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    Oalexis' WIPs

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    • O Offline
      oalexis
      last edited by

      It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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      • X Offline
        xrok1
        last edited by

        😢 i'll have to dig my copy of softimage out of the closet 🤣

        i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • O Offline
          oalexis
          last edited by

          Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it 😄 😄 Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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          • O Offline
            oalexis
            last edited by

            Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


            ScreenShot0000.jpg

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            • B Offline
              BTM
              last edited by

              How did you get the god's fingers in the first KT render 😮 post processing?

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              • O Offline
                oalexis
                last edited by

                Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                remnant_test.jpg


                remnant_test2.jpg


                HWship1.jpg


                HWship3.jpg

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                • O Offline
                  oalexis
                  last edited by

                  heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                  The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                  http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                  http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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                  • X Offline
                    xrok1
                    last edited by

                    niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • O Offline
                      oalexis
                      last edited by

                      ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                      http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                      http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                      http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                      • X Offline
                        xrok1
                        last edited by

                        i love those little under elevators. inspired by a shark?

                        https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • O Offline
                          oalexis
                          last edited by

                          Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                          TronCity2f.jpg

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                          • O Offline
                            oalexis
                            last edited by

                            Added another building.


                            TronCity3f.jpg

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                            • O Offline
                              oalexis
                              last edited by

                              An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours.


                              TronCity5.jpg

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