[Plugin Idea] Deform Plugin
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@unknownuser said:
@unknownuser said:
Well ... I'd find it annoying too - if I were Coen. But, I'm not.
If I were from Belgium I wouldn't either.
Eh?
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Coen, for someone with your post's signature, that's a strange thing to say about kwistenbiebel's statement... ("Never punish a person that is honest. ~CN") lolol
About this plugin idea it would be great if it could come true but my question here is how would the number of faces created by the deformation of a face be controled?
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id imagine youd do it trough specifying the number of arc segments.
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Coen,
I think the reference to "being from Belgium' is totaly misplaced, and a moderator unworthy.
erikB -
Coen isnt a moderator.
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@unknownuser said:
So Skin Soap & bubles, can make the trick in su
Close, but not quite. Soap Skin doesn't transform the edges, only the surface in between. This anchors the vertexes and deforms faced and edges.
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If you look the "deformation" system that works only with 4 sides surfaces!
So maybe Skin Soap & Bubles + sand box, can make the trick in Su -
like what Thomthom & Pilou said is true and if it seems a bit possible altering existing plug ins and merge them, giving one operation multiple operations (don't know if you guys get what im saying) but not to have a couple of icons ,each doing a function but maybe what we are also looking at is like an AI system. Less buttons to press = easier and faster work flow. don't get me wrong..without these plug ins...su would be really behind. Hats off for those who made this possible for us to make this application fun and easy to use. For the Mega programmers, maybe a think to look at is maybe something like more function like we saw in those movies, but barely using any commands, icons etc( i know it seems kinda impossible ) But i think we are moving in that direction.
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hey guys c' mon, we are all striving to make sketchup better and not trying to bite each others head off.
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Silver,
I think you have a point there that this 3DVIA feature could be made by combining existing SU rubies.
FredoScale,JointPushPull, FFD, Subdivide And Smooth, soap skin bubble ....The beauty of that 3DVIA tool is that indeed it looks sooo simple to use. The interface looks spot on. Could have been a SU tool.
Maybe Whaat can get inspired for his next version of SDS (He mentions in his blog he is working on SDS2).ps: Google rules!
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these are great tools, David.
I am afraid there will always be a problem to use the like in SketchUp though. because doing these transformations with a polygon modeller means a dramatic increase of polygons - something SU isn't too fond of. that means, where a nurbs modeller only has lets say 4 splines to define a complicated, curved surface, the polygon modeller will have vast amounts of information, which increases file size unnecessarily.I know, I am repeating myself with this one... but creating a nurbs modeller that is working with the ease of a polygon modeller is the way to go!
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Looks like a nice way for evolution of FredoScale.
@earthmover said:
I don't get that 3dvia program. So, it's a program like sketchup, except you can only use it online and you can't export or save any of your models to the hard drive? Seems pointless and a waste of good modeling tools.
Wonder if 3DVIA Printscreen or OGLE would extract the model created with 3dvia...
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@plot-paris said:
I am afraid there will always be a problem to use the like in SketchUp though. because doing these transformations with a polygon modeller means a dramatic increase of polygons - something SU isn't too fond of.
I think that can work with a method like the one used in Fredoscale that has a Slicer (for Bend and Twist). Slices what it needs and not all.
Easily bend a flat surface to create wavy, swoopy, and curved objects is something that Sketchup needs. This tool makes that.
Here another video showing that you can use something like Line On Surface after making the curved surface and deform that line too. Is very powerful.
Here a simulation of this tool in SketchUp:
Daniel S
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it would be cool if SU could do this, how ever i find the underlying Coen versus the Sketchup bashers debate far more interesting .
Coen, i dont mean to pick on you, and i appologize if this is general knowledge, but what is your profession? i know that anyone working as a 3d artist that has a broad understanding of 3D modeling (Sketchup and the more traditional 3d apps ie max, C4d)will eventually come to the conclussion that Sketchups developement is painfully slow, and we enjoy a love hate relationship with the program. personally i hate SU once a day but for architecture would not and could not go a single day without it even having Max at my disposal. so relying on SU as we (myself and Biebel im sure) do, its painful for us to see SU stuck in this perpetual 3d infancy, so we get bleek feeling our wishes are not being heard from the big SU programers or marketing consultants or whoever decides SU's developement strategy.
he doesnt hate Skecthup people hes frustrated by limitations... duh
my retort refers strictly to architecture, i dont what the hell anyone who uses SU for anything else is thinking although i understand its appeal and wont hold it against you.
look a smiley afro stinkie you crack me up.
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Free Agent, that's scary...it's like you could read my mind.
Couldn't agree more.Sketchup stoped in time about 5-6 years ago, and sometimes i, as a user, even feel i'm the bad guy for wanting it to evolve or at least allow me to do more than the previous version...
And then we see other examples of faithfull users with other softwares, like modo, that started as just a modeler, added a texture, paint, scult tools, render, and now animation tools in about half time of the sketchup full life. For them it compensated to be suporting that software and it will keep gaining more suporters because them know the software will keep evolving. can we say the same?
I still think sketchup is great for the basic stuff and for arch stuff (some...) the problem here is that it is as "great" for this stuff now as it was as years ago, nothing changed, nothing evolved, nothing was fix, and specially there's still nothing i could do now with sketchup that i couldn't back then...and that's just sad...
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At the risk of this turning in to the old arguement
@unknownuser said:
And then we see other examples of faithfull users with other softwares, like modo, that started as just a modeler, added a texture, paint, scult tools, render, and now animation tools in about half time of the sketchup full life. For them it compensated to be suporting that software and it will keep gaining more suporters because them know the software will keep evolving. can we say the same?
Perhaps modo is getting these tools as it was always meant to be a fully fledged animation package. The same can't be said for SU.
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Completely agree with Freeagent and DacaD.
ps. this would be an awesome plugin
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There's something to be said for Remus' comment as well, I think. SU's not meant to compete with apps like Modo. However, it does need quite a bit of work - not to be 'up there with the big boy apps', but to become better at the tasks it was intended to be used for.
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@unknownuser said:
However, it does need quite a bit of work - not to be 'up there with the big boy apps', but to become better at the tasks it was intended to be used for.
here here! (or is it 'hear hear'? i can never remember.)
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If the Google is working on those that is great news. After all they might be listening what people were saying. Can you tell if one of the several was highpoly?
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