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    [Plugin] Q JS ALIGN TOOLBAR

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    • CadFatherC Offline
      CadFather
      last edited by

      i will look into this, though i can already predict a higher climb than my skills might allow..

      meantime there are a few good scripts around: didier 2d align, su4you align and sd mitch A&D - and probably others i forget.

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      • C Offline
        cesaro36
        last edited by

        Is it possible to make this align plugin to work within a component/group? I usually have nested components and frequently rotated, the align plugin doesn't seem to work when the container has been rotated, so I assume that it needs to work with local coordinates instead of global ones.
        ๐Ÿ˜•
        Thanks

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        • pilouP Offline
          pilou
          last edited by

          Try s4u8 Align Toolsby SuForYou ๐Ÿ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • M Offline
            Milo
            last edited by

            Thanks you for this plugin ๐Ÿ˜„

            FaceBook

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            • C Offline
              cesaro36
              last edited by

              If anyone interested, another tool for that matter.
              http://www.eltallerconstructor.com/distribute-objects-sketchup-plugin/

              http://www.eltallerconstructor.com/wp-content/uploads/2016/01/Captura_de_pantalla_012616_075350_PM-300x147.jpg

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              • L Offline
                Luisfon
                last edited by

                Don't see plugin folder just ifcplugin with DLL files, exe files and config files in it.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Install it from here: https://sketchucation.com/pluginstore?pln=Q_JS_Align

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • MatteM Offline
                    Matte
                    last edited by

                    Hi All, before I spend many hours playing with this cool plugin.. Could someone with experience with it give me their advice if this plug in will "solve my problem"? My present problem is that I have hundreds and hundreds of rectangular faces (There all suppose to be at the same Z height). The problem is many of them are rotated ( + or - ) .01 degrees from each other (For Example). So when I make a rectangle that connects between the four corners of 4 different rectangles... It does not make a rectangle. Could I make one of these existing rectangles "Perfect" where all 4 corners are at the same Z height.... And then use this plug in to Pick "bad" rectangle and "say" align to good rectangle and all the corner Z heights of the "bad" triangle will now match the "good" triangle?
                    Thanks !!! Mattee
                    (PS right now the OCD has taken over and I am manually fixing each rectangle one at a time !!!!)

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      It sounds like your rectangles are not all parallel to the ground plane?

                      If you are talking about 2d rectangles, yet rotated slightly in the z axis, you may want a plugin like "flatten vertices", I forget if that's the right name. But the objects would have to be ungrouped and they would not be true rectangles when flattened out.

                      If they are grouped rectangles, This tool will not change their orientation, It would only align top bottom or middle of each group.

                      If all the geometry is ungrouped, I don't see how this plugin would give a useful result.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • MatteM Offline
                        Matte
                        last edited by

                        Thanks, you just saved me hours of time traveling down a dead end road!
                        PS there are no blocks, all lines and surfaces are all on the same layer,
                        so nothing to explode, just no consistent z height for all rectangles.

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                        • ArckadiaA Offline
                          Arckadia
                          last edited by

                          Thanks, works perfectly, ๐Ÿ‘ i test it on sketchup make 2017 to align 2 circles. I started a longtime ago on another 3D software so, maybe i am more attentive on this kind of tool.
                          Q JS Align is definitely that you must have to be precise. I make a vase, an amphora : an object where circumference is necessary.

                          Maybe i get lost a bit but i discovered by chance Sketchup when i was on Hammer, ( another 3D Soft). I would like to build house or something like that. But quickly i get started in a crazy project with 17 century architecture. I don't know if i'm gonna integrate it in a level design... etc... ๐Ÿ˜›

                          Have a nice day users from Sketchup and thanks to CadFather.

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                          • E Offline
                            Einstein
                            last edited by

                            Hello!
                            I'd love to have a version of this plugin which respects group's local axes over world's (model's or global axes or whatever it's called).
                            Currently, if I select nested geometry and try to align it, it will align according to world's axes. In my opinion, more logical (and useful too!) would be relying on group's axes, because right now, if the whole group is rotated (so its axes don't match world axes) and I open it and align nested entities, they will be aligned incorrect in relation to group's bounds.

                            Also, when aligning groups it would be nice to have choice whether aligning takes geometry into account (current behaviour) or just origins of groups.

                            This plugin also has a problem with losing selection after performing UNDO.

                            I know this is an old script but perhaps somebody would take it and include any of these improvements.

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