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    What is going on here??

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    • pilouP Offline
      pilou
      last edited by

      Sorry don't seen that you have made a special thread for that so I repost here 😉
      Maybe this little image can explicit that 😉
      No magic inside, it's totally normal! 💚 (click image if scrollbars)

      It's like escarpolette (seesaw) 😄 Ground don't move! ☀

      http://2.bp.blogspot.com/_2_TqsqwsOK0/Rix6rKL7-eI/AAAAAAAAAxg/DYKg5G-N6ak/s400/fragonard+escarpolette.jpg


      hehe.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        right pilou, i mostly understand that part.. why though, does the shape continue to grow as i continue to move the rotate tool back and forth..
        in my mind, if i rotate counter-clockwise then the shape should more-or-less do as you're showing.. if i then move the rotate tool clockwise, the part i just deformed should un-swell and the other side should pop up..
        that's not the case though.. when i switch directions of the rotation, the shape holds it's form and the other side begins to grow.. it's acting like a pump in that the rotate tool is building up pressure instead of releasing pressure upon reversal.

        dotdotdot

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        • pilouP Offline
          pilou
          last edited by

          Because face arcs' side are fixed on their "bases" and make "pivot"
          All up mesh is free to deform!

          See first second of that 😄 (second 10 to second 15)
          cards.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • S Offline
            sepo
            last edited by

            Quite interesting but difficult to control.

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              shouldn't it act like this though?

              http://homepage.mac.com/jeffhammond/.Public/scf/expected.mov

              i should be able to return to the original shape like i just showed in that video.

              dotdotdot

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              • gillesG Offline
                gilles
                last edited by

                The strange whith this is that it only works whith shapes based on arc or circle, whatever the number of segments. when you draw the same shape with the pencil tool deformations are "regular".This is weird (but great).
                Manifestation of God in SU?

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  hmm. I'm not so sure about that.

                  Click on the very first link in this thread. The conversation has picked up over there.
                  I just posted a picture showing what happens if the curve is no longer recognized as an arc

                  [edit]. Oh, I should add that while the wiggling of the rotate tool might be a glitch, the same shape can be arrived at by rotating to ~180 deg.
                  This shape isn't happening due to that weird pump action of the rotate tool.

                  dotdotdot

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                  • Wo3DanW Offline
                    Wo3Dan
                    last edited by

                    @gilles said:

                    The strange whith this is that it only works whith shapes based on arc or circle, .......

                    I've got it to work with curves as well.
                    See attached file.
                    I started with an arc. Exploded it. Applied the smoove tool get the first deformation to be sure there wasn't an arc left. Welded it into one curve. P/P the enclosed face several times with P/P+Ctrl.
                    Divided the edges underneath through their midpoints.
                    Selected these lines (blue in model).
                    Applied the rotate tool in green direction as shown in model.
                    This is just on example out of thousands what you can achieve.
                    Notice that curves remain (scaled) curves just as circles do.

                    Wo3Dan


                    Smooth_curve_deformation.skp

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                    • J Offline
                      Jim57
                      last edited by

                      It beats me why this works. Best I can see, it's a glitch in SU. It works from trying to rotate a line in a direction that it can't rotate in, and the result is a deformation in a different plane than the one the Rotate tool is calling.

                      It took me a while to notice that the trick is to bind the Rotate tool (second click) normal to the line being rotated. Jeff Hammond's last example shows the line itself being rotated, instead the normal (perpendicular) getting rotated.

                      Interesting!

                      JIm

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                      • P Offline
                        putnik
                        last edited by

                        Jeff, I'm unable to open the original Qglitch.zip on Windows..

                        http://keshas.info

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @putnik said:

                          Jeff, I'm unable to open the original Qglitch.zip on Windows..

                          😳 hmm.. same here.. i can't open it either and i've since trashed the file thinking 'i have it online if i ever need it' 😄 i should check my links better.. i've been having trouble uploading to sketchucation lately hence me uploading to my .mac account..

                          it's just a skp of the jpg posted right below it...
                          here's another version of it that's basically the same thing iirc
                          glitch.skp

                          dotdotdot

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                          • P Offline
                            putnik
                            last edited by

                            Thanks Jeff. I too would like to know why after wiggling the Rotate tool the geometry doesn't return to its original half-cylinder shape when returning to 0 degrees deformation with the Rotate tool still active. Manipulating any other type of geometry does that.

                            Pilou, I don't think you quite understand Jeff's question. You are explaining why convex shape is created, but that's not what Jeff is asking.

                            http://keshas.info

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                            • E Offline
                              Ecuadorian
                              last edited by

                              Perhaps we should call Stephen Hawking?

                              -Miguel Lescano
                              Subscribe to my house plans YouTube channel! (30K+ subs)

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @ecuadorian said:

                                Perhaps we should call Stephen Hawking?

                                or.. Stephen King..

                                dotdotdot

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @unknownuser said:

                                  @ecuadorian said:

                                  Perhaps we should call Stephen Hawking?

                                  or.. Stephen King..

                                  😮 😕

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Or... "if there's something strange, in your neighbourhood, who you gonna call"...?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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