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    What is going on here??

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      this is a break-off thread from the recent cylinder discussion:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=17697

      i started a new thread because this is nothing to do with the scale tool and/or the methods being discussed there.. i would like to discuss one thing in particular from 25secs into this video:
      http://www.youtube.com/watch?v=LZKO8sT0-U4&feature=channel

      here's a screen capture i made showing what i'm asking about:
      http://homepage.mac.com/jeffhammond/.Public/scf/Qtool.mov

      it involves selecting hidden geometry and then using the rotate tool on it. wiggling the rotate tool back and forth (no mouse clicks or anything else) causes the ends of the shape to grow and maintain their shape. the more you wiggle, the more deformed the shape becomes.. the resulting shape has real numbers involved which will make something like this much easier to construct than all other organic type shapes...
      here's a skp to look at:
      http://homepage.mac.com/jeffhammond/.Public/scf/Qglitch.zip

      http://homepage.mac.com/jeffhammond/.Public/scf/glitch.jpg

      click on the different lines and you'll see that they are actual radii and not some seemingly random curves..

      is this a glitch? can this 'glitch' be controlled?.. obviously sketchup is doing something here and it's an avenue that i personally would like to see open up..

      so yeah.. explanation please 😄

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        oh.. here's the beginning shape if you want to play around with it..


        basic.skp

        dotdotdot

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        • pilouP Offline
          pilou
          last edited by

          Sorry don't seen that you have made a special thread for that so I repost here 😉
          Maybe this little image can explicit that 😉
          No magic inside, it's totally normal! 💚 (click image if scrollbars)

          It's like escarpolette (seesaw) 😄 Ground don't move! ☀

          http://2.bp.blogspot.com/_2_TqsqwsOK0/Rix6rKL7-eI/AAAAAAAAAxg/DYKg5G-N6ak/s400/fragonard+escarpolette.jpg


          hehe.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            right pilou, i mostly understand that part.. why though, does the shape continue to grow as i continue to move the rotate tool back and forth..
            in my mind, if i rotate counter-clockwise then the shape should more-or-less do as you're showing.. if i then move the rotate tool clockwise, the part i just deformed should un-swell and the other side should pop up..
            that's not the case though.. when i switch directions of the rotation, the shape holds it's form and the other side begins to grow.. it's acting like a pump in that the rotate tool is building up pressure instead of releasing pressure upon reversal.

            dotdotdot

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            • pilouP Offline
              pilou
              last edited by

              Because face arcs' side are fixed on their "bases" and make "pivot"
              All up mesh is free to deform!

              See first second of that 😄 (second 10 to second 15)
              cards.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • S Offline
                sepo
                last edited by

                Quite interesting but difficult to control.

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  shouldn't it act like this though?

                  http://homepage.mac.com/jeffhammond/.Public/scf/expected.mov

                  i should be able to return to the original shape like i just showed in that video.

                  dotdotdot

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                  • gillesG Offline
                    gilles
                    last edited by

                    The strange whith this is that it only works whith shapes based on arc or circle, whatever the number of segments. when you draw the same shape with the pencil tool deformations are "regular".This is weird (but great).
                    Manifestation of God in SU?

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      hmm. I'm not so sure about that.

                      Click on the very first link in this thread. The conversation has picked up over there.
                      I just posted a picture showing what happens if the curve is no longer recognized as an arc

                      [edit]. Oh, I should add that while the wiggling of the rotate tool might be a glitch, the same shape can be arrived at by rotating to ~180 deg.
                      This shape isn't happening due to that weird pump action of the rotate tool.

                      dotdotdot

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                      • Wo3DanW Offline
                        Wo3Dan
                        last edited by

                        @gilles said:

                        The strange whith this is that it only works whith shapes based on arc or circle, .......

                        I've got it to work with curves as well.
                        See attached file.
                        I started with an arc. Exploded it. Applied the smoove tool get the first deformation to be sure there wasn't an arc left. Welded it into one curve. P/P the enclosed face several times with P/P+Ctrl.
                        Divided the edges underneath through their midpoints.
                        Selected these lines (blue in model).
                        Applied the rotate tool in green direction as shown in model.
                        This is just on example out of thousands what you can achieve.
                        Notice that curves remain (scaled) curves just as circles do.

                        Wo3Dan


                        Smooth_curve_deformation.skp

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                        • J Offline
                          Jim57
                          last edited by

                          It beats me why this works. Best I can see, it's a glitch in SU. It works from trying to rotate a line in a direction that it can't rotate in, and the result is a deformation in a different plane than the one the Rotate tool is calling.

                          It took me a while to notice that the trick is to bind the Rotate tool (second click) normal to the line being rotated. Jeff Hammond's last example shows the line itself being rotated, instead the normal (perpendicular) getting rotated.

                          Interesting!

                          JIm

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                          • P Offline
                            putnik
                            last edited by

                            Jeff, I'm unable to open the original Qglitch.zip on Windows..

                            http://keshas.info

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @putnik said:

                              Jeff, I'm unable to open the original Qglitch.zip on Windows..

                              😳 hmm.. same here.. i can't open it either and i've since trashed the file thinking 'i have it online if i ever need it' 😄 i should check my links better.. i've been having trouble uploading to sketchucation lately hence me uploading to my .mac account..

                              it's just a skp of the jpg posted right below it...
                              here's another version of it that's basically the same thing iirc
                              glitch.skp

                              dotdotdot

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                              • P Offline
                                putnik
                                last edited by

                                Thanks Jeff. I too would like to know why after wiggling the Rotate tool the geometry doesn't return to its original half-cylinder shape when returning to 0 degrees deformation with the Rotate tool still active. Manipulating any other type of geometry does that.

                                Pilou, I don't think you quite understand Jeff's question. You are explaining why convex shape is created, but that's not what Jeff is asking.

                                http://keshas.info

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                                • E Offline
                                  Ecuadorian
                                  last edited by

                                  Perhaps we should call Stephen Hawking?

                                  -Miguel Lescano
                                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @ecuadorian said:

                                    Perhaps we should call Stephen Hawking?

                                    or.. Stephen King..

                                    dotdotdot

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      @ecuadorian said:

                                      Perhaps we should call Stephen Hawking?

                                      or.. Stephen King..

                                      😮 😕

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Or... "if there's something strange, in your neighbourhood, who you gonna call"...?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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