Birds eye views and massing
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Thanks for that list Eric, I will start making textures.
Thothom, thanks for the info, I will see what i can come up with, but if I'm using optimised jpg's you will get correct shadows with SU and with Vray, I will have more polys than a face-me 2D billboard but I will have a much smaller texture footprint.
Another quick test, added a Large Holly.
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I did a test for massing, I used 1006 trees with shadows on.
Seems pretty smooth.
[flash=600,293:1s06n09x]http://www.youtube.com/watch/v/DeT4e_EffUE[/flash:1s06n09x]
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Me personally could use these kind of trees big time. I don't really use top view ones (like landscape architects) that you mentioned in another post but some like the4se would definitely be great.
As for the species... Quirte "simple", (Middle-)European ones like oak (including big, fat, old oaks for some Robin Hood series
), birch, horse (ches)nut, maybe plane, ash, elm, some kind of semi-Mediterranean things similar to junipers, and pines... Nothing really special, I guess.
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pete,
in all projects i do there is always at least one bird's eye view. if it consists of more than one building then a larger number of bird's eye views are needed. so your plan for a group of trees that could be used effectively for that is very, very handy.
could you include some tall and thin tree like a cypress, especially the italian variation?
cheers.
p.s.: the first pack is great.
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Hi Solo, Nice trees!
This is link to a Picasa album: http://tinyurl.com/aplypq
The images in here are typically how I use trees.
From our point of view getting a tree specifically right is not that important, just as long as it looks like a tree and looks like it would grow naturally in western europe.Hope this helps.
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Paul that's exactly what I intend with these trees. I threw together a few trees from my next collection and massed them with an old scene that I used Vue to add trees as SU would crash otherwise. I am now able to add the trees as needed and easily navigate the scene with shadows on.
This is straight SU output with soft focus/bloom added in post edit.
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I'd buy that for a dollar! (or more)
How do they look low level?
In my images I've got the tree materials semi-transparent so that I can still see the buildings behind, how would your trees look semi-trans? -
Paul, I did a quick test, opacity at 75% on second image.
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You have a sale Mr Solo!
I assume that they are scaleable like all SU objects, I've found that by scaling some trees in only one direction (Up or Out) I can produce other tree types that look relativly convincing. -
As a quick note:
This is how I set about placing trees on a large site, bearing in mind that I'm not actually trying to create a planting plan, I'm just trying to enhance the model.Take my 5,6,7 unique tree components and scale them to the size I want.
In plan view:
Make 2 or 3 copies and scale each set up or down a metre or so to get some variety in height.
Make 6 or 7 copies of the lot
Select half of them, rotate them through a random angle and place the copies over the top of the other half'
Keep doing the copy/select half/rotate until I have a load of them all jumbled up.
Randomly select trees from the pile and place them over the model in groups of 3 or more, along roads etc etc.
Use Drop.rb to drop them on to the surface.
Select them all and move them down a further 100mm to cover any occurrence of the flat bottomed trunk appearing over sloping ground.
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I agree Solo, these are very useful for what I need too. And the general species listed are exactly what I'm looking for too. I don't use too much tropical foliage, but european and mediterranean are big time on my list. And like Paul, I generally don't need anything that looks exactly like a species, but just an approximation is good enough for me.
And Paul, sounds like you should check out randor.rb. It does all minor rotates and scaling for you. I generally like it pretty good.
Chris
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@chris fullmer said:
And Paul, sounds like you should check out randor.rb. It does all minor rotates and scaling for you. I generally like it pretty good.
Or Didier's Component Spray tool as it has a "click one to place one" option as well and you can pre-define random rotation, scale and (AFAIK) even tilt (is it tilt? like leaning sideways a bit).
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