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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • L Offline
      l.frisken
      last edited by

      just search monkey lander on google and you'll find it...

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      • X Offline
        xrok1
        last edited by

        RE: frozen

        when i drop the big sphere (magnet) through the small spheres (frozen/magnetic),which are not on the surface btw, i would expect them to react to the force being applied. i can't attach the .skp cause its 94 meg. but i can post a better example if its not clear.
        P.S "magnetic" should be labeled ferrous it help keep things a little clearer.


        Magnet-wave21.skp.jpg

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • C Offline
          CPhillips
          last edited by

          @xrok1 said:

          RE: frozen
          when i drop the big sphere (magnet) through the small spheres (frozen/magnetic),which are not on the surface btw, i would expect them to react to the force being applied. i can't attach the .skp cause its 94 meg. but i can post a better example if its not clear.
          P.S "magnetic" should be labeled ferrous it help keep things a little clearer.

          Your saying you want them to unfreeze as soon as the magnet starts pulling them? Why not just leave them unfrozen it would amount to the same thing.

          Frozen means an object won't move until its touched. Magnets are not "touching" an object. If it didnt behave as it did all frozen objects would instantly unfreeze as soon as any magnet in the model started pulling them.

          If your model is 98megs it is probably because you have a bunch of animation stored in it. Try clearing it out with the Plugins->SketchyReplay->Erase option.

          It was labeled ferrous for a while. But everybody kept asking me what it meant. Magnetic is at least obvious if not totally correct.

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          • X Offline
            xrok1
            last edited by

            i was thinking for something like a car(magnet) rolling down a hill, where there are leaves(magnetic) so the leaves don't move(frozen) till the car comes into range. this could be sort of a fake wind simulation etc...

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • V Offline
              Verrou
              last edited by

              Very cool update! Worth the wait. Maybe as an update to SketchyReplay, you could look at adding a speed setting, like 1/2 speed etc 😄

              And also, it seems that sometimes (although it is happening more frequently) when using SketchyReplay, the objects don't go back to where they started :S Like so:

              http://img15.imageshack.us/img15/4726/errorkn2.jpg

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              • K Offline
                klaufi
                last edited by

                hello

                i've awaited sp3 and now its there (kinda). yippie^^
                i hope the bugs are quickly removed, for example the magnets arent working in my sp and it causes errors...

                @cphillips
                but i have another idea to aprove something about the keyboard controllers. i dont know how difficult it is to realize this, but it would be very cool:
                you could put a tag near to the joint controls (or something you can additionally write into the controller line), so that the joints wont just move when you press and move back when you unpress. its better to have such an option if you want to build a robot or something like that, so that the servo or piston for example wont just move to his maximum when you press the button, but move and stops when the button isnt pressed. and in the case of motors it would set the speed up or down (i think im repeating myself...sorry)

                motors with the zero point in the middle would also be cool. so if you move the slider left it moves forward and backward when you move it right. but i think you wrote something that this is planned for spIV, right?

                ok, i hope that my wishes come true^^

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                • C Offline
                  CPhillips
                  last edited by

                  @verrou said:

                  Very cool update! Worth the wait. Maybe as an update to SketchyReplay, you could look at adding a speed setting, like 1/2 speed etc 😄

                  And also, it seems that sometimes (although it is happening more frequently) when using SketchyReplay, the objects don't go back to where they started :S Like so:

                  http://img15.imageshack.us/img15/4726/errorkn2.jpg

                  If you figure out a way to reproduce this let me know and I'll fix it. In the meantime you should be able to undo a few times and get back to normal.

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                  • C Offline
                    CPhillips
                    last edited by

                    @xrok1 said:

                    i was thinking for something like a car(magnet) rolling down a hill, where there are leaves(magnetic) so the leaves don't move(frozen) till the car comes into range. this could be sort of a fake wind simulation etc...

                    If you make the leaves out of boxes friction will hold them on the ground until the car is near.

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                    • C Offline
                      CPhillips
                      last edited by

                      @unknownuser said:

                      hello

                      i've awaited sp3 and now its there (kinda). yippie^^
                      i hope the bugs are quickly removed, for example the magnets arent working in my sp and it causes errors...

                      I cant fix the bugs unless you report them. How do magnets fail? How can I reproduce the problem? Can you post a model?

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                      • K Offline
                        klaufi
                        last edited by

                        that shouldnt be necessary...
                        when i make an object to a magnet and write some number into the strength field and then push on run nothing happens... it runs like normal, just the block is static and no force slider is there as it should be...and i cant get out of the run mode by reset, just by clicking on select or some other tool, but then the run button doesnt work anymore at all...and when i close su the pc shows me a message, that su doesnt work properly

                        after reopening su everything is normal again
                        oh, yeah, im using su 6

                        btw. i have found a solution for my robot joints:
                        i have made two motors in opposite direction, one set with slider and one with the key code (rightx for example), both with the same settings, so the one motor pushes exactly against the other until the one your controlling is stronger or weaker

                        heres an example (model downloaded from warehouse)

                        edit:
                        there are functions on both the arrow keys and wasd

                        and ive found another error: while running sp and puching some of the wasd buttons he sometimes leeves the run mode and selects the tools (A)rc or (S)cale


                        some experiment on a robot

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                        • C Offline
                          CPhillips
                          last edited by

                          @unknownuser said:

                          that shouldnt be necessary...
                          when i make an object to a magnet and write some number into the strength field and then push on run nothing happens... it runs like normal, just the block is static and no force slider is there as it should be...and i cant get out of the run mode by reset, just by clicking on select or some other tool, but then the run button doesnt work anymore at all...and when i close su the pc shows me a message, that su doesnt work properly

                          after reopening su everything is normal again

                          Ok, I know what causes that. Its when you enter a bad formula. Ill fix it in next release.

                          You can do motors like you describe by setting the controller to:
                          0.5-slider('motor')

                          @unknownuser said:

                          and ive found another error: while running sp and puching some of the wasd buttons he sometimes leeves the run mode and selects the tools (A)rc or (S)cale

                          Make sure the Control Panel window has focus when using the keyboard.

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                          • K Offline
                            klaufi
                            last edited by

                            ah, ok, thanks^^

                            @unknownuser said:

                            You can do motors like you describe by setting the controller to:
                            0.5-slider('motor')

                            cool 😃
                            are there other commands you can write there?

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              ah, ok, thanks^^

                              @unknownuser said:

                              You can do motors like you describe by setting the controller to:
                              0.5-slider('motor')

                              cool 😃
                              are there other commands you can write there?

                              Yes. Lots.

                              Try this with a servo to make it oscillate.
                              Math.sin(frame/10.0)/3.0

                              Or this to make it move once per second:
                              Time.now.sec*(1/60.0)

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                              • K Offline
                                klaufi
                                last edited by

                                what are these commands and where can i find out more about them excited
                                or are you writing something about them soon?

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                                • S Offline
                                  sketchyman
                                  last edited by

                                  It doesnt work to me please help!! this shows me at the start
                                  Thanks a lot
                                  Sketchyman


                                  This is shown when i turn sketchup on

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                                  • S Offline
                                    sketchyman
                                    last edited by

                                    When are you planning to release the official version??

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                                    • S Offline
                                      sketchyman
                                      last edited by

                                      I installed skp6 and it works !!! great!!

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                                      • S Offline
                                        sketchyman
                                        last edited by

                                        Can you please post some instructions because the magnet somehow doesnt work to me!!! it just freezes and i have to turn it off. PLease help

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @unknownuser said:

                                          what are these commands and where can i find out more about them excited
                                          or are you writing something about them soon?

                                          I am changing it a little bit but when I am done I will write something up.

                                          Basically Controller can be a little fragment of Ruby. So you can type in any legal ruby syntax that results in a number:

                                          2+2
                                          3*(15/2.0)
                                          3.14*Math.sin(1.0)

                                          You can even put stuff like

                                          if frame<30 then 0.0 else 1.0 end

                                          That will cause a joint to move to 1.0 after 30 frames.

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            Sketchyman:

                                            -Sorry about the error on SU7. I have seen one other person have this problem but I dont know what causes it or how to fix it yet. If you manage to figure it out please let me know!

                                            -Final version will be released when it is done. No specific date.

                                            -See the magnets thread for instructions on the magnet. If you are still having problems post a description of the problem (and a model if possible) in that thread.

                                            Chris

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