sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Loose Geometry to Groups (Updated August 28, 2009)

    Scheduled Pinned Locked Moved Plugins
    36 Posts 10 Posters 37.2k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Classes are objects. Modules are like namespaces.

      While the stuff inside your method was insulated from everything else, your method wasn't. If another ruby had a method with the name of make_groups (not a very unlikely name) there'd be a conflict.

      Use Modules to group and isolate code. Use classes when you need new objects.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        ok, updated to be inside of its own module. I also updated the code in the first post so its current. Now if I wanted to access a method in this script from another script, what would be the syntax. Is it possible? Or would I have to have made it a class instead of a module?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          
          module SomeModuleName
          def make_groups 
              ...
          end
          
          def foo_bar
              # lets call the other method
              make_groups
          end
          end # module end
          
          SomeModuleName;;make_groups # prefix with SomeModuleName;; to access stuff inside
          
          

          For classes, methods needs to be prefixed with self. inside the class. http://sidtalk.wordpress.com/2008/10/06/what-exactly-is-ruby-self/

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            EDIT: I don't need to bump the thread, but I wanted to say that I fixed the problem I was having below. I had to make the module name start with an uppercase letter, and then define the method as "def Modulename.methodname" format. So its all better now. Thanks!

            Bummer, I think the module bit didn't work. I am getting this error:

            Error Loading File loose2groups.rb
            C;/Program Files/Google/Google SketchUp 7/Plugins/loose2groups.rb;12; class/module name must be CONSTANT
            

            And here is the code to my plugin:

            #loose2groups.rb
            #Chris Fullmer
            #v1.0 Jan 28th, 2009
            #Please use and distribute, but do not sell this script.
            #Released to the Sketchucation.com website first. Go there
            #to find updates (if there are any).
            #History v1.1 added a single Undo command for entire script.
            #History v1.2 wrapped it all into a module
            
            require 'sketchup.rb'
            
            module clf_loose_groups
            def make_groups
            
            model = Sketchup.active_model
            entities = model.active_entities
            entity = entities[0]
            entity_counter = 0
            model.start_operation "Make Groups"
            
            while entity_counter < entities.length
              entity = entities[entity_counter]
              if entity.typename == ("Edge" or "Face")
                ents = entity.all_connected
                group = entities.add_group(ents)
                entity_counter = 0
              else
                entity_counter = entity_counter + 1
              end
            end
            model.commit_operation
            end
            end 
            if( not file_loaded?("loose2groups.rb") )
              UI.menu("Plugins").add_item("Loose Geometry to groups") { make_groups }
            end
              file_loaded("loose2groups.rb")
            

            Thanks folks,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • R Offline
              RickW
              last edited by

              Chris,
              Congrats on your first script! Way to jump in and make things happen 😄
              Regarding classes and understanding them a little bit more - they are like the framework for objects. They contain the rules for behavior and parameters. When you want one of those objects, you create an instance of it. That instance will behave like other instances that share similar parameters.

              I created this (overly simple) example a long time (5 years) ago, on the old SketchUp forum. Perhaps it will help.

              As for understanding modules, let's continue with the Ball class. I like playtime with my 15-month-old son. He has several toy balls that he plays with. With him in mind, I would write the Ball class as in my linked example.

              On the other hand, my wife loves to dance. With her in mind, I would write a Ball class like this:

              class Ball
                def initialize
                  #code goes here
                end
              
                def music=(style)
                  #code goes here
                end
              
                def orchestra_size=(i)
                  #code goes here
                end
              
                def refreshments=(good_eats)
                  #code goes here
                end
              
              end # class Ball
              
              strictly_ballroom = Ball.new
              strictly_ballroom.orchestra_size=50
              strictly_ballroom.refreshments=["caviar","champagne","cheese","foie gras","hot wings"]
              etc...
              

              The problem is that both classes have the same name, but different methods and uses. A toy ball isn't likely to need refreshments or an orchestra size, and a grand ball with dancing and an orchestra isn't likely to be inflated or inclined to bounce. Yet if both files were loaded, a bizarre merger would occur where one could see bouncing ballrooms and round rubber toys stuffed with hors d'oeuvres. That's where modules come into play.

              module Toys
                class Ball
                  ...etc
                end
              end
              
              module Parties
                class Ball
                  ...etc
                end
              end
              
              bouncyball = Toys;;Ball.new
              grandball = Parties;;Ball.new
              

              This significantly cuts down on the possibility of conflicting classes and methods, but even then, selecting a unique module name is important.

              RickW
              [www.smustard.com](http://www.smustard.com)

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jim
                last edited by

                Chris,

                I just saw this - it doesn't do what you think it does.

                if entity.typename == ("Edge" or "Face")
                

                What does the right-hand-side of the evaluate to?

                You need to write it like this:

                
                if entity.typename == "Edge" or entity.typename == "Face"
                

                or perhaps even this:

                
                if( %w(Edge Face).include?(entity.typename))
                
                

                Hi

                1 Reply Last reply Reply Quote 0
                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Hmm, what does what I wrote do then? It seems to work. I was thinking that it would evaluate to a true or false depending if the typename was edge,face,component, or group (Edge or face = true, group or component = false). It seems to be working in the code, but I'm sure its just dumb luck and will probably fail in circumstances I have not tested. I'll re-write like your first example (because I don't follow what's happening in the 2nd example 😆 ). I need to look at what %w is. Thank you so much for taking the time to read through the script Jim,

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

                  1 Reply Last reply Reply Quote 0
                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    ok, I think I'm getting the problem with what I wrote. I want an IF statement to essentially boil to down "if true"

                    but my code

                    if entity.typename == ("Edge" or "Face")
                    

                    is evaluating down (over the 3 steps I've written out)

                    "if entity.typename == (true)"
                    
                    if face == true
                    
                    if false
                    

                    So I should be getting a false no matter what the 2nd half of the evaluate is, since neither true nor false == face. Am I understanding the logic flow there correctly?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Jim
                      last edited by

                      Sorry, I tried to be too clever in my last example...

                      this:

                      
                      ("Edge" or "Face")
                      
                      

                      always returns "Edge" so your comparison always boils down to

                      
                      if entity.typename == "Edge"
                      
                      

                      which works just fine since all_connected will pick up any connected faces.

                      Hi

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Ohh! That makes so much sense now. I was wondering why it was working, but that explains it. But yes,it was not doing what I thought it was doing. Thanks for clearing that up Jim.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mimnbazhq
                          last edited by

                          😄

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            This script had a bug that I updated. I also added a counter to the status bar so that you can see the script in action. It counts the entities as it processes them so you know where it is in the process (though it is possible that the Sketchup user interface might freeze and quite showing the counter while processing large selections).

                            version 1.2 2009-08-28

                            • Fixed a major bug where the script was not working with selections.
                            • Fixed some internal coding that might make it slightly faster.
                            • Added an entity counter to the Status Bar so you can see the script working.
                            • Changed the Undo title from "Make groups" to "Loose to Groups" (this is the title that you see in the Edit > Undo command).

                            This is script is located on smustard.com at:

                            favicon

                            (www.smustard.com)

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • bagateloB Offline
                              bagatelo
                              last edited by

                              Hi Chris Fullmer

                              Great plugin, it is very usefull.

                              Would the plugin be possible to make components instead of groups??

                              While the cat's away, the mice will play

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Just edit it when the group is made and group.to_component ?

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yup, add that line:

                                  group.to_component

                                  in between lines 82 and 83 - so right after this line:

                                  group = @entities.add_group(to_group)

                                  Its near the bottom of the scipt. about 25 lines up from the bottom.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • bagateloB Offline
                                    bagatelo
                                    last edited by

                                    works very whell, thanks

                                    Add in menu plugin this option


                                    Add in menu plugin this option

                                    While the cat's away, the mice will play

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Chris, why are you splitting the geometry processing into chunks of 1000? Is it to speed up creation?
                                      do you not risk splitting groups of loose geometry?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Thom, yes it was an attempt to speed things up. I do not think it helped at all. I can't look at the code right now, but I was thinking that I done something to make sure I did not split up geometry......but its also possible I did not think of that 😳

                                        Chris Fullmer

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Maybe you did, I did not decipher the code that thoroughly. Was curious if you found some speed tricks.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            guaucorreo
                                            last edited by

                                            hi, i played with this plugin and all was god, but now
                                            i have a bug that say in spanish "AJUSTA LA HORA", in english its something like "CHANGE THE CLOCK TIME"
                                            ????????WHY

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement