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    Birds eye views and massing

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    • soloS Offline
      solo
      last edited by

      Thanks for that list Eric, I will start making textures.

      Thothom, thanks for the info, I will see what i can come up with, but if I'm using optimised jpg's you will get correct shadows with SU and with Vray, I will have more polys than a face-me 2D billboard but I will have a much smaller texture footprint.

      Another quick test, added a Large Holly.


      http://img12.imageshack.us/img12/7812/birdsview2aw3.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        I did a test for massing, I used 1006 trees with shadows on.


        http://img27.imageshack.us/img27/899/birdvidna8.jpg

        Seems pretty smooth.

        [flash=600,293:1s06n09x]http://www.youtube.com/watch/v/DeT4e_EffUE[/flash:1s06n09x]

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • soloS Offline
          solo
          last edited by

          White Oak.


          http://img17.imageshack.us/img17/390/whiteoakyt6.gif

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • GaieusG Offline
            Gaieus
            last edited by

            Me personally could use these kind of trees big time. I don't really use top view ones (like landscape architects) that you mentioned in another post but some like the4se would definitely be great.

            As for the species... Quirte "simple", (Middle-)European ones like oak (including big, fat, old oaks for some Robin Hood series πŸ˜‰ ), birch, horse (ches)nut, maybe plane, ash, elm, some kind of semi-Mediterranean things similar to junipers, and pines... Nothing really special, I guess.

            Gai...

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            • EdsonE Offline
              Edson
              last edited by

              pete,

              in all projects i do there is always at least one bird's eye view. if it consists of more than one building then a larger number of bird's eye views are needed. so your plan for a group of trees that could be used effectively for that is very, very handy.

              could you include some tall and thin tree like a cypress, especially the italian variation?

              cheers.

              p.s.: the first pack is great.

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • Paul RussamP Offline
                Paul Russam
                last edited by

                Hi Solo, Nice trees!

                This is link to a Picasa album: http://tinyurl.com/aplypq
                The images in here are typically how I use trees.
                From our point of view getting a tree specifically right is not that important, just as long as it looks like a tree and looks like it would grow naturally in western europe.

                Hope this helps.

                Paul Russam
                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                • soloS Offline
                  solo
                  last edited by

                  Paul that's exactly what I intend with these trees. I threw together a few trees from my next collection and massed them with an old scene that I used Vue to add trees as SU would crash otherwise. I am now able to add the trees as needed and easily navigate the scene with shadows on.

                  This is straight SU output with soft focus/bloom added in post edit.


                  http://img17.imageshack.us/img17/5020/complexrv9.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    I'd buy that for a dollar! (or more)

                    How do they look low level?
                    In my images I've got the tree materials semi-transparent so that I can still see the buildings behind, how would your trees look semi-trans?

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • soloS Offline
                      solo
                      last edited by

                      Paul, I did a quick test, opacity at 75% on second image.

                      http://img7.imageshack.us/img7/9836/treetest1jb9.jpg

                      http://img17.imageshack.us/img17/971/treetest2nz8.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • Paul RussamP Offline
                        Paul Russam
                        last edited by

                        You have a sale Mr Solo!
                        I assume that they are scaleable like all SU objects, I've found that by scaling some trees in only one direction (Up or Out) I can produce other tree types that look relativly convincing.

                        Paul Russam
                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                        • Paul RussamP Offline
                          Paul Russam
                          last edited by

                          As a quick note:
                          This is how I set about placing trees on a large site, bearing in mind that I'm not actually trying to create a planting plan, I'm just trying to enhance the model.

                          Take my 5,6,7 unique tree components and scale them to the size I want.

                          In plan view:

                          Make 2 or 3 copies and scale each set up or down a metre or so to get some variety in height.

                          Make 6 or 7 copies of the lot

                          Select half of them, rotate them through a random angle and place the copies over the top of the other half'

                          Keep doing the copy/select half/rotate until I have a load of them all jumbled up.

                          Randomly select trees from the pile and place them over the model in groups of 3 or more, along roads etc etc.

                          Use Drop.rb to drop them on to the surface.

                          Select them all and move them down a further 100mm to cover any occurrence of the flat bottomed trunk appearing over sloping ground.

                          Paul Russam
                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I agree Solo, these are very useful for what I need too. And the general species listed are exactly what I'm looking for too. I don't use too much tropical foliage, but european and mediterranean are big time on my list. And like Paul, I generally don't need anything that looks exactly like a species, but just an approximation is good enough for me.

                            And Paul, sounds like you should check out randor.rb. It does all minor rotates and scaling for you. I generally like it pretty good.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              @chris fullmer said:

                              And Paul, sounds like you should check out randor.rb. It does all minor rotates and scaling for you. I generally like it pretty good.

                              Or Didier's Component Spray tool as it has a "click one to place one" option as well and you can pre-define random rotation, scale and (AFAIK) even tilt (is it tilt? like leaning sideways a bit).

                              Gai...

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