sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

    已排程 已置頂 已鎖定 已移動 Plugins
    1.5k 貼文 470 Posters 3.3m 瀏覽 469 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • S 離線
      sketchdraw
      最後由 編輯

      only one thing: thank you
      its amazing

      1 條回覆 最後回覆 回覆 引用 0
      • bagateloB 離線
        bagatelo
        最後由 編輯

        I have found the fourth icon.
        Download the attachment and think about.


        dream.skp

        While the cat's away, the mice will play

        1 條回覆 最後回覆 回覆 引用 0
        • J 離線
          janmakowka
          最後由 編輯

          Hello, I have a problem.
          Does the corner have to be at a 90 degree angle, or can it be any angle? Because when I try to do it at a non-90 degree angle it goes crazy and does this:
          Before.png
          After.png
          I am running windows 7, 32bit. I have 2048mb RAM. All help is appreciated 😄

          1 條回覆 最後回覆 回覆 引用 0
          • M 離線
            MaciejS
            最後由 編輯

            Hello Everybody

            I tried that tool on my model but it doest work correctly, does anybody have an idea what should i do to make all edges and corners smooth ? Help please

            http://www.newcolorstudio.pl/valve.jpg

            1 條回覆 最後回覆 回覆 引用 0
            • fredo6F 離線
              fredo6
              最後由 編輯

              @maciejs said:

              Hello Everybody

              I tried that tool on my model but it doest work correctly, does anybody have an idea what should i do to make all edges and corners smooth ? Help please

              http://www.newcolorstudio.pl/valve.jpg

              Could you post the model, so that we can find out.
              I guess this could be done piece by piece (plus duplication x6, as the wheel is symmetrical)

              Fredo

              1 條回覆 最後回覆 回覆 引用 0
              • M 離線
                MaciejS
                最後由 編輯

                Yes, all parts of the model are symmetrical. All i need is to smooth every edge and make smooth transitions between parts.

                here is a link: http://www.sendspace.com/file/1s2pol

                1 條回覆 最後回覆 回覆 引用 0
                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @maciejs said:

                  Yes, all parts of the model are symmetrical. All i need is to smooth every edge and make smooth transitions between parts.

                  here is a link: http://www.sendspace.com/file/1s2pol

                  There are several problems with the model:

                  1. you have hidden internal faces at the ends of the branches of the steering wheel. This is why you cannot select some edges.

                  2. most corners have 4 edges, and their configurations seems to reach the limit of RoundCorner (4 edges and more are supported, but the algorithm is not very robust)

                  I think you have to either do the roundings manually or reconsider the design to have corners with 3 edges or try a subdivision with Whaat's Artisan.

                  Fredo

                  1 條回覆 最後回覆 回覆 引用 0
                  • M 離線
                    MaciejS
                    最後由 編輯

                    Thank you Bro, i am going to fix it manually doing one branch separately and copy as you said. Could you tell me how can i check if my models have hidden internal faces?

                    1 條回覆 最後回覆 回覆 引用 0
                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      If you make a group and in the entity info box, you cannot see "solid", there may be internal faces (but other errors can also cause this)

                      You can also use this plugin to remove them:
                      http://forums.sketchucation.com/viewtopic.php?t=12668

                      Gai...

                      1 條回覆 最後回覆 回覆 引用 0
                      • M 離線
                        MaciejS
                        最後由 編輯

                        It seems to be very useful plugin, thank you Gai. Im gonna try it out.

                        1 條回覆 最後回覆 回覆 引用 0
                        • A 離線
                          AcesHigh
                          最後由 編輯

                          Please, someone help me. A client asked me to do him a render of a logo. I made it for him like this:

                          http://img341.imageshack.us/img341/6302/prototipo02.jpg

                          Notice I used ROUNDCORNER around the logo, because the client wanted a glossy shiny effect on the borders, as seen in many rasterized 2D logos made in CorelDraw.

                          I submitted the logo, but he wants MORE GLOSSY EFFECT, and sent me this logo as an example

                          http://img12.imageshack.us/img12/5246/exemplologoglossy.jpg

                          Ok, lets not enter the question of how to make that material in VRAY. I will create a topic at the VRAY section for that.

                          Right now, I will try to create that effect by INCREASING the roundness of the corners of the logo.

                          BUT THATS WHERE MY PROBLEMS START. I uploaded the same logo before any round-corner effect was applied.

                          As you can see, the plugin doesnt work very well with the shapes of the logo, specially the upper and lower sections (darker blue).


                          logocru.rar

                          1 條回覆 最後回覆 回覆 引用 0
                          • A 離線
                            AcesHigh
                            最後由 編輯

                            @aceshigh said:

                            Fredo, this was probably asked before, but I didnt find it in this very long thread. Neither I found the answer in the quick manual.

                            Check the image attached... the offset somehow overlaps itself. It happens quite often when I try to use your tool. And when the offset overlaps, it usually results in problems in the end.

                            How do I solve this issue?

                            this is my previous post about the same issue...

                            1 條回覆 最後回覆 回覆 引用 0
                            • A 離線
                              AcesHigh
                              最後由 編輯

                              I guess nobody has a solution? At least a suggestion of another program where I might try to round the corners of my object?

                              1 條回覆 最後回覆 回覆 引用 0
                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @aceshigh said:

                                I guess nobody has a solution? At least a suggestion of another program where I might try to round the corners of my object?

                                RoundCorner is based on pure geometry and therefore the overlap issues (when the offset is too large) has no satisfactory solution.
                                I think that Artisan by Whaat, which is based on a softer method, by subdivision, could help.

                                Fredo

                                1 條回覆 最後回覆 回覆 引用 0
                                • A 離線
                                  AcesHigh
                                  最後由 編輯

                                  @unknownuser said:

                                  @aceshigh said:

                                  I guess nobody has a solution? At least a suggestion of another program where I might try to round the corners of my object?

                                  RoundCorner is based on pure geometry and therefore the overlap issues (when the offset is too large) has no satisfactory solution.
                                  I think that Artisan by Whaat, which is based on a softer method, by subdivision, could help.

                                  Fredo

                                  Fredo, I noticed that the overlap issues in certain shapes occur even when the offset is MINIMAL...its just harder to notice, unless you zoom in.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @aceshigh said:

                                    Fredo, I noticed that the overlap issues in certain shapes occur even when the offset is MINIMAL...its just harder to notice, unless you zoom in.

                                    The fact is that the algorithm is too geometrical to handle complex meshes. It is more adapted when the edges to round are aligned.

                                    Fredo

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • A 離線
                                      AcesHigh
                                      最後由 編輯

                                      @unknownuser said:

                                      @aceshigh said:

                                      Fredo, I noticed that the overlap issues in certain shapes occur even when the offset is MINIMAL...its just harder to notice, unless you zoom in.

                                      The fact is that the algorithm is too geometrical to handle complex meshes. It is more adapted when the edges to round are aligned.

                                      Fredo

                                      from a non programer´s point of view (mine) it seems the plugin works very well with some very complex objects, but cant deal with other specific shape objects, that sometimes dont seem to complex.

                                      in this particular shape I am getting problems, the overlapping occurs because the curve has like 10 lines/faces. When the plugin offsets the inner border, SOME of the inner lines get negative.

                                      cant you adjust the offsetting feature to NEVER get negative values?

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • TIGT 離線
                                        TIG Moderator
                                        最後由 編輯

                                        I have a working [but yet unreleased] version of 'smartoffset.rb' that works on 2d shapes which ignores reversed curves like this where the internal offset's smallness/radius results in negative flipped forms. Thus, instead of an unwanted 'ear' of reversed edges getting made, the internal offset's corner is a made as a simple angle when necessary.

                                        I use similar 3d code in the 'shell' part of my recent 'honeycomber' tool, to avoid convoluted forms where the internal offsets can flip over... So instead of unwanted 'appendages' being made on the tighter internal corners, they are made simple, with no reversing or interpenetrating of facets etc.

                                        Fredo, perhaps you could look through that part of the code and crib some ideas to use in your own code... I can PM you other code if you like...

                                        TIG

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • jeff hammondJ 離線
                                          jeff hammond
                                          最後由 編輯

                                          @aceshigh said:

                                          @unknownuser said:

                                          @aceshigh said:

                                          Fredo, I noticed that the overlap issues in certain shapes occur even when the offset is MINIMAL...its just harder to notice, unless you zoom in.

                                          The fact is that the algorithm is too geometrical to handle complex meshes. It is more adapted when the edges to round are aligned.

                                          Fredo

                                          from a non programer´s point of view (mine) it seems the plugin works very well with some very complex objects, but cant deal with other specific shape objects, that sometimes dont seem to complex.

                                          in this particular shape I am getting problems, the overlapping occurs because the curve has like 10 lines/faces. When the plugin offsets the inner border, SOME of the inner lines get negative.

                                          cant you adjust the offsetting feature to NEVER get negative values?

                                          i saw your post in the artisan thread that had example pictures of the overlap problems you're having.. the problem, as i see it, is that you're trying to use roundCorner to put round (i.e.- radius) corners on geometry that doesn't accommodate a radius.. (trying to put a square peg in a round hole type situation)… there are ways to get surfaces in the areas you're showing (in that thread) but not with radius edges.. you'll need to use curviloft (et.al) instead..

                                          dotdotdot

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • A 離線
                                            AcesHigh
                                            最後由 編輯

                                            thank you for all the input folks.

                                            right now, I solved my problem by reducing the number of lines in the bezier curves (to only 7, the minimal), so when using roundcorner, the problem remains, but it takes a bigger offset to cause the problem (since each inner line of the offset created is larger) and its also easier to MANUALLY delete the overlapping areas and fix them by recreating the lines correctly.

                                            Fredo, your plugin is greater and I hope you find the time (easier said than done, specially since I am not the one spending time with it!) to look through TIG´s code and maybe improve RoundCorner to make it even greater!

                                            This forum is definitly full of awesome people!

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 24
                                            • 25
                                            • 26
                                            • 27
                                            • 28
                                            • 73
                                            • 74
                                            • 26 / 74
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement