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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • bac9-flclB Offline
      bac9-flcl
      last edited by

      @thomthom said:

      Try this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=21472
      Use the UV probe and hit F2 to see SU's internal triangulation. What do you get then? Would that triangulation be ok?


      http://img.gameru.net/th/f6c83.jpg

      Oh, nice, it's internal triangulation 😞

      Should we ask SU team to fix it then?

      SU is heavily oriented for Push/Pull boolean operations which easily produce surfaces with holes, non-convex surfaces and other kinds of complex geometry, so it's very important issue. I don't use Push/Pull for anything complex, but thousands of users do - and it means thousands of SU models have such surfaces. Same as they have zero-area or 4-sided faces bug.

      Maybe it doesn't affect SU and Google Earth performance, but these faces are considered invalid and unacceptable in other 3d software or game engines. For example, I can't use any model with "invalid" faces in X-Ray Engine (S.T.A.L.K.E.R.).

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
        This should now trap any '4-sided' "triangles" made by the 'mesh' process as it forces an intersection of all new entities and adds edges should a "triangle's" vertices > 3...

        TIG

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        • CadFatherC Offline
          CadFather
          last edited by

          Tig,

          is there anyway to split the resulting triangles as well? suppose you wanted to subdivide the mesh even further (perhaps there is a script already..)

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          • TIGT Offline
            TIG Moderator
            last edited by

            @cadfather said:

            Tig,

            is there anyway to split the resulting triangles as well? suppose you wanted to subdivide the mesh even further (perhaps there is a script already..)

            I think there's a subdivide tool somewhere...

            TIG

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            • CadFatherC Offline
              CadFather
              last edited by

              ok (search shows Whaat's SDS)

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              • TIGT Offline
                TIG Moderator
                last edited by

                I'm probably thinking of RickW's simpler free tool - referred to here... http://forums.sketchucation.com/viewtopic.php?p=278060#p278060 and available here http://www.smustard.com/script/Subdivide

                TIG

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                • CadFatherC Offline
                  CadFather
                  last edited by

                  thanks TIG but that will 'smooth' the shape - i'm only thinking of dividing

                  i think there is the difficulty of internal (read infernal..) faces being generated

                  split.jpg

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    My Addvertex+ tool http://rhin.crai.archi.fr/rubylibrarydepot/plugin_details.php?id=8
                    lets you add a vertex on a face and divides it into triangles with new edges...

                    TIG

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                    • CadFatherC Offline
                      CadFather
                      last edited by

                      ok TIG, i'll have a look, thanks as always

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                      • bac9-flclB Offline
                        bac9-flcl
                        last edited by

                        @tig said:

                        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
                        This should now trap any '4-sided' "triangles" made by the 'mesh' process as it forces an intersection of all new entities and adds edges should a "triangle's" vertices > 3...

                        Thanks a lot! I've finally got my models into X-Ray SDK 😍


                        http://img.gameru.net/th/035c3.jpg

                        http://img.gameru.net/th/583ba.jpg


                        http://img.gameru.net/th/7099f.jpg

                        http://img.gameru.net/th/12959.jpg

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                        • J Offline
                          jman0war
                          last edited by

                          Hiya,

                          I downloaded this plugin with the goal of importing my Sketchup models into Unreal Developers Kit (UDK).
                          But even though the faces are triangled ok, when I import my model in UDK most the triangles are really messed up.
                          Like this:

                          http://photos2.pix.ie/E2/45/E2458AAC3155407588F70888B4B391C8-0000316933-0002622418-00800L-6AC7C78B1057411F8E2C7FDD5C50FCC1.jpg

                          I suppose this doesn't indicate any problem with triangulatefaces.rb, but rather UDK.
                          Has anybody else tried to this? Would love some advice. πŸŽ‰

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Are the normals in the SketchUp model oriented properly?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              jman0war
                              last edited by

                              Well, all the white faces are pointed out, if that's what you mean.
                              I don't think SU offers many options regarding normals.
                              Do you mean smoothing?

                              I tried again using a more simple model but results are the same.
                              Tried toying around with the 2 options in the Soften Edges window, but got the same results.

                              http://photos3.pix.ie/6F/66/6F66B36E6F514077AF8492334650BE09-0000316933-0002622789-01024L-BA9A361F41C24665A7F2488CC916D358.jpg

                              http://photos3.pix.ie/81/B4/81B4B45B36564B10A0B88215CE4D824E-0000316933-0002622790-01024L-A57B864FEDBF40F0A23B1A8759AAC34F.jpg

                              I'm confident people are able to put SU content into UDK, there's another ruby script exporter someone made called "HardPCM", but it produces the same results for me.
                              So i'm not using that script atm.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                This app seems to be smoothing the coplanar edges - they are not smooth in the SKP.
                                Have you tried switching off its 'preserve smooth groups' options etc?

                                TIG

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                                • J Offline
                                  jman0war
                                  last edited by

                                  nice observation!

                                  I turned the quality slider down to 0 and found an option in the drop-down box that gives a better result.
                                  Not flawless though.
                                  It's one for the UDK forums at any rate.
                                  Thanks for the help.

                                  favicon

                                  (photos2.pix.ie)

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                                  • M Offline
                                    mustafashredder
                                    last edited by

                                    @TIG

                                    Could you please post a download link to the .rbz file for your script. I cant load .rb file and it wont show up in sketchup when I copy the .rb file to the directory.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @mustafashredder said:

                                      @TIG

                                      Could you please post a download link to the .rbz file for your script. I cant load .rb file and it wont show up in sketchup when I copy the .rb file to the directory.
                                      This thread is superseded by a new one - linked in the first post.
                                      That in turn had the v1.2 .rb - but it is now linked to the RBZ at the PluginStore entry http://sketchucation.com/forums/viewtopic.php?p=175613#p175613

                                      Please learn to use the search at the PluginStore page... e.g.
                                      http://sketchucation.com/pluginstore?listtype=1%26amp;author=0%26amp;category=0%26amp;search=triangulate%26amp;submit=%3F

                                      However, if you are having trouble manually adding a .rb, then loading it you might have inadequate permissions to add files to your Plugins folder... which might also affect the AutoInstall of RBZ content...
                                      Fix these in Properties > Security > Edit... giving every entry in the list FULL read/write permissions...

                                      TIG

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