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    [Plugin] UV Toolkit

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    • K Offline
      KarinaGM
      last edited by

      @unknownuser said:

      Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?

      ๐Ÿ˜ณ Nope, I installed and I don't get the error now
      Now I have to learn to use it
      Thanks for the fast response

      **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

      -Benjamรญn Franklin.**

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Quick question...

        After mapping to quad faces I decided to 'Save As' on the mapped component. When I looked in my Components folder there were lots of images of each mapped quad. Is this normal?

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • thomthomT Offline
          thomthom
          last edited by

          eh..? no... that sounds like bad voodoo...

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Sorry, I'm having difficulty with this and Thea

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • GaieusG Offline
              Gaieus
              last edited by

              Is this the issue with those faces you triangulated later?

              Gai...

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              • thomthomT Offline
                thomthom
                last edited by

                You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  @unknownuser said:

                  Is this the issue with those faces you triangulated later?

                  Yes

                  @unknownuser said:

                  You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                  I get those if I Fit to Quad Faces within a component then 'Save As' that component to the Component Library. Though I done it twice by accident I can't repeat it now? So let's forget this for now.

                  But here's what is happening between UV'ing and exporting to Thea.

                  [a] Fit to Quads
                  [b] Export (Hierarchy On), UVs get messed
                  [c] Export (Hierarchy Off), Lots of textures appear in Thea

                  I'll continue to investigate the 'Save As' issue i HAD... ๐Ÿ˜•

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Here's the Thea topic (just answered there myself):
                    http://www.thearender.com/forum/viewtopic.php?f=83&t=5665

                    TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                    Gai...

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      I'm not following that tut you mentioned. So I'm not making these unique. I'm doing something out of sequence though?

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        No, sorry, I have corrected myself in the Thea thread.

                        Gai...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @gaieus said:

                          TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                          http://forums.sketchucation.com/viewtopic.php?f=180&t=23947

                          Basically, from this thread it appear render engines for SketchUp do one of two things:

                          1. They access the low-level triangulated polygon mesh in SketchUp and sample UV co-ordinates for each triangle vertex. This leads to distorted textures being rendered incorrectly because distorted textures requires 4 UV points. (Unscaled, Scales, Stretched and Skewed works fine however.)

                          2. They check for distorted textures on faces and export a unique bitmap for each face. This leads to an array of textures/materials in the destination render. It also produce incorrect UV's if the material is layered. As the distorted SketchUp texture is converted into a non-distorted texture. If the render engine user use multiple layers for that material, they won't line up with because the additional texture resources used isn't transformed like the distorted SketchUp texture is. (At least I've not seen any engines that does this.)

                          So none of the solution is ideal - but one can often get away with it without noticing the flaws if the geometry or texture projection isn't too extreme.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Thanks. I was looking everywhere BUT the Dev forum. ๐Ÿ˜•

                            Gai...

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              Thanks guys, that explained a great deal. I'll use UU3D to map the arch instead.

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                                Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                                Gai...

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  But the arch is already bent. Trying to reverse engineer would be hassle. Unless i'm not thinking straight

                                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Yes, that's true. This is why I am also urging TT to finish that feature where you could simply make a straight piece (with the same amount of segments), texture it then copy UV's and paste UV's onto the other face (which can be curved).

                                    But everything and anything is more important to him...
                                    I guess he is eating cookies now for instance. ๐Ÿ˜’

                                    Gai...

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Cookies do affect my priorities - alas, I've yet received any cookies. ๐Ÿ˜ž

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Here are a few.
                                        1209845032g1Dezj.jpg
                                        Now get started... ๐Ÿ˜‰

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          And some more...
                                          Is that enough? ๐Ÿ’š


                                          Cookies!


                                          More cookies!

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • I Offline
                                            iconkid
                                            last edited by

                                            I'm getting an error message when Sketchup8 loads after installing UV Toolkit2.2.2

                                            Error Loading File clipboard.rb
                                            uninitialized constant TTError Loading File core.rb
                                            uninitialized constant TTError Loading File loader.rb
                                            no such file to load -- TT_Lib2/core.rbError Loading File memory.rb
                                            uninitialized constant TTError Loading File quadface.rb
                                            uninitialized constant TTError Loading File C:/Program Files/Google/Google SketchUp 8/Plugins/TT_UV_Toolkit/loader.rb
                                            no such file to load -- TT_Lib2/core.rbError Loading File tt_uv_toolkit_2.rb
                                            no such file to load -- TT_Lib2/core.rb

                                            How can it be that these files can't be found? If you look at the screen shot of my Plugins folder and TT_UV_Toolkit folder everthing is exactly where they are supposed to be according to the "footprint" (path diagram) on the first page of this thread. What is the "TT_Lib2" folder? That folder is not mentioned in the path diagram.

                                            http://www.jeffs-icons.com/UV_Tools.png

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