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    [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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    • tuna1957T 離線
      tuna1957
      最後由 編輯

      Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner. At this point I think I'm going to quietly disappear and let you and DATAKASH kick this around, I was trying to help out some by posting example meshes for you to study......

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      • PixeroP 離線
        Pixero
        最後由 編輯

        A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

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        • fredo6F 離線
          fredo6
          最後由 編輯

          @datakash said:

          Round Corner has minor problems with rendering. Subdivision is much smoother.
          Subdivision can be turned off and mesh corrected.

          That's interesting! and it would be useful to understand why?

          • Is it because the rounding is circular?
          • or too regular?
          • of for other reasons related to the Rendering parameters

          @tuna1957 said:

          Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner

          What I see from DATAKASH examples (and yours), is that the shape should first be 'quadified' and have consistent 'loops'.
          Can QuadFaceTools do this automatically, including when there are holes in faces?

          For instance, this shape...

          SubDiv Q4.png

          ...should first be 'quadified'...

          SubDiv Q5.png

          ...and then, I guess this makes it easier to construct the offset control mesh.

          SubDiv Q6.png

          @pixero said:

          A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

          Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

          SubDiv Q7.png

          For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

          Fredo

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          • PixeroP 離線
            Pixero
            最後由 編輯

            @fredo6 said:

            Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

            But it would make it possible to texture better with UV's as for example QuadFaceTools can interpret pairs of those triangles as a quad.

            @fredo6 said:

            For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

            Fredo

            Maybe you could check with Thomthom how he does it in SubD?
            When I have thought about this I was thinking of saving the original geometry information in an attribute, but that is perhaps a bad idea?
            Or how does a modify stack work in for example Max?
            I'm sure a system for history would benifit a lot of SU plugins.
            If it would be possible with a on/off switch it would be a great addition to SU. 👍

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            • DATAKASHD 離線
              DATAKASH
              最後由 編輯

              @fredo6 said:

              @datakash said:

              Round Corner has minor problems with rendering. Subdivision is much smoother.
              Subdivision can be turned off and mesh corrected.

              That's interesting! and it would be useful to understand why?

              • Is it because the rounding is circular?
              • or too regular?
              • of for other reasons related to the Rendering parameters

              I think this is due to the fact that subdivision affects the whole object
              And yes, his grid is also triangulated.

              As I see, creating offset by selecting each face manually
              (If this is a reasonable solution?)


              subd.png


              select-edge.png

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              • fredo6F 離線
                fredo6
                最後由 編輯

                What I see at least as a true difference is that, with SubDivision, the edges and corners are not rounded with circle (as in RoundCorner), but with other types of curves (Catmull-Clark splines). So the transition for the flat part to the rounding is different.

                The other difference in your example is that the flat face is also 'quadified' with co-planar facets, triangular. So here too, for rendering there may a difference between this set of facets versus a single big face, even if geometrically, the two situations are identical.

                I don't know if anyone has some opinions on all this, in relation with renering.

                Fredo

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                • PixeroP 離線
                  Pixero
                  最後由 編輯

                  Maybe this thinking is applicable?
                  https://hackernoon.com/apples-icons-have-that-shape-for-a-very-good-reason-720d4e7c8a14

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    Pixero,

                    Interesting indeed.

                    I made a few trials, which are illustrated in the attached model (SU2015), with 6 types of rounding, each generated with 6 segments. I also made a quick rendering with Thea.

                    Could any one advise on what is the 'best' for Rendering.

                    Thanks

                    Fredo

                    Iphone Rounding.png

                    Corner iphone blue.png

                    Corner iphone.skp

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                    • kimi kimiK 離線
                      kimi kimi
                      最後由 編輯

                      Hi Fredo, hi everyone,
                      I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                      As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.


                      Screenshot 2017-09-02 13.04.12.png

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                      • PixeroP 離線
                        Pixero
                        最後由 編輯

                        @fredo:

                        Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          @kimi kimi said:

                          Hi Fredo, hi everyone,
                          I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                          As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.

                          Could you open the RUBY console and advise on any error message you would observe.

                          Thanks

                          Fredo

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @pixero said:

                            @fredo:

                            Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

                            The number is a factor of blending between a circle and a square (Squircle or super-circle).

                            • 2 is a pure circle
                            • 2.5, 3, 4, 5, 6 are blended curve, the higher the number, the closer to a square.

                            I least I witness that you think a squircle is better than a pure circular profile for rendering.

                            Since another common utilisation of RoundCorner is for 3D-printing, it remains to be decided if this is also the case.

                            Fredo

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                            • kimi kimiK 離線
                              kimi kimi
                              最後由 編輯

                              @fredo6 said:

                              @kimi kimi said:

                              Hi Fredo, hi everyone,
                              I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                              As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.

                              Could you open the RUBY console and advise on any error message you would observe.

                              Thanks

                              Fredo

                              Thanks for your response,
                              I'm not sure what to look for in Ruby Console, so I just copied text from it.
                              I suppose this might point to something.
                              Error: #<NoMethodError: undefined method `view_line_width=' for G6:Module>


                              round corner ruby console.txt

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @kimi kimi

                                Simple. You need to upgrade LibFredo6 to the latest version (v7.7c).

                                Fredo

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                                • C 離線
                                  CREAIMMO
                                  最後由 編輯

                                  Bonjour,

                                  Merci pour Roundcorner, c'est un plugin sympa.

                                  Est ce qu'il serait possible dans une futur mise a jour de prévoir des chanfreins avec 2 cotes différentes

                                  que x soit different de Y

                                  actuellement si je donne une valeur de chanfrein de 1mm il va faire 1 mm de chque coté de l'arrete principale

                                  sauf que j'aimerai que l'on puisse choisir 1mm en y et 0,5mm en x exemple

                                  Cordialement
                                  creaimmo

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @creaimmo said:

                                    Est ce qu'il serait possible dans une futur mise a jour de prévoir des chanfreins avec 2 cotes différentes

                                    Asymmetric rounding is indeed an interesting features, requested by very few users however. With the current approach of RoundCorner, would be a little bit difficult. So It will have to wait for a full refresh.

                                    Fredo

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                                    • C 離線
                                      countercharge
                                      最後由 編輯

                                      Hi, sorry for the noob question but I've installed this plugin and even after reading the documentation I can't figure out how to use it. I don't see any way to bring up the interface after selecting the edge I want to round.. nothing in the toolbar, nothing in the menu. The plugin is enabled but I'm totally at a loss as to how to use it.

                                      edit: nevermind, the interface showed up

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @countercharge said:

                                        edit: nevermind, the interface showed up

                                        Did you identify what was the problem (in case this happens to other users)?

                                        Fredo

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                                        • C 離線
                                          countercharge
                                          最後由 編輯

                                          @fredo6 said:

                                          @countercharge said:

                                          edit: nevermind, the interface showed up

                                          Did you identify what was the problem (in case this happens to other users)?

                                          Fredo

                                          I did not, but I think it appeared when I closed and re-opened sketchup. I assumed it would load once the plugin was loaded and enabled.

                                          Loving it so far but I can't figure out how to round edges that are on the inside/interior of an object. If I try to do that, it covers the opening. I'm sure that's somewhere in this long thread.. any idea what page to look at?

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @countercharge said:

                                            Loving it so far but I can't figure out how to round edges that are on the inside/interior of an object. If I try to do that, it covers the opening. I'm sure that's somewhere in this long thread.. any idea what page to look at?

                                            Just erase the cover face(s). The rounding is underneath.

                                            Fredo

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