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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @dedmin said:

      :thumb: 👍
      BTW, did You see this:
      http://sketchucation.com/forums/viewtopic.php?f=323&t=46473&start=90
      http://sketchucation.com/forums/viewtopic.php?f=323&t=54176

      1. For Curvizard Edge Prop, I had found the bug actually but forgot to republish

      2. For BezierSpline, I have to investigate. This is old code and the tooltip may not reflect the correct alignment

      Fredo

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      • guanjinG 離線
        guanjin
        最後由 編輯

        Thank timely updates, thank you 😍

        I come from China, is to learn

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        • LanaL 離線
          Lana
          最後由 編輯

          Thank you, thank you, thank you....is very good.

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          • enigmaticE 離線
            enigmatic
            最後由 編輯

            Hi Fredo,

            Is it normal dimensions differences in?


            scale_01


            scale_02

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            • dereiD 離線
              derei
              最後由 編輯

              @enigmatic said:

              Hi Fredo,

              Is it normal dimensions differences in?

              Maybe some rounding ... bug? I'm guessing it rounds in all situations, not considering the units used (and number of decimals) ?

              DESIGNER AND ARTIST DEREI.UK

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              • S 離線
                samothrace41
                最後由 編輯

                Bonjour,

                J'utilise régulièrement FredoScale et Curviloft et je viens de télécharger Joint Push/Pull. Je voudrais te faire une petite donation (symbolique) mais je ne veux pas passer par PayPal. Je voudrais t'envoyer un mail mais je n'ai pas ton adresse. Le mien est samothrace41 @ yahoo.fr
                A+
                Sylvie

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                • J 離線
                  jumpjack
                  最後由 編輯

                  I don't understand if this plugin can help me.

                  I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

                  Can I use this plugin, or do I need another one?

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    @jumpjack said:

                    I don't understand if this plugin can help me.

                    I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

                    Can I use this plugin, or do I need another one?
                    If you want to project the bottom face of the cylinder down onto the surface then look at my ExtrudeEdgesByVector[ToObject] tool.
                    Edit the cylinder [group?] and copy the bottom face.
                    Exit the edit and use Edit>PlaceInPlace.
                    Select the face-copy [double-click].
                    Activate EEby..Object tool and pull a vertical [blue] vector down through your surface.
                    The face is extruded and stops on the surface...
                    With some finely divided surfaces the 'auto-trim' might fail, so in that case extrude through and manually intersect/delete parts.. With the simple 'toVector' version of the tool it extrudes through the surface - in that case then edit the grouped extrusion and Select its geometry and then use Intersect with Model: now Select [by fence] for the unwanted lower geometry and delete it.


                    Capture.PNG

                    TIG

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                    • S 離線
                      sunchart
                      最後由 編輯

                      Thanks!

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                      • hamedmemarH 離線
                        hamedmemar
                        最後由 編輯

                        excellent
                        your amazing tools are very useful
                        thank you very mach fredo

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          NEW RELEASE: FredoScale v2.6a - 27 Nov 13

                          FredoScale 2.6a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes.

                          See main post of this thread for Download.

                          Fredo

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                          • utilerU 離線
                            utiler
                            最後由 編輯

                            I recall a while ago the question being asked how to rotate accurately say a cross brace in a fence [see below]
                            2014-01-22_0927.png

                            I'm drawing a louvre window and want my blades to be angled in 3D to accept shadowing but only want to open the blades to the point where the top of the blade is in the same horizontal line as the bottom of the blade above. This way in elevation I achieve a clean horizontal section as well as seeing depth in shadow.

                            LOUVRE-SPECS.png

                            For the life of me I have been trying to rotate the lourve blades using Fredoscale rotate but do not have the option to inference to the centre of the louvre blade overlap... [middle of the 12mm overlap]

                            I've attached the skippy to let you see what I'm doing as well as a short video.

                            I expect it is something really simple that will make me look like a goose [holidays will do that...

                            👍


                            Lourves.swf


                            Window-Lourve X1.skp

                            Just Curious...

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                            • Dave RD 離線
                              Dave R
                              最後由 編輯

                              Andrew, try this:

                              Draw a short line segment along that horizontal guideline in the vicinity of where the corner of the bottom louver should be. You can then use Rotation by Selection and Angle of Plane (the red rotate icon) to rotate and snap to the line.

                              Short line shown in blue

                              Select the bottom louver.
                              Get the red Rotate tool from Fredoscale.
                              Click on the center of rotation.
                              Click on the top corner of the louver.
                              Click on the top corner again.
                              Move the cursor over toward the line bringing the louver corner with it.
                              When the line turns orange, click again to set the corner on the line.

                              Screenshot - 1_21_2014 , 6_38_22 PM.png

                              Do not repeat for the other louvers. Delete them and copy the rotated one up and make a linear array.

                              Delete the little short line when you've finished with it.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • utilerU 離線
                                utiler
                                最後由 編輯

                                I can see what you've done here, Dave. THANKS!!!

                                I was going into the component and trying to inference from within.....

                                YOU DA MAN!!

                                Just Curious...

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                                • Dave RD 離線
                                  Dave R
                                  最後由 編輯

                                  Thank you.

                                  I can see the reason for opening the component for editing because all of them would rotate at the same time. I expect you could still do that with the line but I think I'd leave the component as is and rotate the whole thing.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • JQLJ 離線
                                    JQL
                                    最後由 編輯

                                    Fredo,

                                    First of all thanks for this and all your wondeful plugins. There can't be thank enough for this contribution but I've came here bragging with an issue I've come across with Box Scaling to Target.

                                    It is a very useful and natural way of scaling things in Sketcbup and it replaced my S key long time ago. However, today, a very simple operation gave me an unexpected result and I never seen this before. Probably it's because I hadn't noticed it or because of some setting I have changed that I'm not finding right now.

                                    I don't know where an I failing but please take a look at this:

                                    The issue happens when scaling along the axis (in this case X and Y)

                                    There's an autosnap inference when scaling smaller to 75%, 50% or 25% as there is also if you want to make it scale bigger.

                                    However when you use a close enough distance in VCB to one of those factors, in this case 75%, it snaps to that factor and disregards the distance that was input in VCB. In this case moving 0.30m turned out a scale factor of 0.75 instead of a measurement of 0.30m, the final rectangle turns out to be of (0.75m, 0.75m) instead of (0.75m, 0.8m). This also happens when trying to snap to an existing geometry (like that guide there).

                                    If I try the same with an object not perpendicular/parallel to axis, there is also a snap...

                                    But giving a distance overrides it and in this case, a distance of .3m turns that square into a rectangle of (1m,0.8m).

                                    Is there anyway I can override the snapping factor and get on with only the distance on VCB?

                                    Thanks and best regards,

                                    JQL

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @JQL,

                                      Probably a small bug which can be fixed, as the VCB should have the priority over the snapping. I'll have a look and advise

                                      Fredo

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @JQL

                                        Not sure I understand exactly the problem? Does it happen only in the Target mode?

                                        I made a small change in the code to avoid roudning factors in Target mode. Since you know what is the problem and have a model to test it, could you tell me if this gives the expected result.

                                        Just drop the attached file in Fredo6_FredoScale subfolder.
                                        FredoScaleBox.rb

                                        Thanks

                                        Fredo

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                                        • JQLJ 離線
                                          JQL
                                          最後由 編輯

                                          Fredo,

                                          Thanks for your trouble.

                                          I noticed random results when trying to reproduce the error today, with the old version of the file you now sent. This link is for a video that helps me describe what was happening:

                                          https://dl.dropboxusercontent.com/u/14043066/scale%20to%20box%20random%20behaviour.avi

                                          Funny thing is that today, Box Scale to Target was giving me trouble not along the axis but on the diagonal square.

                                          Your fix seems to clear all randomness and so far I'm getting the expected results though, of course disregards snapping.

                                          I'll keep using it but I'm available for anything you need to test.

                                          Thanks,

                                          JQL

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            JQL,

                                            Thanks for the feedback.
                                            If you think this is OK, then I will publish the fix.

                                            Thanks for signaling the bug.

                                            Fredo

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