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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • TIGT Offline
      TIG Moderator
      last edited by

      I thought of that approach but abandoned it because of that facing hole problem...

      TIG

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      • K Offline
        kwistenbiebel
        last edited by

        Thank you TIG for this plugin. 👍

        Do we still need to add those extra lines in the ruby console to get the plugin in a menu?
        I couldn't find it in the Plugins/Tools menu, thus my question...

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        • TIGT Offline
          TIG Moderator
          last edited by

          @kwistenbiebel said:

          Thank you TIG for this plugin. 👍

          Do we still need to add those extra lines in the ruby console to get a menu?
          I couldn't find it in the Plugins/Tools menu, thus my question...

          'Triangulate Faces in Selection' should be in the Plugins menu...

          TIG

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          • K Offline
            kwistenbiebel
            last edited by

            Strange, I can't find it anywhere in my long long plugin list 😳 .
            Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
            By the way, I am on SU6 Pro.

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            • TIGT Offline
              TIG Moderator
              last edited by

              @kwistenbiebel said:

              Strange, I can't find it anywhere in my long long plugin list 😳 .
              Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
              By the way, I am on SU6 Pro.

              If you have 2.1 open it in a text editor and read the last bit it should define the menu...

              TIG

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              • C Offline
                CPhillips
                last edited by

                I finally figured out how to triangulate any face without the side effect of filling holes.

                def triangulateFace(face)
                    mesh=face.mesh(1)
                    faces=mesh.polygons
                    verts=mesh.points
                    uvs=mesh.uvs(true)
                    outmesh = Geom;;PolygonMesh.new
                    faces.each{|f|
                        outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])
                    }
                    ents=Sketchup.active_model.active_entities
                    mat=face.material
                    face.erase!
                    grp = ents.add_group
                    grp.entities.add_faces_from_mesh(outmesh)
                    grp.entities.each{|e|
                        if(e.class==Sketchup;;Edge)
                            e.smooth=false
                            e.soft=false            
                        elsif(e.class==Sketchup;;Face && mat!=nil)
                               #handle materials and uvs.
                            uva=verts.index(e.vertices[0].position)
                            uvb=verts.index(e.vertices[1].position)
                            uvc=verts.index(e.vertices[2].position)
                            e.material=mat
                            e.position_material(mat,[verts[uva],uvs[uva],verts[uvb],uvs[uvb],verts[uvc],uvs[uvc]],true)
                        end
                    }
                    grp.explode
                end
                
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                • C Offline
                  Coronel
                  last edited by

                  Could you please clarify for a 3D newie the purpose of triangulation in this case?
                  Does it means the model will be correct or will work better or is merely a way of get more detail?

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @coronel said:

                    Could you please clarify for a 3D newie the purpose of triangulation in this case?
                    Does it means the model will be correct or will work better or is merely a way of get more detail?

                    If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

                    TIG

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                    • C Offline
                      CPhillips
                      last edited by

                      I needed the triangulation to prepare a model for export.

                      Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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                      • C Offline
                        CPhillips
                        last edited by

                        @tig said:

                        @cphillips said:

                        I needed the triangulation to prepare a model for export.

                        Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                        There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                        Do you mean position_material? It takes a bool for front or back material

                        http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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                        • I Offline
                          ideas_arte
                          last edited by

                          Thanx really useful!

                          where download? 😳

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                          • J Offline
                            Jim
                            last edited by

                            @ideas_arte said:

                            where download?

                            That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

                            The download is about 5 posts before this one.

                            Hi

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @cphillips said:

                              I needed the triangulation to prepare a model for export.

                              Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                              There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

                              TIG

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @cphillips said:

                                @tig said:

                                @cphillips said:

                                I needed the triangulation to prepare a model for export.

                                Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                                Do you mean position_material? It takes a bool for front or back material

                                http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

                                Duh! 😳 I'll adjust the code and re-post...

                                TIG

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                                  TIG

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      Hi TIG, Any way to convert this kind of mesh into its component triangles?


                                      Drapery05.skp

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @honoluludesktop said:

                                        Hi TIG, Any way to convert this kind of mesh into its component triangles?

                                        I wrote an example script a few weeks ago to do something like this... http://forums.sketchucation.com/viewtopic.php?p=186068#p186068 ❓

                                        TIG

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          TIG, Thanks for the link, it works. Now I can make small edits to the (mesh?).

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @tig said:

                                            Result: it triangulates a face... front Texture UVs are kept.

                                            hey TIG,

                                            if i run the script on this sphere, the UVs go haywire.
                                            am i misunderstanding or misusing the script?
                                            thanks

                                            [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?


                                            sorry about the size.. i guess i could of used a smaller texture 🙂

                                            dotdotdot

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