[Plugin] UV Toolkit
-
Very nice plugin! I have a small request to make:
I noticed that you can select a face, and copy its texture and UV coordinates on other face.
I wonder if you can copy only the UV coordinates without the texture.
Why ask this?
Suppose you have a cube.
Each face has a different texture.
I would like to turn the texture on all sides by 30 ° with one click.
If I could copy only the UV coordinates, I could turn the texture on a face of 30 °, copy the UV coordinates, and then apply them on all other sides without losing the texture already on it!!
Am I dreaming or is it something that can be done? -
I hope you are not dreaming! This is an excellent idea IMO. I know TT has not stopped the development of this plugin and each cool, new feature is welcome (by me at least)
-
Make sure that while deleting it, SU is not running.
-
I was having trouble with sketchup and wanted to do a clean install but could not get rid of this TT_lib2 no matter what I did I even sent it through a government type deletion and nada why would that happen. everytime sketchup opens it comes up with an error pertaining to that lib2 I followed all instructions when putting it in?
ps new to sketchup but do know how to follow instructions
as soon as I took out ruby scripts error message went away but still cannot delete that file here is the files full name TT_lib2_-_2.4.0.zip
when I opened that zip file it listed all my paint and 3d programs along with my documents why? -
@butterflyer said:
I was having trouble with sketchup and wanted to do a clean install but could not get rid of this TT_lib2 no matter what I did I even sent it through a government type deletion and nada why would that happen. everytime sketchup opens it comes up with an error pertaining to that lib2 I followed all instructions when putting it in?
ps new to sketchup but do know how to follow instructions
as soon as I took out ruby scripts error message went away but still cannot delete that file here is the files full name TT_lib2_-_2.4.0.zip
when I opened that zip file it listed all my paint and 3d programs along with my documents why?It's a bit hard to fully understand everything you describe, but did you do what Gaeius suggested, closing SU before removing the files?
Can you post a screenshot of your Plugins folder?
Also: what is the error messages you got? (These are important to include in questions as they have important information that pin-point where the problem lies.) -
Hi thomthom,
Firstly, a quick thank you for all of your contributions.
I've been experimenting (aka still learning) with SketchUp Standard over the last few weeks and have built several models of buildings (inside & outside) - no materials/textures applied at the moment. I now need to create/fix/clean the UV Map before I can export these models and came accross this thread in my search for the tools to do this.
A few questions I have are ...
Q - Is there an additional plugin that I need to take all the parts of a model and flatten them out to a 2D-plane in preparation of UV Mapping? I need to create a single diffuse (texture) image which contains all of the model parts so that i may be altered later using a graphics/paint application.
Q - Where can I find the sample "UV" image that appears in your YouTube demo at Post 1? I looked in the .\images folder and did not see it. Tried finding a "checkered" or "color grid" pattern and haven't had much success on that front either. I'm guessing these mapping images aren't standard issue.
Appreciate any reference links/info.
-
@hgagne said:
Q - Is there an additional plugin that I need to take all the parts of a model and flatten them out to a 2D-plane in preparation of UV Mapping? I need to create a single diffuse (texture) image which contains all of the model parts so that i may be altered later using a graphics/paint application.
UV Unwrapping is not something that exists for SketchUp yet. But Whaat has created a plugin that bridges SketchUp with third party mapping utilities. http://forums.sketchucation.com/viewtopic.php?t=23725
@hgagne said:
Q - Where can I find the sample "UV" image that appears in your YouTube demo at Post 1? I looked in the .\images folder and did not see it. Tried finding a "checkered" or "color grid" pattern and haven't had much success on that front either. I'm guessing these mapping images aren't standard issue.
It's a map I created my self. You can find better ones if you google for UV mapping test textures.
-
@thomthom said:
UV Unwrapping is not something that exists for SketchUp yet. But Whaat has created a plugin that bridges SketchUp with third party mapping utilities. http://forums.sketchucation.com/viewtopic.php?t=23725
It's a map I created my self. You can find better ones if you google for UV mapping test textures.
I've been experimenting with UVTools & UVToolkit since I posted my question and starting to build a comfort level. Appreciate the quick response, UV Map, and link to UVTools.
Best,
-
I've just downloaded the plugin and I get this error when I open SU
Also my tools (the icons) are a mess, spread all over the screen :S
and even the tools I don't have in the bar, because I rarely use them, are showing...
-
Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?
-
@unknownuser said:
Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?
Nope, I installed and I don't get the error now
Now I have to learn to use it
Thanks for the fast response -
Quick question...
After mapping to quad faces I decided to 'Save As' on the mapped component. When I looked in my Components folder there were lots of images of each mapped quad. Is this normal?
-
eh..? no... that sounds like bad voodoo...
-
Sorry, I'm having difficulty with this and Thea
-
Is this the issue with those faces you triangulated later?
-
You get those texture files immediately after you use UV-Tools - or when you go to Render..?
-
@unknownuser said:
Is this the issue with those faces you triangulated later?
Yes
@unknownuser said:
You get those texture files immediately after you use UV-Tools - or when you go to Render..?
I get those if I Fit to Quad Faces within a component then 'Save As' that component to the Component Library. Though I done it twice by accident I can't repeat it now? So let's forget this for now.
But here's what is happening between UV'ing and exporting to Thea.
[a] Fit to Quads
[b] Export (Hierarchy On), UVs get messed
[c] Export (Hierarchy Off), Lots of textures appear in TheaI'll continue to investigate the 'Save As' issue i HAD...
-
Here's the Thea topic (just answered there myself):
http://www.thearender.com/forum/viewtopic.php?f=83&t=5665TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.
-
I'm not following that tut you mentioned. So I'm not making these unique. I'm doing something out of sequence though?
-
No, sorry, I have corrected myself in the Thea thread.
Advertisement