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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      Platypus5
      last edited by

      You are a hero. And by the way, the video music was EPIC

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      • W Offline
        Wacov
        last edited by

        Brilliant!
        I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • T Offline
          t.larcombe
          last edited by

          i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

          Any ideas on where i might be going wrong?

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          • B Offline
            Bryden
            last edited by

            Very nice Chris
            I really like the new features πŸ˜‰
            I made a slider controled truster out of 2 boxes held together with ball joints
            and a slider controled magnet πŸ˜„
            Magnet Truster

            http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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            • C Offline
              CPhillips
              last edited by

              @t.larcombe said:

              i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

              Any ideas on where i might be going wrong?

              Post a model that shows the problem and I'll take a look.

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              • P Offline
                Platypus5
                last edited by

                I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                Also, could you give us instructions on how to use the rubyscript duplicate objects?

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                • C Offline
                  CPhillips
                  last edited by

                  @platypus5 said:

                  I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                  Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                  Also, could you give us instructions on how to use the rubyscript duplicate objects?

                  As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                  • P Offline
                    Platypus5
                    last edited by

                    @cphillips said:

                    @platypus5 said:

                    I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                    Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                    Also, could you give us instructions on how to use the rubyscript duplicate objects?

                    As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                    It does not use magnets. It uses spazzed out hinges.

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                    • P Offline
                      Platypus5
                      last edited by

                      Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                      • C Offline
                        CPhillips
                        last edited by

                        @platypus5 said:

                        It does not use magnets. It uses spazzed out hinges.[/quote]

                        Ah, I see the problem. It will fixed in next version.

                        Thanks
                        Chris

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                        • C Offline
                          CPhillips
                          last edited by

                          @platypus5 said:

                          Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

                          Yeah, there is a lot that can go wrong there. I'll see if I can fix it.

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                          • C Offline
                            CPhillips
                            last edited by

                            @bryden said:

                            Very nice Chris
                            I really like the new features πŸ˜‰
                            I made a slider controled truster out of 2 boxes held together with ball joints
                            and a slider controled magnet πŸ˜„
                            [attachment=0:1pt9feos]<!-- ia0 -->truster_test.skp<!-- ia0 -->[/attachment:1pt9feos]

                            Thats cool! I discovered the same thing last night by connecting two spheres with a slider. πŸ˜„ I am working on a hover car powered by magnet thrusters.

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                            • X Offline
                              xrok1
                              last edited by

                              awsome plug, thankyou.

                              one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                              thanks again for a fun plugin

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • C Offline
                                CPhillips
                                last edited by

                                @xrok1 said:

                                awsome plug, thankyou.

                                one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                                thanks again for a fun plugin

                                If you close the UI using the button (rather than just closing it) it will stay closed.

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                                • X Offline
                                  xrok1
                                  last edited by

                                  thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @xrok1 said:

                                    thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                    Its the same in 2.0. Originally the UI button was the "Physics Mode" toggle.

                                    But it shouldn't pop up on SU reload anyway. Ill fix in next version.

                                    Thanks
                                    Chris

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      xbox 360 joystick support.......lol

                                      oli

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        i noticed that when running a simulation if i zoom in and out with my mousewheel that sketchup changes to a bounding box display and suddenly the sim choppiness is gone and it runs smooth and fast. this also is the case when playing back a recorded sim.

                                        so...

                                        two things come to mind 1) it could be good to have an option in SP to run sim and/or recording in bounding box display.
                                        2) can someone tell me if i can force SK manualy into BB display?

                                        btw i noticed that magnets don't effect frozen magnetics unless they come in contact. i think it would be nice if magnets "thawed" if you will, frozen magnets.

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          CPhillips
                                          last edited by

                                          To get max speed you can turn off shadows and disable all the edge style settings in the View menu. I dont know how to force it to go to just bounding boxes.

                                          I am not sure I understand the problem with the frozen magnets. Can you post an example?

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                                          • C Offline
                                            Click Draw
                                            last edited by

                                            So will you post another link to installer the new version? Sounds awesome!
                                            Jeff

                                            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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