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    Filetting and Bullnosing Edges

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    • D Offline
      dylan
      last edited by

      SDS is Sub Divide and Smooth
      A commercial script available here with videos
      SDS - Smustard

      http://dmdarchitecture.co.uk/

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      • X Offline
        xrok1
        last edited by

        subdivision surfaces 😉

        check it out here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=17253&st=0&sk=t&sd=a&hilit=subdivide

        and it does say on ely862me's website that all the cars are made with sketchup.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • T Offline
          TeamSDA
          last edited by

          Thank You SketchUcation Community,

          Not sure how we missed this one on the Smustard site as we went their first. Appreciate all your input. We are going to try the Smustard plugin as it looks to be just what we are looking for.

          Have a good one,
          TeamSDA

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          • T Offline
            TeamSDA
            last edited by

            Hey we have looked at the tool and its training. We are still a little vague on how to use the tool. For example we would like to know if we could use this tool to smooth certain edges of the pod and leave others unsmoothed. Any additional info/resources would be appreciated.

            Thank you,
            TeamSDA

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            • D Offline
              dylan
              last edited by

              You can use the Crease tool in SDS to keep some edges from being completely smoothed. It may help a little.

              http://dmdarchitecture.co.uk/

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              • ely862meE Offline
                ely862me
                last edited by

                is quite simple..
                u first have to make the normal mesh but low poly
                then the lines u want to be sharpen add another round of lines near them


                E058i.jpg


                E058j.jpg


                E058o.jpg


                E058l.jpg

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • X Offline
                  xrok1
                  last edited by

                  very nice, that post should be copied to the sds thread. very helpful tip for using sds. thank you.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    My pleasure ...

                    Elisei

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      I ll try to compose a simple tutorial
                      lets make the main body of an electric guitar :
                      1:draw the main shape
                      1.jpg
                      2:pull it up to achieve the body
                      2.jpg
                      3:ad the extra lines (i selected the perimeter and copy paste it on blue axis nearby the up and down perimeter )
                      3.jpg
                      4:remove the extra faces for a proper result
                      4.jpg
                      5:run sds
                      5.jpg
                      6:this is what sds made without those extra lines
                      6.jpg
                      7:if u do need more sharpen corners add another round of extra lines(this time i just made an offset)
                      7.jpg
                      8:this is the result for 7 after running the sds
                      8.jpg

                      Pretty cool ha?!!(and i figured it all by myself) 😆

                      cheers!!
                      hope it helps

                      Elisei


                      electric quitar.skp

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • X Offline
                        xrok1
                        last edited by

                        hey! you can also do it this way and save about a third of the polys. plus you are sure that the front and back are flat. 😄cap.jpg

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          yeah u can...just on flat areas

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • T Offline
                            Tekkybot
                            last edited by

                            @ely862me said:

                            is quite simple..
                            u first have to make the normal mesh but low poly
                            then the lines u want to be sharpen add another round of lines near them

                            man! i own this plugin! i thought subdivide and smooth was just a cool gimic that nobody actauly used how wrong i was. installing now ☀

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                            • T Offline
                              TeamSDA
                              last edited by

                              Hi Elisei

                              Your input has been quite liberating. We took your advice and built a low poly mesh from scratch then used the sds to smooth it out. We are not as quick as you appear to be, but your advice looks like it will open the door to a lot more creative freedom in sketch up. Below is the new Pod we built using your technique.

                              Thanks
                              TeamSDA

                              p.s. Your technique of adding more lines to reduce the amount of smoothing on edges works great. 👍

                              p.p.s. We know that turning off hidden geometry in the view menu gets rid of all the mesh lines but there are still artifact lines showing up that we would like to get rid of, have you ever had this problem and if so do you have any ideas about how to fix it.


                              JVC Pod.jpg


                              JVC Pod.skp

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                select the geometry right click and click on soften/smooth edges (check the soften coplanar too)

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • bazB Offline
                                  baz
                                  last edited by

                                  Hi eliesi,
                                  I downloaded your guitar skp to try this out and it worked perfectly with your model but when I tried it with a different shape I got this...
                                  Any idea what I'm doing wrong?
                                  Bazsds.jpg

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    It looks like you have some internal faces which affects the final result.
                                    Also keep in mind that u MUST make a low poly model(what u have there is more like the final model-the polycount will be enormous), then apply the subdivide.

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Baz: are you trying to make a fillet on the edge? In which case you want to look into Fredo's RoundCorner plugin.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • bazB Offline
                                        baz
                                        last edited by

                                        hi guys, thanks for replies, I must admit, after getting suv8, I havent reloaded this ruby. 'Round corners' does the trick when necessary.
                                        Happy Christmas and a prosperous New Year, everyone.
                                        Baz

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