Move groups with different measures?
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.is_a?
is much faster then.typename
I think that for your original code Pilou, you could write
e.transform!(t)
where you got the???
.So we got a new scripter, eh?
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Try this...
def movegallgroupsup100mm() model=Sketchup.active_model ents=model.active_entities groups=[];ents.each{|en|groups.push(en)if en.kind_of?(Sketchup;;Group)} groups.each{|gp| tra=gp.transformation.to_a # Z value is at position 14 ###... tra[14]=tra[14]+100.mm ### or whatever increment desired ### they each move up by 100mm from where they are currently... gp.transformation=tra } end#def
To move them all to z=0 simply substitute
tra[14]=0.0
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I did some further testing on that testcase: http://forums.sketchucation.com/viewtopic.php?f=180&t=19576&start=15
.is_a
some times came out faster than.kind_of
? . But these two methods are aliases of the same method. So they should be identical. So I expect that the difference in values is due to other system operations while testing.And I'm surprised that testing the
class
isn't faster than both of the other two as it's a stricter match.If you look at the Ruby Source code for
.class
: http://www.ruby-doc.org/core/classes/Object.html#M000376/* * call-seq; * obj.class => class * * Returns the class of <i>obj</i>, now preferred over * <code>Object#type</code>, as an object's type in Ruby is only * loosely tied to that object's class. This method must always be * called with an explicit receiver, as <code>class</code> is also a * reserved word in Ruby. * * 1.class #=> Fixnum * self.class #=> Object */ VALUE rb_obj_class(obj) VALUE obj; { return rb_class_real(CLASS_OF(obj)); }
While
.is_a?
/.kind_of?
do more processing:/* * call-seq; * obj.is_a?(class) => true or false * obj.kind_of?(class) => true or false * * Returns <code>true</code> if <i>class</i> is the class of * <i>obj</i>, or if <i>class</i> is one of the superclasses of * <i>obj</i> or modules included in <i>obj</i>. * * module M; end * class A * include M * end * class B < A; end * class C < B; end * b = B.new * b.instance_of? A #=> false * b.instance_of? B #=> true * b.instance_of? C #=> false * b.instance_of? M #=> false * b.kind_of? A #=> true * b.kind_of? B #=> true * b.kind_of? C #=> false * b.kind_of? M #=> true */ VALUE rb_obj_is_kind_of(obj, c) VALUE obj, c; { VALUE cl = CLASS_OF(obj); switch (TYPE(c)) { case T_MODULE; case T_CLASS; case T_ICLASS; break; default; rb_raise(rb_eTypeError, "class or module required"); } while (cl) { if (cl == c || RCLASS(cl)->m_tbl == RCLASS(c)->m_tbl) return Qtrue; cl = RCLASS(cl)->super; } return Qfalse; }
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@thomthom said:
e.is_a(Sketchup::Group)
is much faster thene.typename=="Group"
I think that
e.kind_of?(Sketchup::Group)
has also just
beatene.is_a(Sketchup::Group)
in some intensive testing ???
We are only talking of perhaps a fraction of a second more for moving several groups... however, if you are applying this to a large model with hundreds/thousands then obviously the quicker methods will reduce the processing by quite appreciable times...There's a typo in your code too
groups.each do |e|...
should beentities.each do |e|...
as you have and empty array 'groups'... -
On average testing the
.class
come out similar, which I think might be due to the types of things we test. It'll usually short-circut returning true on the first iteration of the loop. So there probably has to be a much great number of iterations of the methods to see a real difference. -
You don't have to do one loop to filter out the groups and then one to process them. That isn't too efficient.
model = Sketchup.active_model entities = model.entities selection = model.selection groups = [] z=0 entities.each do |e| # Skip all entities that aren't groups next unless e.is_a? Sketchup;;Group # Now we process the groups z += 100 # self increments can be written shorter like this point = Geom;;Point3d.new 0,0,z t = Geom;;Transformation.new point # Apply the transformation e.transform!(t) end
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@tig said:
There's a typo in your code too groups.each do |e|...
should be entities.each do |e|... as you have and empty array 'groups'...Ooops! Corrected.
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Just to find now apply that just only for a selection!
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@unknownuser said:
ร Tig Some cryptic but I will see that
Joint an image for no ambiguities
So here the increment is 300 cmMy method adds '100mm' to each group's Z and moves then to suit: the other way with 'z+=100.mm' increments z by 100mm each step through the loop so then the groups get progressively further apart !
If you want to move all groups a certain amount use my way, if [for some unfathomable reason] you want to do a pseudo-grow then increment the offset each time...
My method finds each group's transformation [as an array], changes just its Z value and then resets it: the other way invents a new transformation and applies it to the group...
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@unknownuser said:
Just to find now apply that just only for a selection!
def movegallgroupsup100mm() model = Sketchup.active_model entities = model.active_entities selection = model.selection ###groups = [];entities.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}### groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)} groups.each{|group| transformation_as_array = group.transformation.to_a # Z value is at position 14 ###... transformation_as_array[14] = transformation_as_array[14] + 100.mm ### or whatever increment is desired ### they each move up by 100mm from where they are currently... group.transformation = transformation_as_array } end#def
Note that I've keep making the array of groups separate from the loop though the selection - changing them - since this way allows you to do other things to that array later if desired... e.g. groups[0].material="Red"###colours the first group red !
PS: The test definition 'movegallgroupsup100mm' is optional !!!
To test your code I suggest you type this in the Ruby-Console [assuming the file is called "tester.rb"]
load"tester.rb";movegallgroupsup100mm
this will load and run the script... if it's not doing what you expect then change the script and copy+paste the line back into the console and it will load/run repeat... etc etc -
model = Sketchup.active_model entities = model.entities selection = model.selection groups = [] z=0 selection.each do |e| # update! # Skip all entities that aren't groups next unless e.is_a? Sketchup;;Group # Now we process the groups z += 100 # self increments can be written shorter like this point = Geom;;Point3d.new 0,0,z t = Geom;;Transformation.new point # Apply the transformation e.transform!(t) end
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@Tig
I have the "Web console" so no problem for copy/ past and launch it
Seems your plug move all selection of groups, but not each by each
Result stay grouped without intervalWhat is precisely this "14" value?
( i have just 5 group and one component (Bryce) for the moment and just 3 selected for the test
Why not take the first value of the array?The ThomThom method works except that woks for the 5 groups and not only for the selection
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SU always uses inches internally.
If you want 100mm type
100.mm
. See http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/numeric.html for more units. -
model = Sketchup.active_model entities = model.entities selection = model.selection groups = [] z=0 selection.each do |e| # update! # Skip all entities that aren't groups next unless e.is_a? Sketchup;;Group # Now we process the groups point = Geom;;Point3d.new 0,0,z t = Geom;;Transformation.new point # Apply the transformation e.transform!(t) z = z*2 + 100 end
Perfect (I put the z=z*2+100 at the end for have the first group of selection with no move)
Last thing I obtain 254 cm ( I suppose that is a conversion between inch/cm ?)
My first volume is at level z = 0 and I work in cm -
Pilou
Do you want to move each of the selected groups by the same amount (my code - e.g. 100.mm) or by an ever changing amount ?
If you want it to change then you need to define how, and add this into the loop - e.g. z=1..... then loop... z += 2*z
exponential type increase !If you are applying different offsets, and you have made the groups in order, then the increments will apply in that way; but it would be possible to 'stack' groups made at different times and the loop would process then in their made order, but not the 'stacked' order you want ! Perhaps you need to add in another test... for each of the group.bounds.min.z. which sorts them by their relative heights, so at least the groups array would be in the height order you expect...
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@unknownuser said:
If you want 100mm type 100.mm
Yes! Works like a charm!
For my first one that was not like a true romance but with your help, ThomThom, Tig (yet a lot of cryptic for me , and the Chris tutorial and a dash of milk of Tod Burch
Many thx for the helpsNext will maybe an "explode view" of several groups
Just need to know position of a groupPS @ Tig Sorry but I had no chance with yours! (see previous page)
And yes I want any sort of increments so now I can have any sort of it! Thx!
Just play with parameters
I keep your group.bounds.min.z. trick in my mind!
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for a completely random offset try
selection.each do |e| next unless e.is_a? Sketchup;;Group ###point = Geom;;Point3d.new 0,0,(1000.mm * rand) ### offset in Z somewhere between 0m and 1m - 'rand' makes a random number 0><1 point = Geom;;Point3d.new (1000.mm * rand),(1000.mm * rand),(1000.mm * rand) ### offset in all XYZ axes by 0 to 1m t = Geom;;Transformation.new point e.transform!(t) end
Swap the ### between the different points = to see the effect
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The entities are not returned in their order in z height. You would need to sort the objects by their Z position before applying the transformations.
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Before testing your new randomizer plug
I have a little problem
I have used "Grow" by Tig for make the "volume" on the left (50 groups), then my "Plug" Thomthomised
with a normal interval of course!
Seems there is something wrong somewhere
Groups are not recorded following the "grow" generation?
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So i must use the Tig Advertissement more soon than I have expected
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