Open up the ruby console and see if it is printing any errors.

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Physicsguy1
                                      last edited by 16 Jul 2009, 00:52

                                      Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        phy
                                        last edited by 16 Jul 2009, 14:52

                                        @unknownuser said:

                                        Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                        This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                        Download and try again.

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          JaViXP
                                          last edited by 16 Jul 2009, 15:43

                                          @cphillips said:

                                          Open up the ruby console and see if it is printing any errors.

                                          It says something of 'warning'. I have just made a video of it.
                                          Also, I get this (first time):

                                          Inspecting model for errors
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                          #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                          initializing joint controllers
                                          ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                          

                                          Note: Not exploding barrels


                                          Video

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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