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    [Req] Texture Corrector.... PLEASE

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    • free agentF Offline
      free agent
      last edited by

      seriously NOTHING????!!!!!

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • T Offline
        tomasz
        last edited by

        Hi,
        It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. πŸ˜„
        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • thomthomT Offline
          thomthom
          last edited by

          Excellent!

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • 4 Offline
            40Th
            last edited by

            @rickw said:

            With one or more faces selected, try this in the ruby console:

            Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
            

            I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

            How do i use this script? And does this script solves this issue? πŸ˜’

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            • R Offline
              RickW
              last edited by

              Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

              RickW
              [www.smustard.com](http://www.smustard.com)

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              • D Offline
                davide.skp
                last edited by

                Rick, this is essential plugin!!!
                because every 3d trees sw produce geometry like free agent say...

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Any news on this?

                  Will pay money for it.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • free agentF Offline
                    free agent
                    last edited by

                    bump... πŸ˜›

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • B Offline
                        BillW
                        last edited by

                        I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                        after selecting the faces I want to work on.

                        What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                        Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                        the code will need to changed ie

                        get_back_UVQ to get_front_UVQ
                        ent.material = ent.back_material to ent.back_material = ent.material

                        
                        model = Sketchup.active_model
                        tw = Sketchup.create_texture_writer
                            
                        model.selection.each { | ent | 
                          case ent.typename
                            when "Face" then
                        
                        # sets front material and mapping as back material
                        
                             ent.material = ent.back_material
                              uvHelp = ent.get_UVHelper(true, true, tw)
                        
                              pt_array = []
                              
                              numint = (ent.outer_loop.vertices.length / 4).floor
                        
                              vert = ent.outer_loop.vertices[numint-1]
                              uvq = uvHelp.get_back_UVQ(vert.position)
                              pt_array.push(vert.position,uvq)
                        
                              vert = ent.outer_loop.vertices[(numint*2) - 1]
                              uvq = uvHelp.get_back_UVQ(vert.position)
                              pt_array.push(vert.position,uvq)
                        
                              vert = ent.outer_loop.vertices[(numint*3) - 1]
                              uvq = uvHelp.get_back_UVQ(vert.position)
                              pt_array.push(vert.position,uvq)
                        
                              vert = ent.outer_loop.vertices[(numint*4) - 1]
                              uvq = uvHelp.get_back_UVQ(vert.position)
                              pt_array.push(vert.position,uvq)
                        		  
                             ent.position_material ent.material,  pt_array , true # Set front coords
                        
                          end
                        }
                        
                        
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                        • thomthomT Offline
                          thomthom
                          last edited by

                          !!! Bill!
                          That's excellent! 😍

                          That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Thomas,

                            Have you tested this code out? Does it work? (fingers crossed.....)

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                BillW
                                last edited by

                                Thomthom

                                Feel free to parcel up the code.

                                Regards

                                Bill Wood

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                                  So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                                  It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    BillW
                                    last edited by

                                    So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                                    Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                                    Bill Wood

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Yea. I didn't test it myself. Thought of it when I made the post. Might have to test that out and make some modification for triangle faces.

                                      Once again Bill, thank you very much. I have 5 DVD sets of XFrog trees which was of no good due to the messed up backfaces.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I just ran it one a tree where the leaf face was split into two triangles and the texture didn't turn out right. The entity info reports that the material is on the backface, but in the viewport it's just a clear transparent colour.

                                        So I will have to made amendment for triangles. but the good thing is that it didn't bugsplat SU.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          davide.skp
                                          last edited by

                                          beautiful bill! excellent work!
                                          I tested your code ... work work work ... so I am very happy ...

                                          I have done tests with the attachment of free agent: texture to fix- and with some of my models of plants and point out these problems:

                                          1] Unfortunately, the code works perfectly from the face below the one above [ent.material = ent.back_material]

                                          2] I proceeded to change the code, of course, follow your footsteps,
                                          "get_back_UVQ to get_front_UVQ
                                          ent.material = ent.back_material to ent.back_material = ent.material "the ruby turns ... no errors but no results ... boh!

                                          3] also on some files (small) I go in BUG Splat!

                                          attack:
                                          1] ruby with changes according to your advice
                                          2] bill's ruby
                                          3] some SKP trees


                                          [1] ruby with changes according to your advice](/uploads/imported_attachments/n75v_BILLW_011.rb)


                                          [2] bill's ruby](/uploads/imported_attachments/1FRl_BILLW_010.rb)

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            I did notice that if the faces have only tree points the ruby doesn't handle that. But I've not experienced any bugsplats.
                                            I did run into bugsplat when I tried to transfer material from a face that didn't have an material applied. Solved that by adding a check.

                                            Just to make sure David, the problem you're experiencing is that you can transfer from back to front, but not from front to back? And some times you get bug plats? Does this happen with Bill's code or with mine? Both?

                                            Does that faces have less then four corners?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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