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    [Plugin] Sculpt Tools (help)

    Scheduled Pinned Locked Moved Plugins
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    • MALAISEM Offline
      MALAISE
      last edited by

      Hi BTM

      Very interesting plugin for deformation ( geological cut., impact, metal casting.)
      Suggestion : would it be possible to make visible the "stress vector" before calculation
      while drawing to set the direction and module easier ?

      Here a picture :Sculpt_idea.png

      MALAISE 👍 👍

      La Connaissance n'a de valeur que partagée

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      • B Offline
        Ben Ritter
        last edited by

        BTM,

        What you and others do, not only to create these Rubies, but to share them, is indescribable to me.

        I am grateful.

        I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.

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        • A Offline
          a4chitect
          last edited by

          BTM - respect! and thanks for this.
          I suggest not to bother too much with incorporating symmetrical push-pull but rather

          allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

          or

          allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

          wish you lot of endurance
          illustrating the planar locking of edges

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I agree that locking edges would be HUGE! +1 on that request.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • B Offline
              BTM
              last edited by

              @chris fullmer said:

              I agree that locking edges would be HUGE! +1 on that request.

              Chris

              I'll work on a 'lock edges to plane' script then 😄

              Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
              Smudging in a circle near a bump.

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              • mitcorbM Offline
                mitcorb
                last edited by

                I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                Thanks,
                mitcorb

                I take the slow, deliberate approach in my aimless wandering.

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                • B Offline
                  BTM
                  last edited by

                  @mitcorb said:

                  I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                  Thanks,
                  mitcorb

                  I know a few tricks.

                  1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

                  2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

                  3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

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                  • gillesG Offline
                    gilles
                    last edited by

                    bravo for this plugin!

                    it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

                    encore bravo!

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                      Best Wishes,
                      mitcorb

                      I take the slow, deliberate approach in my aimless wandering.

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                      • B Offline
                        BTM
                        last edited by

                        @mitcorb said:

                        Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                        Best Wishes,
                        mitcorb

                        Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                        Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          @unknownuser said:

                          Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                          Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

                          Well--go ahead with your bad self!!!!! That is the spirit. 😍

                          I take the slow, deliberate approach in my aimless wandering.

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                          • B Offline
                            BTM
                            last edited by

                            As I've mentioned on occasion, I really don't like the current icons. The mudbox icons gave me some ideas too, so are these any better? (I might add arrows and stuff after)
                            BulgePushSmoothSmudge

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                            • T Offline
                              Tekelwriter
                              last edited by

                              These new icons are great! And I'm not so sure that they need any arrows added. Great work! I've got to learn more about ruby scripting; there are some wonderful tools, including this one, coming out of this community.

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                              • MarianM Offline
                                Marian
                                last edited by

                                they look good 👍

                                http://marian87.deviantart.com/

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                                • B Offline
                                  BTM
                                  last edited by

                                  New feature being added: lag-line.

                                  I copied some code from merge points to selected to make the feature. If turned on, it will make the tool affect points between the last mouse position and the new one. This could help when working with really high-poly models, or for other reasons too I guess 😉

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                                  • L Offline
                                    leixing
                                    last edited by

                                    Works great, Thank you VERY much.

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      It would be nice to see some examples of what the SCF people can do with the plugin....Solo?
                                      Perhaps we could open a gallery thread where we can show off our 'sculptures'?

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        That sounds like a nice idea, Kwisten. I can't wait until I can scult some statues!

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by

                                          Kwist, I'm still waiting for the official finished release before I play with it, I'm looking forward to it I must say.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • C Offline
                                            chango70
                                            last edited by

                                            This is great! Can't wait!

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