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    Shape Bender - preview

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    • thomthomT Offline
      thomthom
      last edited by

      "I am Bender. Insert Girder"
      Whoo! Not to long ago we didn't have any bending tools in SU. Now there seems to be a bending extravaganza!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • fredo6F Offline
        fredo6
        last edited by

        Chris,

        This is an amazing piece of plugin and I can figure out the kind of complexity of such work. Hat off! and very impressed by your talent.
        So I use the dedicated smiley

        Fredo

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        • MALAISEM Offline
          MALAISE
          last edited by

          Hi Chris

          Bending shape with guides: surely an important improvement. I like the way we can
          reverse the direction. It will simplify complex following shapes too (railways, roads,stairs..)

          Cheers
          MALAISE πŸ‘ πŸ‘

          La Connaissance n'a de valeur que partagΓ©e

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @unknownuser said:

            If I good understand I can use your future plug for slice a box if my line is a simple straight line?

            Or your fist box is yet sliced?

            The script slices the model as necessary. In fact, it really mangles the original geometry at this point. So you'd better have a back-up copy of whatever shape your bending πŸ˜„

            @unknownuser said:

            Ps it is not a little war with the last Fredo6 Bend? πŸ˜„

            Oh goodness I hope not. My script only focuses on bending a shape from one shape to match another shape. Its really quite different than Fredo's bend tool in the incredible freescale 2.0 toolset.
            I've been thinking of it as shape bending while I've been working on it, but maybe it more like shape morphing? Though morphing sounds like I'd be promising an awful lot, and I'm not 🀣

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D Offline
              dylan
              last edited by

              This looks very cool Chris and will be an awesome addition to my toolset πŸ‘

              http://dmdarchitecture.co.uk/

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              • TIGT Offline
                TIG Moderator
                last edited by

                @unknownuser said:

                The script slices the model as necessary. In fact, it really mangles the original geometry at this point. So you'd better have a back-up copy of whatever shape your bending

                Although it could all be one-step undo-able if the code were done within a start_op'/commit_op' pairing anyway - to avoid that potential mess/loss why not have it group the shape and copy it if desired***, you'd do your slicing and bending etc and finish with the copy kept if specified first. Its probably best to group the shape anyway and leave it grouped [and its copy if specified] to avoid geometry clashes between the stuff and the rest of the model ?
                ***You could have 'Alt'+'select' shape [or something like it] to keep a copy or raw 'select' shape NOT to keep a copy...

                .

                TIG

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                • S Offline
                  sepo
                  last edited by

                  Wow..this looks like one very interesting plugin. πŸ‘

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                  • pilouP Offline
                    pilou
                    last edited by

                    If I good understand I can use your future plug for slice a box if my line is a simple straight line?

                    Or your first box is yet sliced?

                    Ps it is not a little war with the last Fredo6 Bend? πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      @sepo said:

                      Wow..this looks like one very interesting plugin. πŸ‘

                      Second that. πŸ‘

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • P Offline
                        princedragoncok
                        last edited by

                        Brilliant!

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                        • D Offline
                          Daniel S
                          last edited by

                          Amazing!!!

                          About the last example of the video: Do you think that will work if the endline is directly into the surface? (for example using FredoΒ΄s Line On Surface).
                          LineOnSurface.jpg
                          Or for making it easier to bend on surface, do you think that can work like the SU drape tool where you select the group and then the mesh on which you want to bend? (Of course that instead of edges it will bend the group)

                          Daniel S

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            geez chris, this looks great.

                            i sure hope you can work the bugs out of it πŸ˜„

                            i'm curious if you're testing it with (or even concerned with) sharp bends as well?

                            screenshot 1.jpg

                            [edit] well, i know arcs are basically a bunch of sharp bends so it shouldn't be a problem.. just wondering if the shape needs to be bent to an actual arc (as in - if you check the entity info, SU will know it as an arc)

                            dotdotdot

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                            • soloS Offline
                              solo
                              last edited by

                              Great looking new attraction mate! πŸ‘

                              I hope you do not mind me making a request that i believe is relevant, I've always wanted a sweep function, like the .gif below, is this at all possible?


                              http://img528.imageshack.us/img528/7841/sweep.gif

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • david_hD Offline
                                david_h
                                last edited by

                                πŸ‘ Very cool. here's the ICON png. (Copywright issues notwithstanding of course)bender-futurama.png

                                If I make it look easy...It is probably easy

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                                • C Offline
                                  craigbic
                                  last edited by

                                  Totally awesome! I can't wait to get my hands on this! Bending along a path with reversible start and end points is a true advancement for SU. 😎 On a side note, excellent video.

                                  @unknownuser said:

                                  :thumb: Very cool. here's the ICON png. (Copywright issues notwithstanding of course)[attachment=0:1dicu6oi]<!-- ia0 -->bender-futurama.png<!-- ia0 -->[/attachment:1dicu6oi]

                                  LMAO! I am such a huge Futurama fan so that icon is just PERFECT on so many levels!

                                  Checkout the Sketchup Graphics Blog at http://sketchupgraphics.com

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Moving... too... fast...

                                    Too... many... improvements... can't... keep... up... 😲

                                    Great stuff. Add my vote for the Futurama Bender Icon πŸ˜†

                                    http://www.coroflot.com/boofredlay

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      WOW go to bed and wake up to a whole bunch of comments, excellent! Thanks for the support, compliments, suggestions, requests and mascots. There are 3 major bugs that I think will fix a lot of crashes.
                                      Problems:

                                      When the geometry is longer than the provided line
                                      The bending is not quite accurate. I've got a small error in the calculation somewhere because it actually skews it just a bit. It just wasn't noticeable in the video.
                                      Write in a snippet to deal with the first and last segments of the curve.

                                      I think those 3 improvemnts will be enough to get this script ready to put it out to be played with.

                                      Anyhow, enough with the boring details. Thanks for watching the video. I will consider and discuss all suggestions.

                                      @Solo, I like the sweep idea. That would require me learning how regular sweeps work. And while it is similar to this script, I think it is a script of its own. Though it seems like it shouldn't be impossible to write. Its on my list of scripts I wish I had written πŸ˜„ (along with quite a few others).

                                      @TIG, the script is actually already set to work with groups. I think the only reason I explode it was to get the vertices quickly, but I have since found .flatten! and .uniq! so I can get a clean array of vertices very quickly. So my script works with groups as long as they are not rotated - which I want to fix. I want it to work with a group/component no matter the orientation. I have not sat and thought that through yet, but I'm sure it will take some thinking to do the slicing through a component which has been rotated. It requires transforming all the calaculations, which my brain gets tired just thinking about. So ideally, at some point, the script will accept a group/component with any transformation (including scale too, I forgot about that).

                                      All right, again, thanks for the support!

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        OH yeah, @Daniel, yes, it should work just fine on a line drawn on a face like in your example. I'm pretty sure that will work. The line and curve selection and reversal portion of the script is pretty stable. I put a lot of time on that while I was sitting around, completely unable to figure out the bending function πŸ˜„

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • W Offline
                                          wolfy
                                          last edited by

                                          Wow Chris, very exciting! It's awesome to see this kind of talent! Can't wait for it's release! 😍

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            If you explode a group and then regroup its entities immediately then that new group's orientation is square to the world axes. If it's an instance then explode and group it's entities, ditto ?

                                            Alternatively an instance's transformation could be applied to your cutting plane(s) (face?)...

                                            A transformation includes the scaling ? Exploding it freezes the geometry entities with the previous scaling as if they were drawn in the world originally ??

                                            .

                                            TIG

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