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    New API doc - typos and questions

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    • scottliningerS Offline
      scottlininger
      last edited by

      From Didier's post:

      301 Moved Permanently

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      (www.sketchucation.com)

      Need to add an FAQ for getting to installation directory of SU, for folks trying to build installers (and find out a mac equivalent.)

      • Scott Lininger
        SketchUp Software Engineer
        Have you visited the Ruby API Docs?
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      • A Offline
        avariant
        last edited by

        BoundingBox.valid?

        text says

        status
            true if the bounding box is valid (not empty), false if it is not valid (empty)
        

        but the code example has it exactly the opposite:

         bbox = Sketchup.active_model.bounds
         status = bbox.valid?
         if (status)
           # If true, bounding box is empty.
         else
           # If false, bounding box contains entities.
         end
        
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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          The introduction to RenderingOptions class states:

          @unknownuser said:

          The majority of the rendering information returned exists in the Model Info > Display section of SketchUp.

          There is no longer a Model Info > Distplay section of SketchUp. I suppose it should say its in the styles inspector or something like that.

          http://code.google.com/apis/sketchup/docs/ourdoc/renderingoptions.html#introduction

          Also, the API doesn't list these:

          DisplayQueWidth
          DisplayDims
          DisplaySketchAxes
          DisplayText
          DisplayWatermarks
          DrawDepthQue
          DrawLineEnds
          DrawProfilesOnly
          DrawUnderground
          EdgeType
          FogEndDist*- listed as FogEnd in the API*
          FogStartDist - listed as FogStart in the API
          HideConstructionGeometry
          LineEndWidth
          LockedColor
          SectionTransparencyMode
          ShowViewName

          And the API lists these which don't appear to be valid:
          DisplayFogEdges
          FogDensity
          FogEnd - appears to actually be FogEndDist
          FogStart*- appears to actually be FogStartDist*
          FogType

          I tried to be thorough, but perhaps I missed something. It might not be bad to double check my work πŸ˜„

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onReturn

            the onReturn method is showing an example for onMouseLeave

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              http://code.google.com/apis/sketchup/docs/ourdoc/view.html#zoom_extents

              Does not give an example of view.zoom_extents. It gives an example of view.zoom

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                ModelObserver.onExplode
                http://code.google.com/apis/sketchup/docs/ourdoc/modelobserver.html#onExplode

                @unknownuser said:

                The onExplode method is invoked whenever a component anywhere in this model is exploded. This is an easier way to watch explode events vs. attaching an InstanceObserver to every instance in the model.

                The docs in InstanceObserver http://code.google.com/apis/sketchup/docs/ourdoc/instanceobserver.html doesn't mention any explode event. All though, I imagine there used to be. ModelObserver.onExplode is new to SU7, and I'm sure there was an explode related event in SU6. But it's MIA atm.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Face.position_material
                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#position_material

                  Doesn't explain the difference between using 2,4,6 or 8 points.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Vector3d.samedirection?
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/vector3d.html#samedirection?

                    @unknownuser said:

                    vector = Geom::Vector3d.new 0,0,1
                    vector2 = Geom::Vector3d.new 0,1,0
                    status = vector.sime_direction? vector2

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Face.mesh
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                      @unknownuser said:

                      The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                      Valid flags are:

                      * 0: Include PolygonMeshPoints,
                      * 1: Include PolygonMeshUVQFront,
                      * 2: Include PolygonMeshUVQBack,
                      * 4: Include PolygonMeshNormals.
                      

                      Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                      No example given.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        UVHelper.get_front_UVQ UVHelper.get_back_UVQ
                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/uvhelper.html

                        @unknownuser said:

                        a Point3d containing the UV coordinates where the X value is the U value, the Y value is the V value and the Z value is a Q value (which is not used).

                        I does appear that the Q value is used. At least when you have a warped texture. (Texture mapped not as a rectangle or parallelogram.) See this thread for further details and sample data: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=19041

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          And I'd also wish there was info about projected textures.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                            the .add_curve method says it returns a Curve object. It does not. It returns an array of edges.

                            I would prefer that it returned the curve object. But that might break the backward compatibility if other scripts have had to work around this?

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#introduction

                              The Webdialog intro suggests using UI.getURL for opening a basic webpage instead of webdialogs. But there is no getURL method. It should be UI.openURL.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • J Offline
                                Jim
                                last edited by

                                UI.inspector_names and UI.show_inspector missing "EntityInfo" Dialog.

                                
                                UI.inspector_names
                                ["Materials", "Components", "Styles", "Scenes", "Shadows", "Layers", "SoftenEdges", "Outliner", "Instructor", "Fog", "MatchPhoto"]
                                
                                

                                Hi

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Vector3d.*
                                  http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#*

                                  The example never displays the * method.

                                  Also, for all the manual examples, such as the Vector methods: Vector3d.*, Vector3d.+, Vector3d.-, Vector3d.< It would be nice if they also said the result of the method.
                                  Such as the .* method would then be:

                                  
                                  vector = Geom;;Vector3d.new 1,0,0
                                  vector2 = Geom;;Vector3d.new 0,1,0
                                  vector3 = vector * vector2 # Returns [0,0,1]
                                  
                                  

                                  Seeing the resulting value helps in understanding what it does.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Face.plane
                                    http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                    @unknownuser said:

                                    The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                    It's unclear where this information is. I don't see it.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • daikuD Offline
                                      daiku
                                      last edited by

                                      @thomthom said:

                                      Face.plane
                                      http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                      @unknownuser said:

                                      The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                      It's unclear where this information is. I don't see it.

                                      From the Geom module:
                                      The plane is returned as an Array of 4 numbers which are the coefficients of the plane equation Ax + By + Cz + D = 0.

                                      Along with this helpful tidbit:
                                      NOTE: Lines and Planes are infinite. There are several good books on 3D math if you are new to the concepts of a line, plane, and vector.
                                      But if you go back to your high-school geometry text book (or google "plane equation") you'll find something like this:
                                      [a,b,c] will give a normal vector to the plane, and the normal distance from the origin is given by d / sqrt( a^2 + b^2 +c^2)

                                      Clark Bremer
                                      http://www.northernlightstimberframing.com

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Ah, it referred to the wrong module.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Tool.onSetCursor
                                          http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onSetCursor

                                          It says that it returns the view as an argument. When I do that I get an wrong number of arguments(0 for 1) error. When I leave the argument out everything works.

                                          Another note;

                                          @unknownuser said:

                                          The onSetCursor method is called by SketchUp when the tool wants to set the cursor. If your tool needs to have more than one cursor, then you will need to implement this method, but if it only has one you can set the cursor in the activate method.

                                          It says that UI.set_cursor(id) can be called from the activate method of the tool if you only have one cursor. When I try that the cursor briefly flickers then reverts back to the default arrow.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • daikuD Offline
                                            daiku
                                            last edited by

                                            I just want to take a second to thank Thomas for his diligence in finding and documenting these inconsistencies. It's really going to make life easier for a lot of folks. CB.

                                            Clark Bremer
                                            http://www.northernlightstimberframing.com

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