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    Oalexis' WIPs

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    • O Offline
      oalexis
      last edited by

      Ok I think i'm getting the hang of hypershot. Here are 4 test renders I did on the robot. Heres the model if anyone else wants to have a go with it.


      robot1.JPG


      robot2.JPG


      I think this one is the best


      Hello Dave...


      Robot.skp

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      • O Offline
        oalexis
        last edited by

        I'm working a new scene now. Its still a WIP. I'm using the hypershot demo


        jensroom1.JPG

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        • O Offline
          oalexis
          last edited by

          update on the room


          jensroom3.jpg

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          • O Offline
            oalexis
            last edited by

            Heres the final on the room done with hypershot. Sadly i can't add an interior light because i can't create a .hdr file without photoshop and i only have elements.


            JensRoomGreenFinalInternet.jpg

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            • O Offline
              oalexis
              last edited by

              working on a model of a canyon, going to try and make it realistic. Just roughing in the basic shapes so far


              canyon.jpg

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              • O Offline
                oalexis
                last edited by

                well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium


                20090308035137_2m7s.jpg


                20090308041513_21m3s.jpg

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                • O Offline
                  oalexis
                  last edited by

                  heres a little test animation of the scene i'm setting up. First time i've done something like this. It was rendered in podium; still getting used to the program

                  http://i41.photobucket.com/albums/e258/oalexis/testscene.gif

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                  • X Offline
                    xrok1
                    last edited by

                    @oalexis said:

                    well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium

                    how did you get the ground to look like that with podium ๐Ÿ˜ฎ thats awsome! could you post the settings or the file?

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • O Offline
                      oalexis
                      last edited by

                      heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.

                      Also heres a close up render of the forcefield fences in the animation


                      podium_settings_demo.skp


                      20090309214944_21s.jpg


                      20090308214428_3m33s.jpg

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                      • X Offline
                        xrok1
                        last edited by

                        thats excellent, thankyou very much.
                        thats about the best ground texture i've ever seen. where's it from?

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • O Offline
                          oalexis
                          last edited by

                          It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit ๐Ÿ˜„

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                          • X Offline
                            xrok1
                            last edited by

                            i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
                            BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • O Offline
                              oalexis
                              last edited by

                              Thanks xrok1 ๐Ÿ˜„ Heres a building from today.

                              http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

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                              • O Offline
                                oalexis
                                last edited by

                                some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! ๐Ÿ˜„ I like the volumetric lighting feature


                                tree2.jpg


                                tree5.jpg


                                city2.jpg


                                city.jpg

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


                                  temp02.jpg

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    some assests i made for use in a crysis map ๐Ÿ˜„ pics taken in the cryengine 2


                                    dumpster.jpg


                                    pagoda_crysis.jpg


                                    pagoda_crysis1.jpg

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? ๐Ÿ˜„

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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                                      • O Offline
                                        oalexis
                                        last edited by

                                        It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          ๐Ÿ˜ข i'll have to dig my copy of softimage out of the closet ๐Ÿคฃ

                                          i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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                                          • O Offline
                                            oalexis
                                            last edited by

                                            Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it ๐Ÿ˜„ ๐Ÿ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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