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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • C Offline
      Coronel
      last edited by

      Could you please clarify for a 3D newie the purpose of triangulation in this case?
      Does it means the model will be correct or will work better or is merely a way of get more detail?

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      • TIGT Offline
        TIG Moderator
        last edited by

        @coronel said:

        Could you please clarify for a 3D newie the purpose of triangulation in this case?
        Does it means the model will be correct or will work better or is merely a way of get more detail?

        If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

        TIG

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        • C Offline
          CPhillips
          last edited by

          I needed the triangulation to prepare a model for export.

          Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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          • C Offline
            CPhillips
            last edited by

            @tig said:

            @cphillips said:

            I needed the triangulation to prepare a model for export.

            Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

            There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

            Do you mean position_material? It takes a bool for front or back material

            http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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            • I Offline
              ideas_arte
              last edited by

              Thanx really useful!

              where download? 😳

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              • J Offline
                Jim
                last edited by

                @ideas_arte said:

                where download?

                That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

                The download is about 5 posts before this one.

                Hi

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @cphillips said:

                  I needed the triangulation to prepare a model for export.

                  Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                  There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @cphillips said:

                    @tig said:

                    @cphillips said:

                    I needed the triangulation to prepare a model for export.

                    Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                    There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                    Do you mean position_material? It takes a bool for front or back material

                    http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

                    Duh! 😳 I'll adjust the code and re-post...

                    TIG

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                      TIG

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                      • C Offline
                        CPhillips
                        last edited by

                        Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          Hi TIG, Any way to convert this kind of mesh into its component triangles?


                          Drapery05.skp

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @honoluludesktop said:

                            Hi TIG, Any way to convert this kind of mesh into its component triangles?

                            I wrote an example script a few weeks ago to do something like this... http://forums.sketchucation.com/viewtopic.php?p=186068#p186068 ❓

                            TIG

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              TIG, Thanks for the link, it works. Now I can make small edits to the (mesh?).

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @tig said:

                                Result: it triangulates a face... front Texture UVs are kept.

                                hey TIG,

                                if i run the script on this sphere, the UVs go haywire.
                                am i misunderstanding or misusing the script?
                                thanks

                                [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?


                                sorry about the size.. i guess i could of used a smaller texture πŸ™‚

                                dotdotdot

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @unknownuser said:

                                  @tig said:

                                  Result: it triangulates a face... front Texture UVs are kept.

                                  hey TIG,

                                  if i run the script on this sphere, the UVs go haywire.
                                  am i misunderstanding or misusing the script?
                                  thanks

                                  [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?

                                  It's broken... the UV mapping was CJP's but it still needs fixing...

                                  TIG

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @tig said:

                                    It's broken... the UV mapping was CJP's but it still needs fixing...

                                    ah, ok..
                                    too bad πŸ˜„

                                    [fwiw - i can manually triangulate the sphere using and everything turns out ok.. i guess this script is doing something other than just drawing lines to cut quads in half?]

                                    dotdotdot

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @unknownuser said:

                                      @tig said:

                                      It's broken... the UV mapping was CJP's but it still needs fixing...

                                      ah, ok..
                                      too bad πŸ˜„

                                      [fwiw - i can manually triangulate the sphere using and everything turns out ok.. i guess this script is doing something other than just drawing lines to cut quads in half?]

                                      It triangulates the quads and tries to fix the UV mapping - obviously very badly !!!! CJP help! ❗

                                      TIG

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        See this new script just for selected quad faces - it keeps UV mapping etc...
                                        http://forums.sketchucation.com/viewtopic.php?p=201025#p201025

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @tig said:

                                          Known Issues: Back Materials are kept, but these Texture UVs cannot be re-used;
                                          there's a Ruby Console warning message if this problem is found...
                                          Solution: use the front faces only for textures IF you might be triangulating later.

                                          Why is it that you can't preserve the UVs of the backfaces?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            We tried [CJP+me] but we couldn't get it to work - any ideas on fixing the whole issue of triangulation and keep UV mapping to front and back faces would be appreciated...

                                            TIG

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