sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    What is going on here??

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    18 Posts 9 Posters 1.5k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jeff hammondJ Offline
      jeff hammond
      last edited by

      oh.. here's the beginning shape if you want to play around with it..


      basic.skp

      dotdotdot

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Sorry don't seen that you have made a special thread for that so I repost here 😉
        Maybe this little image can explicit that 😉
        No magic inside, it's totally normal! 💚 (click image if scrollbars)

        It's like escarpolette (seesaw) 😄 Ground don't move! ☀

        http://2.bp.blogspot.com/_2_TqsqwsOK0/Rix6rKL7-eI/AAAAAAAAAxg/DYKg5G-N6ak/s400/fragonard+escarpolette.jpg


        hehe.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • jeff hammondJ Offline
          jeff hammond
          last edited by

          right pilou, i mostly understand that part.. why though, does the shape continue to grow as i continue to move the rotate tool back and forth..
          in my mind, if i rotate counter-clockwise then the shape should more-or-less do as you're showing.. if i then move the rotate tool clockwise, the part i just deformed should un-swell and the other side should pop up..
          that's not the case though.. when i switch directions of the rotation, the shape holds it's form and the other side begins to grow.. it's acting like a pump in that the rotate tool is building up pressure instead of releasing pressure upon reversal.

          dotdotdot

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Because face arcs' side are fixed on their "bases" and make "pivot"
            All up mesh is free to deform!

            See first second of that 😄 (second 10 to second 15)
            cards.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • S Offline
              sepo
              last edited by

              Quite interesting but difficult to control.

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                shouldn't it act like this though?

                http://homepage.mac.com/jeffhammond/.Public/scf/expected.mov

                i should be able to return to the original shape like i just showed in that video.

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • gillesG Offline
                  gilles
                  last edited by

                  The strange whith this is that it only works whith shapes based on arc or circle, whatever the number of segments. when you draw the same shape with the pencil tool deformations are "regular".This is weird (but great).
                  Manifestation of God in SU?

                  " c'est curieux chez les marins ce besoin de faire des phrases "

                  1 Reply Last reply Reply Quote 0
                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    hmm. I'm not so sure about that.

                    Click on the very first link in this thread. The conversation has picked up over there.
                    I just posted a picture showing what happens if the curve is no longer recognized as an arc

                    [edit]. Oh, I should add that while the wiggling of the rotate tool might be a glitch, the same shape can be arrived at by rotating to ~180 deg.
                    This shape isn't happening due to that weird pump action of the rotate tool.

                    dotdotdot

                    1 Reply Last reply Reply Quote 0
                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      @gilles said:

                      The strange whith this is that it only works whith shapes based on arc or circle, .......

                      I've got it to work with curves as well.
                      See attached file.
                      I started with an arc. Exploded it. Applied the smoove tool get the first deformation to be sure there wasn't an arc left. Welded it into one curve. P/P the enclosed face several times with P/P+Ctrl.
                      Divided the edges underneath through their midpoints.
                      Selected these lines (blue in model).
                      Applied the rotate tool in green direction as shown in model.
                      This is just on example out of thousands what you can achieve.
                      Notice that curves remain (scaled) curves just as circles do.

                      Wo3Dan


                      Smooth_curve_deformation.skp

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        Jim57
                        last edited by

                        It beats me why this works. Best I can see, it's a glitch in SU. It works from trying to rotate a line in a direction that it can't rotate in, and the result is a deformation in a different plane than the one the Rotate tool is calling.

                        It took me a while to notice that the trick is to bind the Rotate tool (second click) normal to the line being rotated. Jeff Hammond's last example shows the line itself being rotated, instead the normal (perpendicular) getting rotated.

                        Interesting!

                        JIm

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          putnik
                          last edited by

                          Jeff, I'm unable to open the original Qglitch.zip on Windows..

                          http://keshas.info

                          1 Reply Last reply Reply Quote 0
                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @putnik said:

                            Jeff, I'm unable to open the original Qglitch.zip on Windows..

                            😳 hmm.. same here.. i can't open it either and i've since trashed the file thinking 'i have it online if i ever need it' 😄 i should check my links better.. i've been having trouble uploading to sketchucation lately hence me uploading to my .mac account..

                            it's just a skp of the jpg posted right below it...
                            here's another version of it that's basically the same thing iirc
                            glitch.skp

                            dotdotdot

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              putnik
                              last edited by

                              Thanks Jeff. I too would like to know why after wiggling the Rotate tool the geometry doesn't return to its original half-cylinder shape when returning to 0 degrees deformation with the Rotate tool still active. Manipulating any other type of geometry does that.

                              Pilou, I don't think you quite understand Jeff's question. You are explaining why convex shape is created, but that's not what Jeff is asking.

                              http://keshas.info

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                Ecuadorian
                                last edited by

                                Perhaps we should call Stephen Hawking?

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

                                1 Reply Last reply Reply Quote 0
                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @ecuadorian said:

                                  Perhaps we should call Stephen Hawking?

                                  or.. Stephen King..

                                  dotdotdot

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    @ecuadorian said:

                                    Perhaps we should call Stephen Hawking?

                                    or.. Stephen King..

                                    😮 😕

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Or... "if there's something strange, in your neighbourhood, who you gonna call"...?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • 1 / 1
                                      • First post
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement