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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Move groups with different measures?

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    • pilouP 離線
      pilou
      最後由 編輯

      Come back in these very dangerous territories 💚

      As I understand that retrieve the center XYZ of the bounding box group by

       center = boundbox.center 
      

      but how give these 3 values(?) to these 3 variables ? 😒
      xc= ?
      yc= ?
      zc= ?
      must be trivial but yet some foggy for me 😄
      PS I read the API from the end to the start, and inverse but this stay mysterious found anything except that 💚

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT 離線
        thomthom
        最後由 編輯

        boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

        
        xc= boundbox.center.x
        yc= boundbox.center.y
        zc= boundbox.center.z
        
        

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • pilouP 離線
          pilou
          最後由 編輯

          Many thx! ☀
          It's always the more easy ans usefull who is not written as example 😒

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP 離線
            pilou
            最後由 編輯

            ??? = error : in ‘initialize’: undefined local variable or method ‘boundbox’ 😮

            model = Sketchup.active_model
            entities = model.entities
            selection = model.selection
            #groups = []
            xp=100  # Pivot Point 
            yp=100
            zp=100
            
            xc=0  #Center Point of the grouped object
            yc=0
            zc=0
            
            xe=0  #End Point of the grouped object
            ye=0
            ye=0
            
            selection.each do |e| # update!
              # Skip all entities that aren't groups
              next unless e.is_a? Sketchup;;Group
              # Now we process the groups
            
             center = boundbox.center 
                    xc= boundbox.center.x # ??? error
            	yc= boundbox.center.y
            	zc= boundbox.center.z
            	
            xe=xc
            ye=yc
            ze=zc
            if xc<xp 
            xe =xc - 100
            end
              if xc>xp 
            xe =xc +100
            end
            
            if yc<yp 
            ye =yc - 100
            end
              if yc>yp 
            ye =yc +100
            end
            
            if zc<zp
            ze =zc - 100
            end
              if zc>zp
            ze =zc +100
            end
            
              point = Geom;;Point3d.new xe,ye,ze
              t = Geom;;Transformation.new point
              # Apply the transformation
              e.transform!(t)
            end
            

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • thomthomT 離線
              thomthom
              最後由 編輯

              That's because of center = boundbox.center <- you haven't referenced boundbox yet.

              
              center = boundbox.center
                      xc= boundbox.center.x # ??? error
                 yc= boundbox.center.y
                 zc= boundbox.center.z
              
              

              change to

              
              center = e.bounds.center
                 xc= center.x
                 yc= center.y
                 zc= center.z
              
              

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP 離線
                pilou
                最後由 編輯

                Thx! ☀
                More easy with that 😄 Works like a charm 😎
                I can now test some natures of explodes 💚


                explode.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  Funny thing 😄


                  explode.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    Looking good Pilou!
                    Instant assembly drawings! 😄 This should come in handy.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      @unknownuser said:

                      Instant assembly

                      Alas for the inverse, that must be more tricky! 😕
                      Better is use the Undo 💚

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                        though, that will fail if the user moves anything...
                        Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Chris FullmerC 離線
                          Chris Fullmer
                          最後由 編輯

                          Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                          I wrote that crazy scrambler script a while ago that does this and it worked very well.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            In theory that must be more easy 😉
                            Just select that you want and apply a "negative" translation : a deflation 😉
                            Maybe my next 😄
                            And the above is not yet perfect! The Pivot Point seems not have the wished result wanted 😒
                            be continued...

                            Ps When Groups or Components are nested how to process automatically?
                            A plug for make each components individual is maybe existing?
                            Edit
                            one exist for group by TIG Explode2groups

                            miss now somethings transform Transform2goups or Explode2Components 😄

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              @Chris Any chance to see it somewhere? 😄

                              PS
                              A plug for make each components individual is maybe existing?
                              Edit
                              one exist for group by TIG Explode2groups

                              miss now somethings for components Transform2goups or Explode2Components

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Chris FullmerC 離線
                                Chris Fullmer
                                最後由 編輯

                                take the componentInstance, add it to a group, then explode the component instance.

                                And I posted my scrambler script here. I'll see if I can find the thread.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  @Chris thx for the Info ☀
                                  Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                                  (last icon)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Some tests 💚 Put the code inside the WebConsole by Jim Foltz
                                    Press "Eval" button and have fun 😄
                                    Veyron model is from 3Dwarehouse!

                                    model = Sketchup.active_model
                                    entities = model.entities
                                    selection = model.selection
                                    
                                    xp=100  # Pivot Point (as you want)
                                    yp=100
                                    zp=100
                                    
                                    q=50 # Measure of translation (as you want) 
                                    
                                    selection.each do |e| # update!
                                      # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                      next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                                     center = e.bounds.center #Center Point of the grouped object
                                       xc= center.x
                                       yc= center.y
                                       zc= center.z
                                       
                                    xe=xc #End Point of the grouped object
                                    ye=yc
                                    ze=zc
                                    
                                    if xc<xp
                                     xe =xc - q
                                    end
                                    
                                    if xc>xp
                                     xe =xc + q
                                    end
                                    
                                    if yc<yp
                                     ye =yc - q
                                    end
                                    
                                    if yc>yp
                                     ye =yc + q
                                    end
                                    
                                    if zc<zp
                                     ze =zc - q
                                    end
                                    
                                    if zc>zp
                                     ze =zc + q
                                    end
                                    
                                      point = Geom;;Point3d.new xe,ye,ze
                                      t = Geom;;Transformation.new point
                                      # Apply the transformation
                                      e.transform!(t)
                                    end
                                    

                                    veyron.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Yep!!! THX! Miracle that is working! 😍
                                      Sure I should read the Api document before 😳 😳 😳 But I had risked the trick 💚
                                      So my second script was a new speedy success and a big lesson 😄

                                      @unknownuser said:

                                      groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                      groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                      

                                      Copy my code follow in the Web console from Jim Foltz ❗ ❗ ❗
                                      (if you have components use the file linked )

                                      
                                          model = Sketchup.active_model
                                          model.start_operation("Move in Z")
                                          entities = model.entities
                                          selection = model.selection
                                      
                                          zeds=[]
                                          index=0
                                          sorted_groups=[]
                                      
                                          groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                      
                                          groups.each{|group|zeds.push([group.bounds.min.z, index])
                                             index+=1
                                          }
                                          zeds.sort!
                                          zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                          ### sorted_groups is now groups sorted by z
                                      
                                          z = 0.0
                                          sorted_groups.each do |e| # update!
                                            # Now we process the groups
                                            t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                            # Apply the transformation
                                            e.transform!(t)
                                            z = z + 100.cm
                                          end
                                         
                                        model.commit_operation
                                        return nil
                                      
                                      

                                      Some help for fun variations 😄

                                      http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                      Undrop_component.zip

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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