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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Brilliant!
      I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • T Offline
        t.larcombe
        last edited by

        i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

        Any ideas on where i might be going wrong?

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        • B Offline
          Bryden
          last edited by

          Very nice Chris
          I really like the new features πŸ˜‰
          I made a slider controled truster out of 2 boxes held together with ball joints
          and a slider controled magnet πŸ˜„
          Magnet Truster

          http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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          • C Offline
            CPhillips
            last edited by

            @t.larcombe said:

            i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

            Any ideas on where i might be going wrong?

            Post a model that shows the problem and I'll take a look.

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            • P Offline
              Platypus5
              last edited by

              I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
              Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

              Also, could you give us instructions on how to use the rubyscript duplicate objects?

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              • C Offline
                CPhillips
                last edited by

                @platypus5 said:

                I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                Also, could you give us instructions on how to use the rubyscript duplicate objects?

                As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                • P Offline
                  Platypus5
                  last edited by

                  @cphillips said:

                  @platypus5 said:

                  I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                  Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                  Also, could you give us instructions on how to use the rubyscript duplicate objects?

                  As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                  It does not use magnets. It uses spazzed out hinges.

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                  • P Offline
                    Platypus5
                    last edited by

                    Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                    • C Offline
                      CPhillips
                      last edited by

                      @platypus5 said:

                      It does not use magnets. It uses spazzed out hinges.[/quote]

                      Ah, I see the problem. It will fixed in next version.

                      Thanks
                      Chris

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                      • C Offline
                        CPhillips
                        last edited by

                        @platypus5 said:

                        Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

                        Yeah, there is a lot that can go wrong there. I'll see if I can fix it.

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                        • C Offline
                          CPhillips
                          last edited by

                          @bryden said:

                          Very nice Chris
                          I really like the new features πŸ˜‰
                          I made a slider controled truster out of 2 boxes held together with ball joints
                          and a slider controled magnet πŸ˜„
                          [attachment=0:1pt9feos]<!-- ia0 -->truster_test.skp<!-- ia0 -->[/attachment:1pt9feos]

                          Thats cool! I discovered the same thing last night by connecting two spheres with a slider. πŸ˜„ I am working on a hover car powered by magnet thrusters.

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                          • X Offline
                            xrok1
                            last edited by

                            awsome plug, thankyou.

                            one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                            thanks again for a fun plugin

                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • C Offline
                              CPhillips
                              last edited by

                              @xrok1 said:

                              awsome plug, thankyou.

                              one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                              thanks again for a fun plugin

                              If you close the UI using the button (rather than just closing it) it will stay closed.

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                              • X Offline
                                xrok1
                                last edited by

                                thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  @xrok1 said:

                                  thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                  Its the same in 2.0. Originally the UI button was the "Physics Mode" toggle.

                                  But it shouldn't pop up on SU reload anyway. Ill fix in next version.

                                  Thanks
                                  Chris

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    xbox 360 joystick support.......lol

                                    oli

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      i noticed that when running a simulation if i zoom in and out with my mousewheel that sketchup changes to a bounding box display and suddenly the sim choppiness is gone and it runs smooth and fast. this also is the case when playing back a recorded sim.

                                      so...

                                      two things come to mind 1) it could be good to have an option in SP to run sim and/or recording in bounding box display.
                                      2) can someone tell me if i can force SK manualy into BB display?

                                      btw i noticed that magnets don't effect frozen magnetics unless they come in contact. i think it would be nice if magnets "thawed" if you will, frozen magnets.

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        To get max speed you can turn off shadows and disable all the edge style settings in the View menu. I dont know how to force it to go to just bounding boxes.

                                        I am not sure I understand the problem with the frozen magnets. Can you post an example?

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                                        • C Offline
                                          Click Draw
                                          last edited by

                                          So will you post another link to installer the new version? Sounds awesome!
                                          Jeff

                                          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                          • L Offline
                                            l.frisken
                                            last edited by

                                            so would it be possible to make something like that monkey lander mini clip game? That would be really cool with the thrusters rotating and stuff!

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