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    New API doc - typos and questions

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      The introduction to RenderingOptions class states:

      @unknownuser said:

      The majority of the rendering information returned exists in the Model Info > Display section of SketchUp.

      There is no longer a Model Info > Distplay section of SketchUp. I suppose it should say its in the styles inspector or something like that.

      http://code.google.com/apis/sketchup/docs/ourdoc/renderingoptions.html#introduction

      Also, the API doesn't list these:

      DisplayQueWidth
      DisplayDims
      DisplaySketchAxes
      DisplayText
      DisplayWatermarks
      DrawDepthQue
      DrawLineEnds
      DrawProfilesOnly
      DrawUnderground
      EdgeType
      FogEndDist*- listed as FogEnd in the API*
      FogStartDist - listed as FogStart in the API
      HideConstructionGeometry
      LineEndWidth
      LockedColor
      SectionTransparencyMode
      ShowViewName

      And the API lists these which don't appear to be valid:
      DisplayFogEdges
      FogDensity
      FogEnd - appears to actually be FogEndDist
      FogStart*- appears to actually be FogStartDist*
      FogType

      I tried to be thorough, but perhaps I missed something. It might not be bad to double check my work πŸ˜„

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onReturn

        the onReturn method is showing an example for onMouseLeave

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          http://code.google.com/apis/sketchup/docs/ourdoc/view.html#zoom_extents

          Does not give an example of view.zoom_extents. It gives an example of view.zoom

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            ModelObserver.onExplode
            http://code.google.com/apis/sketchup/docs/ourdoc/modelobserver.html#onExplode

            @unknownuser said:

            The onExplode method is invoked whenever a component anywhere in this model is exploded. This is an easier way to watch explode events vs. attaching an InstanceObserver to every instance in the model.

            The docs in InstanceObserver http://code.google.com/apis/sketchup/docs/ourdoc/instanceobserver.html doesn't mention any explode event. All though, I imagine there used to be. ModelObserver.onExplode is new to SU7, and I'm sure there was an explode related event in SU6. But it's MIA atm.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Face.position_material
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#position_material

              Doesn't explain the difference between using 2,4,6 or 8 points.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Vector3d.samedirection?
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/vector3d.html#samedirection?

                @unknownuser said:

                vector = Geom::Vector3d.new 0,0,1
                vector2 = Geom::Vector3d.new 0,1,0
                status = vector.sime_direction? vector2

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Face.mesh
                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                  @unknownuser said:

                  The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                  Valid flags are:

                  * 0: Include PolygonMeshPoints,
                  * 1: Include PolygonMeshUVQFront,
                  * 2: Include PolygonMeshUVQBack,
                  * 4: Include PolygonMeshNormals.
                  

                  Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                  No example given.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    UVHelper.get_front_UVQ UVHelper.get_back_UVQ
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/uvhelper.html

                    @unknownuser said:

                    a Point3d containing the UV coordinates where the X value is the U value, the Y value is the V value and the Z value is a Q value (which is not used).

                    I does appear that the Q value is used. At least when you have a warped texture. (Texture mapped not as a rectangle or parallelogram.) See this thread for further details and sample data: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=19041

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      And I'd also wish there was info about projected textures.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                        the .add_curve method says it returns a Curve object. It does not. It returns an array of edges.

                        I would prefer that it returned the curve object. But that might break the backward compatibility if other scripts have had to work around this?

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#introduction

                          The Webdialog intro suggests using UI.getURL for opening a basic webpage instead of webdialogs. But there is no getURL method. It should be UI.openURL.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • J Offline
                            Jim
                            last edited by

                            UI.inspector_names and UI.show_inspector missing "EntityInfo" Dialog.

                            
                            UI.inspector_names
                            ["Materials", "Components", "Styles", "Scenes", "Shadows", "Layers", "SoftenEdges", "Outliner", "Instructor", "Fog", "MatchPhoto"]
                            
                            

                            Hi

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Vector3d.*
                              http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#*

                              The example never displays the * method.

                              Also, for all the manual examples, such as the Vector methods: Vector3d.*, Vector3d.+, Vector3d.-, Vector3d.< It would be nice if they also said the result of the method.
                              Such as the .* method would then be:

                              
                              vector = Geom;;Vector3d.new 1,0,0
                              vector2 = Geom;;Vector3d.new 0,1,0
                              vector3 = vector * vector2 # Returns [0,0,1]
                              
                              

                              Seeing the resulting value helps in understanding what it does.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Face.plane
                                http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                @unknownuser said:

                                The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                It's unclear where this information is. I don't see it.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • daikuD Offline
                                  daiku
                                  last edited by

                                  @thomthom said:

                                  Face.plane
                                  http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                  @unknownuser said:

                                  The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                  It's unclear where this information is. I don't see it.

                                  From the Geom module:
                                  The plane is returned as an Array of 4 numbers which are the coefficients of the plane equation Ax + By + Cz + D = 0.

                                  Along with this helpful tidbit:
                                  NOTE: Lines and Planes are infinite. There are several good books on 3D math if you are new to the concepts of a line, plane, and vector.
                                  But if you go back to your high-school geometry text book (or google "plane equation") you'll find something like this:
                                  [a,b,c] will give a normal vector to the plane, and the normal distance from the origin is given by d / sqrt( a^2 + b^2 +c^2)

                                  Clark Bremer
                                  http://www.northernlightstimberframing.com

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Ah, it referred to the wrong module.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Tool.onSetCursor
                                      http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onSetCursor

                                      It says that it returns the view as an argument. When I do that I get an wrong number of arguments(0 for 1) error. When I leave the argument out everything works.

                                      Another note;

                                      @unknownuser said:

                                      The onSetCursor method is called by SketchUp when the tool wants to set the cursor. If your tool needs to have more than one cursor, then you will need to implement this method, but if it only has one you can set the cursor in the activate method.

                                      It says that UI.set_cursor(id) can be called from the activate method of the tool if you only have one cursor. When I try that the cursor briefly flickers then reverts back to the default arrow.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • daikuD Offline
                                        daiku
                                        last edited by

                                        I just want to take a second to thank Thomas for his diligence in finding and documenting these inconsistencies. It's really going to make life easier for a lot of folks. CB.

                                        Clark Bremer
                                        http://www.northernlightstimberframing.com

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Just noticed that 'behavior' has some typos in the examples - '.xxx =' rather than '.xxx=' ...

                                          behavior.always_face_camera = NOT behavior.always_face_camera=
                                          behavior.cuts_opening = NOT behavior.cuts_opening=
                                          behavior.is2d = NOT behavior.is2d=
                                          behavior.no_scale_mask = NOT behavior.no_scale_mask=
                                          behavior.shadows_face_sun = NOT behavior.shadows_face_sun=
                                          behavior.snapto = NOT behavior.snapto=

                                          ...

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            What? Whitespace matters?
                                            I always put space between = .I believe that I used .is2d = for my doublecut plugin, and that appeared to work as expected...

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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