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    • TIGT Offline
      TIG Moderator
      last edited by

      @thomthom said:

      @tig said:

      But strangely not with add_arc which returns an ArcCurve ?

      Nope, also returns an array.

      @tig said:

      It would be unadvisable to change what the API does with these add_ methods

      Agree.

      Perhaps I meant to say, "... add_arc which says it returns an ArcCurve wrongly!" πŸ˜’

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        Sketchup.write_default
        Sketchup.read_default
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

        @unknownuser said:

        [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

        Is it really stored under @Last any more?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          @thomthom said:

          Sketchup.write_default
          Sketchup.read_default
          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

          @unknownuser said:

          [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

          Is it really stored under @Last any more?

          No, / Google / Sketchup 7 / etc... πŸ˜‰

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            Group.move!
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

            .move! moves to an absolute point. Worth noting in the manual.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Geom::Point3d.+
              http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#+

              @unknownuser said:

              The '+' operator is a fast way to add to the current x, y and z values of a point, or to set the values of a point by adding to other points together.
              The end of the sentence should read, "...by adding **two** other points together."

              @unknownuser said:

              Returns:
              vector a Vector object
              There is no defined object named 'vector'. If we follow the example the class of the result is given as Geom::Point3d.

              pt2 = Geom;;Point3d.new(100,200,300)
              pt3 = pt2 + [1,1,1]
              >> Point3d(101, 201, 301)
              pt3.class
              >> Geom;;Point3d
              

              @unknownuser said:

              Arguments:
              point2 A Point3d object.
              An ArugemtError exception is raised if point2 is a Point3d object.
              Valid argument classes are: Array or Vector3d. This means to use a Point3d as an argument, you must convert to Array. Example:

              pt3 = pt1 + pt2.to_a
              

              This method needs to be fixed to take a Point3d object and internally convert it to an Array...

              # internal to + method
              if arg[0].is_a? Point3d { arg[0]=arg[0].to_a }
              

              ...or a Vector3d:

              # internal to + method
              if arg[0].is_a? Point3d { arg[0]=[0,0,0].vector_to(arg[0]) }
              

              either way. The current implementation is clumsy.

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                **Geom::Point3d.-**
                http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#-

                @unknownuser said:

                Returns:
                vector a Vector object
                There is no defined object named 'vector', but there IS one named ' Vector3d'. If we follow the example the class of the result is given as Geom::Vector3d.

                pt2 = Geom;;Point3d.new(100,200,300)
                pt3 = pt2 - [1,1,1]
                >> Vector3d(99, 199, 299)
                pt3.class
                >> Geom;;Vector3d
                

                It seems a bit strange that + returns Point3d, but - returns Vector3d.

                I'm not here much anymore.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Geom::Point3d.offset
                  Code example has errors:
                  [line1]replace"point ="with"point1 ="
                  [line1]use parameter delimiters both lines
                  [line3]replace".offset**!**"with".offset"
                  add comments
                  Corrected code:

                  
                  point1 = Geom;;Point3d.new(10,10,10)
                  vector = Geom;;Vector3d.new(0,0,1)
                  point2 = point1.offset vector
                  # point1 is unchanged
                  # point2 is Point3d(10, 10, 11)
                  
                  

                  Geom::Point3d.offset!
                  Code example has errors:
                  [line1]replace"point ="with"point1 ="
                  [line1]use parameter delimiters both lines
                  add comments

                  
                  point1 = Geom;;Point3d.new(10,10,10)
                  vector = Geom;;Vector3d.new(0,0,1)
                  point2 = point1.offset! vector
                  # point1 now equals point2
                  # point2 is Point3d(10, 10, 11)
                  
                  

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Geom::Vector3d.x=
                    http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#x=
                    Geom::Vector3d.y=
                    http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#y=
                    Geom::Vector3d.z=
                    http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#z=

                    #Anchors: '=' char should be replaced with 'equals' in links.

                    All 3 methods suffer from the same return class anomoly as the Vector3d.[]= method, in that they return the class of the argument (which may not always be Float.) In contrast, the .x, .y and .z methods always return class Float.
                    Propose that the .x=, .y= and .z= methods should be modified to return Float as the .x, .y and .z methods do.

                    Propose to add note: "See the **.set!** method to set all three coordinates in one statement." ( .. to the description sections, of each of the three methods.)

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Geom::Vector3d.set!
                      http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#set!

                      @unknownuser said:

                      This is a shortcut for writing:
                      Clarify: "This is a shortcut for setting all coordinates of the vector, instead of setting them individually in three statements."

                      @unknownuser said:

                      You may also call this method with an array or another vector:
                      Confusing. (I first took this mean that the SU extended Array class had an Array.set! method; which is NOT the case.)
                      Clarify: "You may also call this method with an Array or a Vector3d object as the first argument,(and any other arguments will then be ignored.)"

                      Add: "If only one Numeric argument is supplied, or if a one element Array is supplied, then only the x value will be changed. IF only 2 values are supplied, in the same way, then the z value will remain unchanged.
                      All coordinate values must be implicitly convertable to Float class.
                      (If you pass a nil value, a TypeError exception is raised.)"

                      @unknownuser said:

                      Arguments:
                      x ____ The x value for the vector.
                      y ____ The y value for the vector.
                      z ____ The z value for the vector.
                      vector2 ____ A Vector3d object.
                      Remove 4th argument. (There is no valid fourth argument for this method. All args beyond 3 are ignored.)
                      Clarify: (suggested Argument list)
                      Arguments:
                      x ____ The x value for the vector, a Vector3d object, or an Array.
                      y ____ The y value for the vector. (optional)
                      z ____ The z value for the vector. (optional)

                      Better Code Example:

                      
                      vector = Geom;;Vector3d.new 0,0,1
                      vector.set! 1,0,0  # three Numeric arguments
                      vector2 = Geom;;Vector3d.new 1,2,3
                      vector.set! vector2  # one Vector3d argument
                      # vector now is (1,2,3)
                      array1 = Array.new(4,5,6)
                      vector.set! array1[2]  # one Numeric argument
                      # vector now is (6,2,3)
                      vector2.set! array1  # one Array argument
                      # vector2 now is (4,5,6)
                      vector.set! [5,4]  # one Array with 2 values
                      # vector now is (5,4,3)
                      # change x and z in one statement, this way;
                      vector.set! 9, vector.y, 8
                      # vector now is (9,4,8)
                      
                      

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Geom::Vector3d.[=]
                        [="]http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#[]=[/url]
                        Again the HTML anchor may cause problems in some browsers, suggest '#subscriptEquals'

                        Obviously the #[]= anchor tag in the url cannot even be displayed properly in this forum.All of the #anchor links to methods using special chars need to be changed to comply with the HTML spec, as ThomThom noted:
                        @unknownuser said:

                        ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, digits ([0-9]), hyphens ("-"), underscores ("_"), colons (":"), and periods ("."). [url:nfjuel6m]http://www.w3.org/TR/html4/types.html#type-name]("http)

                        @unknownuser said:

                        Returns:
                        value _______ the newly set coordinate value

                        the Geom::Vector3d.[] method returns class Float
                        BUT, the Geom::Vector3d.[]= method returns the class of the argument.

                        The code example may be misleading to the unwary,
                        @unknownuser said:

                        value = vector[i] = coordinate
                        

                        ..if the class of the coordinate variable is Integer then the class of the value variable will also be Integer.
                        This causes a coder to do a two-step expression if they want a Float, ie:

                        
                        coordinate = 2
                        vector[i] = coordinate # returns Integer 2
                        value = vector[i]  # value.class >> Float
                        

                        %(#FF4000)[Two Issues:

                        1. Is 'coordinate' the correct term, or would 'component' be a better term when refering to vectors?1. If all the rest of the methods that return subscript values from a Vector3d object are Float, then perhaps this method should as well, regardless of the class of the argument.]

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Geom::Point3d.<
                          http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#%3C

                          @unknownuser said:

                          Returns:
                          true if the point2 is closer to the origin.

                          Following the example, I get the opposite result.

                          TheReturns:should probably read,
                          " *true* if the point2 is **farther** from the origin; *false* if the point2 is closer to the origin (than the receiver.)

                          I'm not here much anymore.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @thomthom said:

                            Group.move!
                            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                            .move! moves to an absolute point. Worth noting in the manual.

                            It doesn't seem to though - we've been testing it in another thread this afternoon and it seem that it moves relative to the transformation-origin NOT the model's ORIGIN - you first have to do a transformation by vector from where it is to the ORIGIN and then off again to the absolute point ?

                            TIG

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @dan rathbun said:

                              Ruby code can no longer use the nil return value in a conditional boolean statement.
                              There is also no way now to determine how many Dictionary objects, there are within an AttributeDictionaries collection (No Methods: .size, .length, .count, or .empty?)

                              There are no methods but several easy combos to do it...
                              You make an array of it and than get its length ?
                              len = AttributeDictionaries.to_a.length
                              or use 'each' ?
                              len = 0;AttributeDictionaries.each{|d|len += 1}
                              Where len is the AttributeDictionaries length ?

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                AttributeDictionaries.to_a.length works.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  ComponentInstance.explode
                                  http://code.google.com/apis/sketchup/docs/ourdoc/componentinstance.html#explode

                                  Code example is irrelevant - doesn't show the use of .explode.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    RenderingOptions
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptions.html

                                    @unknownuser said:

                                    FogColor

                                    # FogDensity

                                    FogEnd

                                    FogStart

                                    # FogType

                                    FogUseBkColor

                                    Bold entries returns nil.

                                    The RenderingOptions I get when I iterate the collection is:

                                    BackgroundColor
                                    BandColor
                                    ConstructionColor
                                    DepthQueWidth
                                    DisplayColorByLayer
                                    DisplayDims
                                    DisplayFog
                                    DisplayInstanceAxes
                                    DisplaySketchAxes
                                    DisplayText
                                    DisplayWatermarks
                                    DrawDepthQue
                                    DrawGround
                                    DrawHidden
                                    DrawHorizon
                                    DrawLineEnds
                                    DrawProfilesOnly
                                    DrawSilhouettes
                                    DrawUnderground
                                    EdgeColorMode
                                    EdgeDisplayMode
                                    EdgeType
                                    ExtendLines
                                    FaceBackColor
                                    FaceColorMode
                                    FaceFrontColor
                                    FogColor
                                    FogEndDist
                                    FogStartDist
                                    FogUseBkColor
                                    ForegroundColor
                                    GroundColor
                                    GroundTransparency
                                    HideConstructionGeometry
                                    HighlightColor
                                    HorizonColor
                                    InactiveHidden
                                    InstanceHidden
                                    JitterEdges
                                    LineEndWidth
                                    LineExtension
                                    LockedColor
                                    MaterialTransparency
                                    ModelTransparency
                                    RenderMode
                                    SectionActiveColor
                                    SectionCutWidth
                                    SectionDefaultCutColor
                                    SectionInactiveColor
                                    ShowViewName
                                    SilhouetteWidth
                                    SkyColor
                                    Texture
                                    TransparencySort

                                    If the differences is due to changes between SU version I hope the docs will say when they where removed instead of removing them from the manual. Good to know the history.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • chrisglasierC Offline
                                      chrisglasier
                                      last edited by

                                      Probably picked up before but I just noticed it. So just in case ...

                                      @unknownuser said:

                                      Drawingelement.visible=SketchUp 6.0+
                                      The visible= method is used to set the visible status for an element. This method performs an opposite function to the hidden= method.
                                      Arguments:
                                      visibility true if you want to hide the element, false if not
                                      Returns:
                                      status true if the element has been hidden, false if the element has not been hidden.

                                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        My previous post onSketchup::AttributeDictionarieshas been REVISED See the original post:
                                        http://forums.sketchucation.com/posting.php?mode=reply&f=180&t=17047#pr218516

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @unknownuser said:

                                          AttributeDictionaries (Introduction )
                                          http://code.google.com/apis/sketchup/docs/ourdoc/attributedictionaries.html
                                          You access this class not by performing an AttributeDictionaries.new but by grabbing a handle from an existing entity.
                                          ... which is refering to Sketchup::Entity.attribute_dictionaries
                                          http://code.google.com/apis/sketchup/docs/ourdoc/entity.html#attribute_dictionaries

                                          @dan rathbun said:

                                          http://forums.sketchucation.com/viewtopic.php?f=180&t=17047&p=208352#p208352
                                          This only works for model objects (seems the model has an empty dictionary list by default.) Other entities will return nil (as they do not have an AttributeDictionaries object created until after an AttributeDictionary has been attached.); the API should note that first a script needs to create an AttributeDictionary object, before the AttributeDictionaries object can be 'grabbed' (because it does not yet exist.)

                                          UPDATE (2010JAN23-DanRathbun) PC ver 7.1.6860:
                                          REVISED (2010JAN28-DanRathbun):In, SU ver 7.1, IF the Dynamic Components extension is turned OFF, the entity.attribute_dictionariesmethod will appear to always return aSketchup::AttributeDictionariesobject for the entity, regardless of whether there are any memberSketchup::AttributeDictionary%(#4040BF)[objects.

                                          In addition, (if DCs are OFF,) all of the methods of the]Sketchup::AttributeDictionaryclass (except.name,) will no longer work!

                                          Theentity.attribute_dictionariesmethod was NOT changed in the previous release, as I thought. The method works as the API says it does, returning "nil if there are none." BUT the Dynamic Components extension must be enabled."
                                          http://code.google.com/apis/sketchup/docs/ourdoc/entity.html#attribute_dictionaries

                                          There is also no way to determine how many Dictionary objects, there are within an AttributeDictionaries collection (NoMethods: .size, .length, .count, or .empty?)

                                          I'm not here much anymore.

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            Re: General

                                            @richmorin said:

                                            Class and method names could be turned into links
                                            to the appropriate API page, for ease of navigation.

                                            Rich, note the left Nav column. The second box labeled "Quick Reference" has exactly these Class index and Method index links.

                                            Re: Array class Introduction
                                            @richmorin said:

                                            Specific
                                            http://code.google.com/apis/sketchup/docs/ourdoc/array.html

                                            
                                            > The SketchUp Array class adds ...
                                            > ---
                                            > SketchUp adds ...
                                            > 
                                            

                                            The correct ruby term is **extends** (as in extending a base class.) The way it is currently worded, a reader might misconstrue that the class is a custom class within the Sketchup namespace (ie, Sketchup::Array ), which is NOT the case. My version would read " Sketchup extends the standard Ruby Array class with additional methods.."

                                            @richmorin said:

                                            (same subject... Array class Introduction)

                                            
                                            > Specifically, it contains methods ...
                                            > ---
                                            > Specifically, it adds methods ...
                                            > 
                                            

                                            The word ***add*** is better here, because it's more specific (as to the manner in which the base Array class was extended.)

                                            Re: AttributeDictionaries.each
                                            @richmorin said:

                                            http://code.google.com/apis/sketchup/docs/ourdoc/attributedictionaries.html

                                            
                                            > ... all of the attributes dictionaries.
                                            >                attribute
                                            > 
                                            

                                            For clarity I would suggest rewording the method description as: " *The each method is used to iterate through the entire list of attribute dictionary objects*."

                                            @unknownuser said:

                                            Throws an exception if there are no keys.
                                            (1) What specific exception is thrown? KeyError or IndexError or a custom SU error class? (the API should state what it is we may need to trap with a rescue clause.)
                                            (2) Error conditions are not documented in a uniform manner throughout the API. Sometimes they are noted in the method description paragraph; sometimes (as in this case,) as a separate paragraph of the description section; other times in the ***Returns:*** section. Perhaps it's time to add a third ***Exceptions:*** section list, where the list labels would be exception class names and the defintion text would be the reason why the exception is raised.
                                            (3) Why does this method raise an exception, and the *.[]* method returns *nil* when there are no keys (or matches)? IMHO, the proper ruby way is to raise the correct exception in both cases, AND provide the *.empty?*, *.has_key?* and *.length* (or similar named) methods so scripts can use them in conditional statements when checking the Dictionary lists. Example:

                                             model = Sketchup.active_model
                                             attrdicts = model.attribute_dictionaries
                                             if not attrdicts.empty?
                                               attrdicts.each {|key,value| puts key.to_s+" is "+value.to_s }
                                             else
                                               puts "Dictionary List is Empty!"
                                             end
                                            
                                            

                                            It just seems strange, as these are Array or Hash type classes, and they didn't inherit some of the basic funtionality, that they should have. Which brings us to...
                                            **(4) AttributeDictionaries.member?** is undocumented. Not that it does us any good, as it only takes an object, not a string name (returns false even for vaild dictionary names.) This means you need to know it exists in the first place, so why would we need to test it's membership? *.member?* is normally an alias for *.has_key?*, so if this method could be updated to ALSO take the dictionary string name, it would serve us well.

                                            Re: AttributeDictionaries Introduction

                                            @unknownuser said:

                                            You access this class not by performing an AttributeDictionaries.new but by grabbing a handle from an existing entity.
                                            http://code.google.com/apis/sketchup/docs/ourdoc/entity.html#attribute_dictionaries
                                            This only works for [ruby:2bffgwcd]model[/ruby:2bffgwcd] objects (seems the model has an empty dictionary list by default.) Other entities will return nil (as they do not have an AttributeDictionaries object created until after an AttributeDictionary has been attached.); the API should note that first a script needs to create an AttributeDictionary object, before the AttributeDictionaries object can be 'grabbed' (because it does not yet exist.)
                                            UPDATE (2010JAN23-DanRathbun) PC ver 7.1.6860:
                                            REVISED (2010JAN28-DanRathbun) See later post (this forum):
                                            [url=http://forums.sketchucation.com/viewtopic.php?f=180&t=17047&p=218516#p218516:2bffgwcd]http://forums.sketchucation.com/viewtopic.php?f=180&...p218516[/url:2bffgwcd]

                                            [i:2bffgwcd]Re: AttributeDictionary Introduction[/i:2bffgwcd]

                                            @unknownuser said:

                                            An Entity or Model object can have any number of AttributeDictionaries.
                                            [url:2bffgwcd]http://code.google.com/apis/sketchup/docs/ourdoc/attributedictionary.html[/url:2bffgwcd]
                                            This is confounding the use of the two differnet class names. (The parent should have been named [i:2bffgwcd]DictionaryList[/i:2bffgwcd], or better yet, [i:2bffgwcd]AttributeLibrary[/i:2bffgwcd]. [as in: shelf space for many dictionary volumes.]) Actually each entity can have only 1 [ruby:2bffgwcd]AttributeDictionaries[/ruby:2bffgwcd] object. The sentecnce should read "[ruby:2bffgwcd]An Entity or Model object can have any number of AttributeDictionary objects[/ruby:2bffgwcd]."

                                            Both AttributeDictionaries and AttributeDictionary Introductions should have an 'also see note' directing readers to Entity class methods [ruby:2bffgwcd].attribute_dictionary[/ruby:2bffgwcd] and [ruby:2bffgwcd].attribute_dictionaries[/ruby:2bffgwcd] on how to create them.

                                            It would have been nice to have a [ruby:2bffgwcd]new[/ruby:2bffgwcd] method for the child dictionary objects at least. We could then call something like:

                                            
                                            myEntity = Sketchup.active_model.selection[0]
                                            #
                                            # this is more intuitive
                                            attrdict = AttributeDictionary.new("My Dictionary", myEntity)
                                            #
                                            # this is not so
                                            attrdict = myEntity.attribute_dictionary("My Dictionary", true)
                                            
                                            

                                            I'm not here much anymore.

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