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[Plugin] BoolTools just released!

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  • G Offline
    Gus R
    last edited by 28 Dec 2008, 03:08

    Jeff,

    OK, as promised here's a tutorial I put together for creating a sketched drill bit with Bool Tools and SU. I say sketched since a drill bit has a few more geometric features involved. This is my first tutorial so bear with me and if it works perhaps I'll move it to the tutorial section of Sketchucation.

    Another way to make a bit involves using the rubies "grow" and "skin." That can create a more precise drill bit but is a bit more tedious since each profile has to be skinned.

    Give this a shot and let me know how it works out.

    Gus

    drill bit tutorial.skp

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    • C Offline
      Click Draw
      last edited by 28 Dec 2008, 16:54

      Hey Gus,

      For your first Tutorial, really good! It helped for sure. Also, I'm going to get that ruby you used to make the helix a tube. That's for that too ๐Ÿ‘
      Cheers,
      Jeff

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • C Offline
        Click Draw
        last edited by 28 Dec 2008, 18:27

        Wondering....does the precision of the helix and the edge count need to be at a certain amount or do they need to match?
        Cheers,
        Jeff

        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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        • G Offline
          Gus R
          last edited by 28 Dec 2008, 18:52

          Jeff,

          Thanks and I'm glad the tutorial helped.

          As for the segments I match them overall in the model out of habit. The helix segmentation will match the cylinder however the tube will not since it twists around the helix. Thus having them match doesn't really serve a purpose since the tube segment intersections will never meet exactly with the cylinder. I just tried this with a 35 segment cylinder and it worked just fine.

          So I think no, they don't have to match. A smaller segmented tube will actually subtract more easily from the cylinder however it creates a rather rough looking object. 24 segments is good overall. I think the tubes default to ten segments.

          Gus

          www.instagram.com/gusrobatto/

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          • J Offline
            JClements
            last edited by 29 Dec 2008, 01:56

            Wonderful script. Thank you.

            @rickw said:

            [
            I use the same shortcut! Good thinking! ๐Ÿ˜„

            Me three. I adopted this key-combo from Xara which implemented a paste-in-place quite a while ago (their paste, ctrl-v, pastes in the center of the screen).

            John | Illustrator | Beaverton, Oregon

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            • D Offline
              david_h
              last edited by 29 Dec 2008, 15:53

              I am trying to do the Drill bit thing and when I try to do the difference tool it just hangs. I have set the no. of Facets for each at 24. What is the problem? I can't view the Tuts cuz I don't have 7 yet. I am using the drawhelix.rb and the follow me tool to create my helix. Is this a good way?

              D

              EDIT: I got it to work, but I had to simplify the model considerably. 12 facets for the helix and the cylinder. Looks Okay I guess. Could I have done it a different way? That is . . .If I ever need to draw a drill bit in a real design situation. ๐Ÿ’š20081229092101_1m44s.jpg

              If I make it look easy...It is probably easy

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              • G Offline
                Gus R
                last edited by 29 Dec 2008, 17:43

                David,

                Here's the tutorial in Version 6.

                drill bit tutorial v6.skp

                I recommend using drawhelix13.rb for the helix and lines2tubes.rb for the tube. Follow me will distort the tube too much in this case -- even though it will still work.

                Your 12 segment drill bit looks pretty good. As far as SU hanging consider that it might take some time depending on your CPU capacity. It might take 5 minutes. In my case, certain complicated functions will lead to the appearance of SU locking up when in fact it hasn't. This will happen even when I'm rendering. Sometimes I have to let SU work and not touch a thing or move the mouse away from the SU screen otherwise it will cause SU to crash. Try it again with 24 segments only this time give it a good solid 5 minutes or more without doing any other computer tasks.

                Gus

                www.instagram.com/gusrobatto/

                www.facebook.com/profile.php?id=61578027453574

                www.flickr.com/photos/gusrobatto

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                • D Offline
                  david_h
                  last edited by 29 Dec 2008, 19:55

                  Thanks for the TUT. it was the DH13 rb that I did use. I think I have the L2Tube rb as well, although I didn't use that one.

                  Thx,

                  D

                  If I make it look easy...It is probably easy

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                  • D Offline
                    david_h
                    last edited by 29 Dec 2008, 20:28

                    As per your Tut. Thanks much.

                    David


                    20081229132647_57s.jpg

                    If I make it look easy...It is probably easy

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                    • C Offline
                      Click Draw
                      last edited by 31 Dec 2008, 15:29

                      I'm not sure why, but I still get some missing faces when I try to do a drill bit. I match the segments in the helix and the cylinder. I build it large so I can scale down....same result. Very frustrating. Could there be any issues with other rubies effecting the ones I use for this process? The gray hair just keeps coming as I keep trying to figure it out. HELPPPPPP!

                      Frustrated, Jeff

                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                      • G Offline
                        Gus R
                        last edited by 1 Jan 2009, 23:15

                        Jeff,

                        I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                        So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                        Gus

                        www.instagram.com/gusrobatto/

                        www.facebook.com/profile.php?id=61578027453574

                        www.flickr.com/photos/gusrobatto

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                        • W Offline
                          Whaat
                          last edited by 2 Jan 2009, 00:58

                          @gus r said:

                          Jeff,

                          I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                          So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                          Gus

                          BoolTools uses the intersection method from the SketchUp API which is the exact same function as the 'intersect' context click function that can be accessed from the UI. Sometimes, the intersect method fails (likely due to precision errors). For complex operations (such as a helical subtraction, the chances of these precision errors are greater. If the intersection method fails to execute properly, you will get strange results with BoolTools.

                          ClickDraw: If you could post your SKP file, I can take a look just to make sure that your problems are not being caused by some other issue.

                          Dale

                          SketchUp Plugins for Professionals

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                          • plot-parisP Offline
                            plot-paris
                            last edited by 5 Jan 2009, 17:37

                            using a modifier key to keep the difference-object is a great idea. so we will see that in the next version? (along with nested grouping support ๐Ÿ˜‰ )

                            ps: I use 'Ctrl + Shift + V' for 'Paste in place' as too. soon Google will integrate it as a default shortcut... ๐Ÿ˜„

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                            • S Offline
                              sjtunba
                              last edited by 6 Jan 2009, 05:38

                              why i can't see it

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                              • X Offline
                                xrok1
                                last edited by 7 Mar 2009, 04:10

                                @plot-paris said:

                                using a modifier key to keep the difference-object is a great idea. so we will see that in the next version? (along with nested grouping support ๐Ÿ˜‰ )

                                ps: I use 'Ctrl + Shift + V' for 'Paste in place' as too. soon Google will integrate it as a default shortcut... ๐Ÿ˜„

                                just bought it ๐Ÿ˜„ awesome ,but +1 on this option.

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

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                                • N Offline
                                  NewOne
                                  last edited by 7 Mar 2009, 11:32

                                  @whaat said:

                                  @unknownuser said:

                                  1. A request. When performing a Cut - it is sometimes desirable to KEEP the geometry that is acting as the edge for the cut. eg Trimming Steel Beams 1 and 2 with Wall 1.
                                    Sometimes I'd like to keep Wall 1 after the operation.
                                    Could this be built in - eg with an option dialog ??? Would be very handy.

                                  I anticipated this request and tried hard to get this to work for this version but it was too buggy. My idea was that you could hold down the CNTL modifier key while selecting if you want to keep the cutting geometry. Hopefully, I can get it to work for the next version. There is a fairly easy workaround though:

                                  1. Select the 'cutting' group and press CNTL+C to copy. You can actually select the group by hovering your mouse over the cutting group while you have the 'Difference' tool active.
                                  2. Perform the cut with BoolTools
                                  3. Choose 'paste-in-place' to get the cutting group back. (a shortcut-key would come in handy here...)

                                  Hope this helps!

                                  Can you make that just the intersection to be deleted when cutting? Just the part of steel beam/or wall that is common to be deleted ?In AutoCAD the substracted object is deleted. It lets behind a gap in the other one. This tool can be better ๐Ÿ˜„

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                                  • C Offline
                                    Coronel
                                    last edited by 6 Jul 2009, 14:16

                                    Great tutorial, thanks
                                    drillsB&D.jpg

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                                    • B Offline
                                      blah238
                                      last edited by 7 Dec 2010, 22:27

                                      Does this work in SketchUp 8?

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by 8 Dec 2010, 10:14

                                        @blah238 said:

                                        Does this work in SketchUp 8?

                                        Yes, although for SU 8 Pro, with the introduction of Solid tools, it has become sort of obsolete.
                                        Yet for those with SU Free, it is still cheaper than buying Pro of course.

                                        Gai...

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                                        • T Offline
                                          tfdesign
                                          last edited by 8 Dec 2010, 13:43

                                          If you can get it to work that is. I couldn't get mine to work. ๐Ÿ˜ž

                                          My book "Let's SketchUp!" Download from here

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