sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Shape Bender - preview

    Scheduled Pinned Locked Moved Developers' Forum
    55 Posts 25 Posters 6.3k Views 25 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      sepo
      last edited by

      Wow..this looks like one very interesting plugin. πŸ‘

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        If I good understand I can use your future plug for slice a box if my line is a simple straight line?

        Or your first box is yet sliced?

        Ps it is not a little war with the last Fredo6 Bend? πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • ely862meE Offline
          ely862me
          last edited by

          @sepo said:

          Wow..this looks like one very interesting plugin. πŸ‘

          Second that. πŸ‘

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

          1 Reply Last reply Reply Quote 0
          • P Offline
            princedragoncok
            last edited by

            Brilliant!

            1 Reply Last reply Reply Quote 0
            • D Offline
              Daniel S
              last edited by

              Amazing!!!

              About the last example of the video: Do you think that will work if the endline is directly into the surface? (for example using FredoΒ΄s Line On Surface).
              LineOnSurface.jpg
              Or for making it easier to bend on surface, do you think that can work like the SU drape tool where you select the group and then the mesh on which you want to bend? (Of course that instead of edges it will bend the group)

              Daniel S

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                geez chris, this looks great.

                i sure hope you can work the bugs out of it πŸ˜„

                i'm curious if you're testing it with (or even concerned with) sharp bends as well?

                screenshot 1.jpg

                [edit] well, i know arcs are basically a bunch of sharp bends so it shouldn't be a problem.. just wondering if the shape needs to be bent to an actual arc (as in - if you check the entity info, SU will know it as an arc)

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  Great looking new attraction mate! πŸ‘

                  I hope you do not mind me making a request that i believe is relevant, I've always wanted a sweep function, like the .gif below, is this at all possible?


                  http://img528.imageshack.us/img528/7841/sweep.gif

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • david_hD Offline
                    david_h
                    last edited by

                    πŸ‘ Very cool. here's the ICON png. (Copywright issues notwithstanding of course)bender-futurama.png

                    If I make it look easy...It is probably easy

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      craigbic
                      last edited by

                      Totally awesome! I can't wait to get my hands on this! Bending along a path with reversible start and end points is a true advancement for SU. 😎 On a side note, excellent video.

                      @unknownuser said:

                      :thumb: Very cool. here's the ICON png. (Copywright issues notwithstanding of course)[attachment=0:1dicu6oi]<!-- ia0 -->bender-futurama.png<!-- ia0 -->[/attachment:1dicu6oi]

                      LMAO! I am such a huge Futurama fan so that icon is just PERFECT on so many levels!

                      Checkout the Sketchup Graphics Blog at http://sketchupgraphics.com

                      1 Reply Last reply Reply Quote 0
                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Moving... too... fast...

                        Too... many... improvements... can't... keep... up... 😲

                        Great stuff. Add my vote for the Futurama Bender Icon πŸ˜†

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          WOW go to bed and wake up to a whole bunch of comments, excellent! Thanks for the support, compliments, suggestions, requests and mascots. There are 3 major bugs that I think will fix a lot of crashes.
                          Problems:

                          When the geometry is longer than the provided line
                          The bending is not quite accurate. I've got a small error in the calculation somewhere because it actually skews it just a bit. It just wasn't noticeable in the video.
                          Write in a snippet to deal with the first and last segments of the curve.

                          I think those 3 improvemnts will be enough to get this script ready to put it out to be played with.

                          Anyhow, enough with the boring details. Thanks for watching the video. I will consider and discuss all suggestions.

                          @Solo, I like the sweep idea. That would require me learning how regular sweeps work. And while it is similar to this script, I think it is a script of its own. Though it seems like it shouldn't be impossible to write. Its on my list of scripts I wish I had written πŸ˜„ (along with quite a few others).

                          @TIG, the script is actually already set to work with groups. I think the only reason I explode it was to get the vertices quickly, but I have since found .flatten! and .uniq! so I can get a clean array of vertices very quickly. So my script works with groups as long as they are not rotated - which I want to fix. I want it to work with a group/component no matter the orientation. I have not sat and thought that through yet, but I'm sure it will take some thinking to do the slicing through a component which has been rotated. It requires transforming all the calaculations, which my brain gets tired just thinking about. So ideally, at some point, the script will accept a group/component with any transformation (including scale too, I forgot about that).

                          All right, again, thanks for the support!

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            OH yeah, @Daniel, yes, it should work just fine on a line drawn on a face like in your example. I'm pretty sure that will work. The line and curve selection and reversal portion of the script is pretty stable. I put a lot of time on that while I was sitting around, completely unable to figure out the bending function πŸ˜„

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              wolfy
                              last edited by

                              Wow Chris, very exciting! It's awesome to see this kind of talent! Can't wait for it's release! 😍

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                If you explode a group and then regroup its entities immediately then that new group's orientation is square to the world axes. If it's an instance then explode and group it's entities, ditto ?

                                Alternatively an instance's transformation could be applied to your cutting plane(s) (face?)...

                                A transformation includes the scaling ? Exploding it freezes the geometry entities with the previous scaling as if they were drawn in the world originally ??

                                .

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  @tig said:

                                  If you explode a group and then regroup its entities immediately then that new group's orientation is square to the world axes. If it's an instance then explode and group it's entities, ditto ?

                                  I never tried it because I presumed that it would run into errors if the group was inadvertently touching other objects. I didn't SU to do any auto breaking and joining of edges and faces, thereby messing up my selection set. If the group is laid directly on top of the line it is aligned to, if I explode the group, will that line interfere? I'll play with it and see what kind of results I can expect.

                                  @tig said:

                                  Alternatively an instance's transformation could be applied to your cutting plane(s) (face?)...

                                  Aha! I bet I could figure that out. My intent was to make it so it could occur on any axis, with any group/component. I think that I could transform the plane to be perpendicular the original line's orientation, then line it up and transform it to meet the groups transformation....Sounds do-able.

                                  @tig said:

                                  A transformation includes the scaling ? Exploding it freezes the geometry entities with the previous scaling as if they were drawn in the world originally ??

                                  I think this is where I'll begin, is by trying to explode and re-group to force the component to align to the world axis. It would save me some headaches at this stage, but it would be an improvement over the current condition where the user has to do it manually.

                                  Great ideas TIG, you've been a huge help to me with these scripts,

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @unknownuser said:

                                    I never tried it because I presumed that it would run into errors if the group was inadvertently touching other objects. I didn't SU to do any auto breaking and joining of edges and faces, thereby messing up my selection set.

                                    If you group the selection of raw geometry it should be 'orthogonal' to the axes anyway. Or if it's a rotated/scaled group/instance then make a group containing that and then explode it - the new contents of the 'parent' group entities never get 'loose' either ???

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      @tig said:

                                      Or if it's a rotated/scaled group/instance then make a group containing that and then explode it - the new contents of the 'parent' group entities never get 'loose' either ???

                                      Ahh, I think that is a good option.

                                      Right now I'm having a hard time applying a transformation on entities inside a group. Is that known to be problematic? I'm hoping its just one of the bugs in my code.

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

                                      1 Reply Last reply Reply Quote 0
                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        That's an excellent play by play there TIG, thanks for that! That gave some great ideas, and some encouragement to see that these scripts do get fairly convoluted. They just feel simple because like you say, all that happens so quickly.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          caddict
                                          last edited by

                                          great work chris...looking forward to it

                                          great description of the process tig...we "average users" really have no idea what's going on inside these scripts. but we love 'em anyway!

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            It IS mind numbing doing that kind of thing...
                                            See my ComponentInstance-add_entities.rb for some ideas on how I work round it.
                                            If you stop-framed it at each stage you'd see that [ignoring the extra bits for making copies etc needed if entities are copied into the definition rather than moved, or the Outliner window glitch fixer...] it...

                                            Gets the transformation of the relevant component-instance ['self'].
                                            Makes a group of the given entities.
                                            Gets the transformation of that entities-group.
                                            Makes a group and adds an instance of the component-instance-definition and the entities-group [using the same transformations].
                                            Gets the transformation of that group.
                                            Makes a new group and adds an instance of the component-instance-definition and an instance of the entities-group [we can add a group into a group using group2.entities.add_instance(group1.definition,transformation2)]
                                            Transforms [translates] the copy-group to the ORIGIN using the component-instance's transformation reversed.
                                            Explodes the copy-group and gets the transformations of that temporary-group* and that temporary component-instance.
                                            Makes another new-group at the ORIGIN - then adds an instance of the component-instance-definition placed at the ORIGIN and an instance of the entities-group transformed by the transformation of the temporary-group* and its initial transformation...
                                            It explodes the component-instance and the entities-group within the new group.
                                            It turns that new-group into a new component instance, names it, erases it etc and replaces the definition of the original component-instance with the new component's definition.
                                            If copy-flag set 'true' then it explodes a copy of the entities-group back as they were - otherwise the entities are erased from the model and live on only inside the definition...
                                            If unique-flag NOT set 'true' - it replaces ALL other such instances and removes the earlier [now unused] definition from the model - having given the new definition the old one's name, description etc...
                                            It also erases all of the temporary groups chaff etc...

                                            ALL done in the twinkling of an eye...

                                            Phew !!! πŸ€“
                                            BUT it works...

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement