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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Plugin] Smoothstep Animation

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    • G 離線
      Grice
      最後由 編輯

      I know this is an old one but I use this plugin a lot! It is so simple to use and does not have the face me component artifacting issue that occurs with the standard Google/Trimble animation export. I flagged this many years ago if you track back through this post, but Trimble are obviously not interested in fixing it. As Duanekemp mentioned, there are so few simple but decent walkthrough plugins available and I am worried that one day this one will stop being compatible with a new version of SU.

      I don't know if Dale (Whaat) is still around but one thing I noticed and would love to have fixed is the little jump you get when transitioning from one view to the next. You can see it my video here: https://youtu.be/RyRShpSTtLg

      Also while generating images, it tends to put a stack of still frames on the end of the animation. I'm no coder but these items seem fairly minor and surely not too hard to fix.

      I'd go so far as to say that I would be prepared to pay [highlight=#ff0000:crn1w7rw]money[/highlight:crn1w7rw] (and I am sure others would too) to have some of these minor things fixed.

      Dale, if you are out there, we'd love to hear from you!

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      • duanekempD 離線
        duanekemp
        最後由 編輯

        Adrian, I've shared your video in the GSG FB page.
        Very well done, considering the tools available.
        Bravo.
        Here's the link.
        https://www.facebook.com/groups/2211754875/permalink/10153839592159876/

        Duane Kemp

        Kemp Productions
        Puidoux, Switzerland
        Gallery:
        https://duanekemp.artstation.com/

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        • G 離線
          Grice
          最後由 編輯

          Thanks Duane, yes it is not easy with the currently available plugins. I won the commission to design this building complex based on an earlier similar presentation. There is definitely a market there for a decent yet simple fly-thru plugin.

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          • W 離線
            Whaat
            最後由 編輯

            @grice said:

            I know this is an old one but I use this plugin a lot! It is so simple to use and does not have the face me component artifacting issue that occurs with the standard Google/Trimble animation export. I flagged this many years ago if you track back through this post, but Trimble are obviously not interested in fixing it. As Duanekemp mentioned, there are so few simple but decent walkthrough plugins available and I am worried that one day this one will stop being compatible with a new version of SU.

            I don't know if Dale (Whaat) is still around but one thing I noticed and would love to have fixed is the little jump you get when transitioning from one view to the next. You can see it my video here: https://youtu.be/RyRShpSTtLg

            Also while generating images, it tends to put a stack of still frames on the end of the animation. I'm no coder but these items seem fairly minor and surely not too hard to fix.

            I'd go so far as to say that I would be prepared to pay [highlight=#ff0000:2l6232yt]money[/highlight:2l6232yt] (and I am sure others would too) to have some of these minor things fixed.

            Dale, if you are out there, we'd love to hear from you!

            Hi Grice,

            Nice to see that this little plugin is being used professionally. I wrote it a long time ago mostly as a little experiment and haven't touched it since. I will consider doing an update sometime this year though, especially if you feel there is still some demand for this plugin.

            SketchUp Plugins for Professionals

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            • D 離線
              db11
              最後由 編輯

              @whaat said:

              I will consider doing an update sometime this year though, especially if you feel there is still some demand for this plugin.

              That would be great news! I concur with Grice that there is a need for a good, simple animation plugin.

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              • thomthomT 離線
                thomthom
                最後由 編輯

                I've wanted to set up an object-animation extension for a while. (Alas never had time, and probably never will 😞 ) One where you have a timeline window and you control the transformation of objects. There appear to be interest among render engines to support this if someone created it.
                Seeing how popular Skatter has become - filling in the need for proxies, I think an animation extension would also be of high demand. Even if it only animates instance transformations.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  Thomthom,

                  You're right. This is a rather significant undertaking!

                  I working on animation plugin lately, but still far from completion. As you described, It uses a visual timeline and is purely parametric (i.e. not based on the Sketchup Scene animation mechanism), so that you can freely change the object transformations at any point.

                  Below is a short video capture. The UI has changed a little bit since then, but this gives an idea.

                  Animator Early work 2.gif

                  Fredo

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                  • cottyC 離線
                    cotty
                    最後由 編輯

                    WOW! I especially like the exploded homer 😉

                    my SketchUp gallery

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                    • ntxdaveN 離線
                      ntxdave
                      最後由 編輯

                      OK - now "the cat is out of the bag" 🤓

                      I have wanted to hint about this before. 😮

                      Press F1...thank me later

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @fredo6 said:

                        I working on animation plugin lately, but still far from completion. As you described, It uses a visual timeline and is purely parametric (i.e. not based on the Sketchup Scene animation mechanism), so that you can freely change the object transformations at any point.

                        !! 😮 whoa! Yes! Like that! I like that! 😄

                        I also like how you did the timeline vertical to save viewport space. I'll be closely watching this!

                        (Btw, from a technical point of view, do you use .move! when animating?)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • JQLJ 離線
                          JQL
                          最後由 編輯

                          Split this topic at once! This is the S-Bomb!

                          www.casca.pt
                          Visit us on facebook!

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                          • G 離線
                            Grice
                            最後由 編輯

                            Hi Whaat, good to hear from you!

                            Absolutely there is demand for your plugin; I use it quite a lot. The other flythrough plugins around require you to create spline camera paths and generate multiple tween scenes that force you to save multiple copies of your model... this becomes a major nuisance when there are design changes. And don't get me started about the face-me component artifacts when using SU's base animation exporter...

                            There are 3 issues with the Smoothstep plugin that are a bit of a problem for me at the moment:

                            1 - When generating frames, at certain points the time to generate a single frame can suddenly blow out dramatically. I have attached a sample file. If you just generate the animation using the standard settings, at frame 33, you'll notice that SU seems to freeze. When generating this animation in Full HD, that particular frame took my computer 2 hours and 52 mins. It is not obvious what causes this problem but possibly something to do with face-me components coming into view. Happens on both my PC and Mac.

                            2 - There is a small jump when the SU changes over to the next scene. Very small but still noticeable.

                            3 - If you exclude some scenes from the animation by unchecking the "include in animation" checkbox, those scenes are excluded but a whole stack of still frames are added to the end of the animation. This just means that you are rendering stuff unnecessarily and you often have to force close SU to stop it which isn't ideal.

                            I love your work and as I said, I'm willing to donate to see that some of these small bugs are fixed.

                            Grice


                            BuddhistTemple-Test.zip

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                            • A 離線
                              andre_64646464
                              最後由 編輯

                              no eh podido descargar nada

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                              • facerF 離線
                                facer
                                最後由 編輯

                                Spanish:
                                no eh podido descargar nada

                                English "Google Translation"
                                eh not able to download anything

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @Grice

                                  There is something weird in the style of the model that makes Sketchup freeze when views are changed by program.

                                  This is true for the native animation, whether Play or Export Video. This even happens when you change scenes manually.

                                  I notice the same behavior when building a fly-through animation based on your scenes with Animator. Sketchup seems to block and freeze at certain transitions, which makes the generation quite long (I cannot attach it here as it is too big, but I can post it on YouTube if you are OK).

                                  Anyway, the model is useful to me for Animator, as it shows that Animation should be edited with simple styles, using complex styles only for generation of videos.

                                  EDIT: I investigated deeper this problem of freeze:

                                  • for some frames, and inexplicably, write_image can take more than 2 minutes
                                  • this seems to be related to the watermark
                                  • This has nothing to do with the face-me components

                                  Fredo

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