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    New API doc - typos and questions

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Model.export
      http://code.google.com/apis/sketchup/docs/ourdoc/model.html#export

      @unknownuser said:

      options_hash______ A hash containing the COLLADA (.dae) export options.

      The options listed in the hash example is missing the option for hidden geometry.
      The Registry Attribute Name is "ExportHiddenGeometry", but what is the options hash key?

      • hiddengeometry ?* hidden_geometry ?
        _

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Set class
        http://code.google.com/apis/sketchup/docs/ourdoc/set.html

        This class is defined in the Objectspace and should be listed under "Core Ruby Classes" (along with Array, Length, Numeric and String.)

        Instead it's buried under "App Level Classes" and listed with all those classes that are defined inside the Sketchup module.
        _

        I'm not here much anymore.

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          OptionsProviderObserver.onOptionsProviderChanged
          http://code.google.com/apis/sketchup/docs/ourdoc/optionsproviderobserver.html#onOptionsProviderChanged

          @unknownuser said:

          The onOptionsProviderChanged method is invoked when an element is added to an Pages object.

          Should read, "The onOptionsProviderChanged method is invoked when an option is changed for an OptionsProvider object."
          _

          I'm not here much anymore.

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          • thomthomT Offline
            thomthom
            last edited by

            Entities.add_curve
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html#add_curve

            Returns an array of edges - not a Curve object.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              @thomthom said:

              Entities.add_curve
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html#add_curve

              Returns an array of edges - not a Curve object.

              Ita's the same as add_circle which returns an array od edges and to find the just made curves curve you use edges=entities.add_curve(array_of_points) curve=edges[0].curve
              But strangely not with add_arc which returns an ArcCurve ?

              It would be unadvisable to change what the API does with these add_ methods - rather it we should keep it as is and fix the API's Guide to reflect it properly - too many scripts already get the curve from the edges array and would fail if it were updated to return the curve not the curve's edges...

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @tig said:

                But strangely not with add_arc which returns an ArcCurve ?

                Nope, also returns an array.

                @tig said:

                It would be unadvisable to change what the API does with these add_ methods

                Agree.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @thomthom said:

                  @tig said:

                  But strangely not with add_arc which returns an ArcCurve ?

                  Nope, also returns an array.

                  @tig said:

                  It would be unadvisable to change what the API does with these add_ methods

                  Agree.

                  Perhaps I meant to say, "... add_arc which says it returns an ArcCurve wrongly!" πŸ˜’

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Sketchup.write_default
                    Sketchup.read_default
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

                    @unknownuser said:

                    [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

                    Is it really stored under @Last any more?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @thomthom said:

                      Sketchup.write_default
                      Sketchup.read_default
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

                      @unknownuser said:

                      [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

                      Is it really stored under @Last any more?

                      No, / Google / Sketchup 7 / etc... πŸ˜‰

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Group.move!
                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                        .move! moves to an absolute point. Worth noting in the manual.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Geom::Point3d.+
                          http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#+

                          @unknownuser said:

                          The '+' operator is a fast way to add to the current x, y and z values of a point, or to set the values of a point by adding to other points together.
                          The end of the sentence should read, "...by adding **two** other points together."

                          @unknownuser said:

                          Returns:
                          vector a Vector object
                          There is no defined object named 'vector'. If we follow the example the class of the result is given as Geom::Point3d.

                          pt2 = Geom;;Point3d.new(100,200,300)
                          pt3 = pt2 + [1,1,1]
                          >> Point3d(101, 201, 301)
                          pt3.class
                          >> Geom;;Point3d
                          

                          @unknownuser said:

                          Arguments:
                          point2 A Point3d object.
                          An ArugemtError exception is raised if point2 is a Point3d object.
                          Valid argument classes are: Array or Vector3d. This means to use a Point3d as an argument, you must convert to Array. Example:

                          pt3 = pt1 + pt2.to_a
                          

                          This method needs to be fixed to take a Point3d object and internally convert it to an Array...

                          # internal to + method
                          if arg[0].is_a? Point3d { arg[0]=arg[0].to_a }
                          

                          ...or a Vector3d:

                          # internal to + method
                          if arg[0].is_a? Point3d { arg[0]=[0,0,0].vector_to(arg[0]) }
                          

                          either way. The current implementation is clumsy.

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            **Geom::Point3d.-**
                            http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#-

                            @unknownuser said:

                            Returns:
                            vector a Vector object
                            There is no defined object named 'vector', but there IS one named ' Vector3d'. If we follow the example the class of the result is given as Geom::Vector3d.

                            pt2 = Geom;;Point3d.new(100,200,300)
                            pt3 = pt2 - [1,1,1]
                            >> Vector3d(99, 199, 299)
                            pt3.class
                            >> Geom;;Vector3d
                            

                            It seems a bit strange that + returns Point3d, but - returns Vector3d.

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Geom::Point3d.offset
                              Code example has errors:
                              [line1]replace"point ="with"point1 ="
                              [line1]use parameter delimiters both lines
                              [line3]replace".offset**!**"with".offset"
                              add comments
                              Corrected code:

                              
                              point1 = Geom;;Point3d.new(10,10,10)
                              vector = Geom;;Vector3d.new(0,0,1)
                              point2 = point1.offset vector
                              # point1 is unchanged
                              # point2 is Point3d(10, 10, 11)
                              
                              

                              Geom::Point3d.offset!
                              Code example has errors:
                              [line1]replace"point ="with"point1 ="
                              [line1]use parameter delimiters both lines
                              add comments

                              
                              point1 = Geom;;Point3d.new(10,10,10)
                              vector = Geom;;Vector3d.new(0,0,1)
                              point2 = point1.offset! vector
                              # point1 now equals point2
                              # point2 is Point3d(10, 10, 11)
                              
                              

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                Geom::Vector3d.x=
                                http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#x=
                                Geom::Vector3d.y=
                                http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#y=
                                Geom::Vector3d.z=
                                http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#z=

                                #Anchors: '=' char should be replaced with 'equals' in links.

                                All 3 methods suffer from the same return class anomoly as the Vector3d.[]= method, in that they return the class of the argument (which may not always be Float.) In contrast, the .x, .y and .z methods always return class Float.
                                Propose that the .x=, .y= and .z= methods should be modified to return Float as the .x, .y and .z methods do.

                                Propose to add note: "See the **.set!** method to set all three coordinates in one statement." ( .. to the description sections, of each of the three methods.)

                                I'm not here much anymore.

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Geom::Vector3d.set!
                                  http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#set!

                                  @unknownuser said:

                                  This is a shortcut for writing:
                                  Clarify: "This is a shortcut for setting all coordinates of the vector, instead of setting them individually in three statements."

                                  @unknownuser said:

                                  You may also call this method with an array or another vector:
                                  Confusing. (I first took this mean that the SU extended Array class had an Array.set! method; which is NOT the case.)
                                  Clarify: "You may also call this method with an Array or a Vector3d object as the first argument,(and any other arguments will then be ignored.)"

                                  Add: "If only one Numeric argument is supplied, or if a one element Array is supplied, then only the x value will be changed. IF only 2 values are supplied, in the same way, then the z value will remain unchanged.
                                  All coordinate values must be implicitly convertable to Float class.
                                  (If you pass a nil value, a TypeError exception is raised.)"

                                  @unknownuser said:

                                  Arguments:
                                  x ____ The x value for the vector.
                                  y ____ The y value for the vector.
                                  z ____ The z value for the vector.
                                  vector2 ____ A Vector3d object.
                                  Remove 4th argument. (There is no valid fourth argument for this method. All args beyond 3 are ignored.)
                                  Clarify: (suggested Argument list)
                                  Arguments:
                                  x ____ The x value for the vector, a Vector3d object, or an Array.
                                  y ____ The y value for the vector. (optional)
                                  z ____ The z value for the vector. (optional)

                                  Better Code Example:

                                  
                                  vector = Geom;;Vector3d.new 0,0,1
                                  vector.set! 1,0,0  # three Numeric arguments
                                  vector2 = Geom;;Vector3d.new 1,2,3
                                  vector.set! vector2  # one Vector3d argument
                                  # vector now is (1,2,3)
                                  array1 = Array.new(4,5,6)
                                  vector.set! array1[2]  # one Numeric argument
                                  # vector now is (6,2,3)
                                  vector2.set! array1  # one Array argument
                                  # vector2 now is (4,5,6)
                                  vector.set! [5,4]  # one Array with 2 values
                                  # vector now is (5,4,3)
                                  # change x and z in one statement, this way;
                                  vector.set! 9, vector.y, 8
                                  # vector now is (9,4,8)
                                  
                                  

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    Geom::Vector3d.[=]
                                    [="]http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#[]=[/url]
                                    Again the HTML anchor may cause problems in some browsers, suggest '#subscriptEquals'

                                    Obviously the #[]= anchor tag in the url cannot even be displayed properly in this forum.All of the #anchor links to methods using special chars need to be changed to comply with the HTML spec, as ThomThom noted:
                                    @unknownuser said:

                                    ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, digits ([0-9]), hyphens ("-"), underscores ("_"), colons (":"), and periods ("."). [url:nfjuel6m]http://www.w3.org/TR/html4/types.html#type-name]("http)

                                    @unknownuser said:

                                    Returns:
                                    value _______ the newly set coordinate value

                                    the Geom::Vector3d.[] method returns class Float
                                    BUT, the Geom::Vector3d.[]= method returns the class of the argument.

                                    The code example may be misleading to the unwary,
                                    @unknownuser said:

                                    value = vector[i] = coordinate
                                    

                                    ..if the class of the coordinate variable is Integer then the class of the value variable will also be Integer.
                                    This causes a coder to do a two-step expression if they want a Float, ie:

                                    
                                    coordinate = 2
                                    vector[i] = coordinate # returns Integer 2
                                    value = vector[i]  # value.class >> Float
                                    

                                    %(#FF4000)[Two Issues:

                                    1. Is 'coordinate' the correct term, or would 'component' be a better term when refering to vectors?1. If all the rest of the methods that return subscript values from a Vector3d object are Float, then perhaps this method should as well, regardless of the class of the argument.]

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Geom::Point3d.<
                                      http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#%3C

                                      @unknownuser said:

                                      Returns:
                                      true if the point2 is closer to the origin.

                                      Following the example, I get the opposite result.

                                      TheReturns:should probably read,
                                      " *true* if the point2 is **farther** from the origin; *false* if the point2 is closer to the origin (than the receiver.)

                                      I'm not here much anymore.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @thomthom said:

                                        Group.move!
                                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                                        .move! moves to an absolute point. Worth noting in the manual.

                                        It doesn't seem to though - we've been testing it in another thread this afternoon and it seem that it moves relative to the transformation-origin NOT the model's ORIGIN - you first have to do a transformation by vector from where it is to the ORIGIN and then off again to the absolute point ?

                                        TIG

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @dan rathbun said:

                                          Ruby code can no longer use the nil return value in a conditional boolean statement.
                                          There is also no way now to determine how many Dictionary objects, there are within an AttributeDictionaries collection (No Methods: .size, .length, .count, or .empty?)

                                          There are no methods but several easy combos to do it...
                                          You make an array of it and than get its length ?
                                          len = AttributeDictionaries.to_a.length
                                          or use 'each' ?
                                          len = 0;AttributeDictionaries.each{|d|len += 1}
                                          Where len is the AttributeDictionaries length ?

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            AttributeDictionaries.to_a.length works.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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