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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • C Offline
      CPhillips
      last edited by

      @tig said:

      @cphillips said:

      I needed the triangulation to prepare a model for export.

      Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

      There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

      Do you mean position_material? It takes a bool for front or back material

      http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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      • I Offline
        ideas_arte
        last edited by

        Thanx really useful!

        where download? 😳

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        • J Offline
          Jim
          last edited by

          @ideas_arte said:

          where download?

          That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

          The download is about 5 posts before this one.

          Hi

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          • TIGT Offline
            TIG Moderator
            last edited by

            @cphillips said:

            I needed the triangulation to prepare a model for export.

            Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

            There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

            TIG

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            • TIGT Offline
              TIG Moderator
              last edited by

              @cphillips said:

              @tig said:

              @cphillips said:

              I needed the triangulation to prepare a model for export.

              Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

              There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

              Do you mean position_material? It takes a bool for front or back material

              http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

              Duh! 😳 I'll adjust the code and re-post...

              TIG

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              • TIGT Offline
                TIG Moderator
                last edited by

                There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                TIG

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                • C Offline
                  CPhillips
                  last edited by

                  Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Hi TIG, Any way to convert this kind of mesh into its component triangles?


                    Drapery05.skp

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @honoluludesktop said:

                      Hi TIG, Any way to convert this kind of mesh into its component triangles?

                      I wrote an example script a few weeks ago to do something like this... http://forums.sketchucation.com/viewtopic.php?p=186068#p186068 ❓

                      TIG

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        TIG, Thanks for the link, it works. Now I can make small edits to the (mesh?).

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @tig said:

                          Result: it triangulates a face... front Texture UVs are kept.

                          hey TIG,

                          if i run the script on this sphere, the UVs go haywire.
                          am i misunderstanding or misusing the script?
                          thanks

                          [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?


                          sorry about the size.. i guess i could of used a smaller texture πŸ™‚

                          dotdotdot

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @unknownuser said:

                            @tig said:

                            Result: it triangulates a face... front Texture UVs are kept.

                            hey TIG,

                            if i run the script on this sphere, the UVs go haywire.
                            am i misunderstanding or misusing the script?
                            thanks

                            [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?

                            It's broken... the UV mapping was CJP's but it still needs fixing...

                            TIG

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @tig said:

                              It's broken... the UV mapping was CJP's but it still needs fixing...

                              ah, ok..
                              too bad πŸ˜„

                              [fwiw - i can manually triangulate the sphere using and everything turns out ok.. i guess this script is doing something other than just drawing lines to cut quads in half?]

                              dotdotdot

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @unknownuser said:

                                @tig said:

                                It's broken... the UV mapping was CJP's but it still needs fixing...

                                ah, ok..
                                too bad πŸ˜„

                                [fwiw - i can manually triangulate the sphere using and everything turns out ok.. i guess this script is doing something other than just drawing lines to cut quads in half?]

                                It triangulates the quads and tries to fix the UV mapping - obviously very badly !!!! CJP help! ❗

                                TIG

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  See this new script just for selected quad faces - it keeps UV mapping etc...
                                  http://forums.sketchucation.com/viewtopic.php?p=201025#p201025

                                  TIG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @tig said:

                                    Known Issues: Back Materials are kept, but these Texture UVs cannot be re-used;
                                    there's a Ruby Console warning message if this problem is found...
                                    Solution: use the front faces only for textures IF you might be triangulating later.

                                    Why is it that you can't preserve the UVs of the backfaces?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      We tried [CJP+me] but we couldn't get it to work - any ideas on fixing the whole issue of triangulation and keep UV mapping to front and back faces would be appreciated...

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        hm... looking at the code:

                                        mesh=face.mesh(1)
                                        This will give you a PolygonMesh with only the FrontUV.

                                        mesh=face.mesh(3) will give you front and back.
                                        but you need to change this as well: uvs=mesh.uvs(true) true will give you set of front UVs, false will give you back UVs if you specified that in the .mesh method.

                                        I'm not quite sure I understand the purpose of this:
                                        outmesh = Geom::PolygonMesh.new faces.each{|f|outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])}
                                        Why create a new PolygonMesh? Rearranging the polygons?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          This was CJP's code...
                                          I've messed on with your ideas but can only get the front OR back UVs to work... how do I get both ? Here's the re-jigged code so far...

                                          def triangulateFace(face)
                                              mesh=face.mesh(3)
                                              verts=mesh.points
                                              ents=Sketchup.active_model.active_entities
                                              mat=face.material
                                              bac=face.back_material
                                              face.erase!
                                              grp=ents.add_group
                                              grp.entities.add_faces_from_mesh(mesh)
                                              grp.entities.each{|e|
                                                  if e.class==Sketchup;;Edge
                                                      e.smooth=false
                                                      e.soft=false           
                                                  elsif e.class==Sketchup;;Face
                                                    uva=verts.index(e.vertices[0].position)
                                                    uvb=verts.index(e.vertices[1].position)
                                                    uvc=verts.index(e.vertices[2].position)
                                                    if mat
                                                      uvsF=mesh.uvs(true)
                                                      e.position_material(mat, [verts[uva],uvsF[uva], verts[uvb],uvsF[uvb], verts[uvc],uvsF[uvc]], true)
                                                    end#if
                                                    if bac
                                                      uvsB=mesh.uvs(false)
                                                      e.position_material(bac,[verts[uva],uvsB[uva], verts[uvb],uvsB[uvb], verts[uvc],uvsB[uvc]], false)
                                                    end#if
                                                  end#if
                                              }
                                              grp.explode
                                          end#def
                                          

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            That bit of code seem to work.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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