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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • C Offline
      carlofacultatif
      last edited by

      merci fredo!!!!!

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @ivreich said:

        NEW FEATURE SUGGESTION: "MEAN CURVE"
        Does anyone else think this is a good idea?

        Cheers,

        Joel

        hey Joel
        i'm not quite convinced that your manual method is actually giving a mean curve.. i assume you're just connecting vertices then drawing segments through the midpoints.. i guess it sort of looks ok in the example you posted but it's not going to always work out that way.. see these two curves (well, one curve that's been copy/flipped)..

        mean.skp

        try your manual method on those and you'll soon run into problems.
        while it might be possible to make a plugin that can do an actual mean curve (or something close to it) in sketchup, i think it's going to be much more difficult then simply playing connect the dots.

        dotdotdot

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        • I Offline
          ivreich
          last edited by

          Hi Jeff

          Thanks for replying. You're right; the manual method is simply "connecting the dots" as you say. It was the most logical way of illustrating my point. I think I see your point though; the manual method presumes a more regular spacing/matching of vertices between the two curves.

          I suppose complex pairs of curves would have to be "rebuilt" (pardon the Rhino lingo; I've just finished working at a firm where Rhino is pretty much a religion: if it isn't built in Rhino it isn't worth looking at) to match each other's vertices before the manual method can be used.

          I don't know the math behind creating mean curves, it was just an idea that popped into my head one day at work. Any other suggestions?

          Cheers,

          Joel

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @ivreich said:

            I suppose complex pairs of curves would have to be "rebuilt"

            this is where sketchup really starts to breakdown as far as trying to make it nurbs like..
            you can, in essence, rebuild a curve using this plugin.. if you right click on one of the curves in the mean.skp then go BZ- Convert To --> Polyline Divider (or polyline segmentor) then you'll be able to set the curve's vertices to an equal spacing (or to an evenly divided # of segments)..

            the problem is, you end up with too many vertices in the looser parts of the curve Or too few in the tighter areas. (at least in the example sketchup.. these commands come in very handy for many situations)..

            re: mean curve in rhino.. personally, i don't use it or have a use for it (that i know of πŸ˜‰ )but one thing that sort of surprises me is that illustrator actually has a mean curve command that is seemingly superior to rhino's.. with illustrator, you can choose the amount of divisions (ie- 2 new mean curves in between the original ones).. you can do it with rhino by repeating the command as long as you want an odd amount of average curves but even then, it takes a lot longer than doing it once..

            but hey, i guess i'm going way off topic here πŸ˜„

            dotdotdot

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            • fredo6F Offline
              fredo6
              last edited by

              It's relatively easy to do it.
              Actually, I have this type of function embedded in Curviloft
              The only remaining part would be to build a decent GUI for selecting the curves.

              Fredo

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                oh yeah. i guess with curviloft you can do exactly this as long as the curves are in 3D space (i can't get it to work if both curves are flat and on the same plane)

                starting curves on left & right sides.. the other four curves could be considered mean curves.

                dotdotdot

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  EEbyRails will make the average-curve between the two rails if the Profiles are a straight-line curve made from two equal length edges [use divide on a line drawn between the curves ends and weld as a curve]. This works in full 3d AND in 2d even if the curves are flat and even coplanar... Just erase the mesh's ribs and use the 'spine' edges to weld into an averaged-curve... Capture.PNGObviously the average is 1/2 but if you wanted to weight the result - let's say a 3rd then divided the profile line in three, erase the ribs and the two mid- spines are at 1/3 from their nearest 'rail'...

                  TIG

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    the thing with curviloft is that you can choose to generate only the edges if you wish so there's no deleting surfaces afterwards etc..

                    cloft.jpg

                    dotdotdot

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Jeff... doh! moment for me... 😳
                      Use EEbyLattice and chose 'Rail' only option to get a central spine curve [auto-welded and grouped] without the needed to mess on erasing ribs made from EEbyRails πŸ˜’Capture.PNG

                      TIG

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @tig said:

                        Jeff... doh! moment for me... 😳
                        Use EEbyLattice and chose 'Rail' only option to get a central spine curve [auto-welded and grouped] without the needed to mess on erasing ribs made from EEbyRails πŸ˜’[attachment=0:1z22r8l6]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:1z22r8l6]

                        lol!
                        i had forgotten about that option as well

                        dotdotdot

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @unknownuser said:

                          (i can't get it to work if both curves are flat and on the same plane)

                          Jeff,

                          Do you have a particular model where it does not work. In general, that should give the results.
                          Curviloft with 2 planar curves.png

                          By the way, you can choose the number of internediate curve via the #seg parameter (but not the spacing).

                          Fredo

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            hi Fredo,

                            it's a lot faster for me to just explain it in a video.. i hope it makes sense

                            [flash=700,428:2w2q5yyr]http://www.youtube.com/v/bl7TMkBWpZc?version=3&amp;hl=en_US&amp;rel=0[/flash:2w2q5yyr]

                            dotdotdot

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              Jeff,

                              Well spotted!

                              1. Options for generating geometry is one feature of Curviloft which is not terminated. I may however add the option to keep either / or the mesh lines in a next release quickly

                              2. in Skinning, I purposedly removed the meshing of surfaces that are planar, precisely to avoid too many polys and faces. Unfortunately, I did not provision an option to inhibit this feature.

                              Thanks again. I'll try to incorporate all this in a next release

                              Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.

                              Fredo

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @unknownuser said:

                                Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.

                                Fredo

                                ha.. yeah, i knew that (as it's a great feature of curviloft in general). what i meant to do was use the manual divide as a way to show me trying to force curviloft to make the lines to no avail.
                                for whatever reason, i ended up doing it in a few different parts..
                                i should maybe try following a script next time i make a video πŸ˜„

                                dotdotdot

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                                • R Offline
                                  redsteel
                                  last edited by

                                  Hi Fredo

                                  I just want to say thank you very much!

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                                  • V Offline
                                    vidy
                                    last edited by

                                    Dear Fredo,

                                    First of all i want to thank you for this magnificent plugin.. πŸ‘
                                    but i have question, is there a way to slow down the movement of the grip, when we select a grip or a point to edit it?? i usually have this problem when i want to move it on certain axes (after im press ctrl button)

                                    Regards,

                                    still so much to learn..

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                                    • C Offline
                                      clifdon
                                      last edited by

                                      Great thank you for this plugin πŸ˜„.

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                                      • H Offline
                                        helmholtz
                                        last edited by

                                        Thank you greatly good sir πŸ˜„

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                                        • M Offline
                                          marcel.forum
                                          last edited by

                                          Dear Fredo
                                          Big thanks for this plugin.

                                          --
                                          Marcel

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            spotted this in another thread. Worth noting:

                                            http://forums.sketchucation.com/download/file.php?id=67872&t=1

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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