sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Req] Texture Corrector.... PLEASE

    Scheduled Pinned Locked Moved Plugins
    40 Posts 10 Posters 10.1k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • 4 Offline
      40Th
      last edited by

      @rickw said:

      With one or more faces selected, try this in the ruby console:

      Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
      

      I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

      How do i use this script? And does this script solves this issue? πŸ˜’

      1 Reply Last reply Reply Quote 0
      • R Offline
        RickW
        last edited by

        Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

        RickW
        [www.smustard.com](http://www.smustard.com)

        1 Reply Last reply Reply Quote 0
        • D Offline
          davide.skp
          last edited by

          Rick, this is essential plugin!!!
          because every 3d trees sw produce geometry like free agent say...

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Any news on this?

            Will pay money for it.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • free agentF Offline
              free agent
              last edited by

              bump... πŸ˜›

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • B Offline
                  BillW
                  last edited by

                  I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                  after selecting the faces I want to work on.

                  What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                  Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                  the code will need to changed ie

                  get_back_UVQ to get_front_UVQ
                  ent.material = ent.back_material to ent.back_material = ent.material

                  
                  model = Sketchup.active_model
                  tw = Sketchup.create_texture_writer
                      
                  model.selection.each { | ent | 
                    case ent.typename
                      when "Face" then
                  
                  # sets front material and mapping as back material
                  
                       ent.material = ent.back_material
                        uvHelp = ent.get_UVHelper(true, true, tw)
                  
                        pt_array = []
                        
                        numint = (ent.outer_loop.vertices.length / 4).floor
                  
                        vert = ent.outer_loop.vertices[numint-1]
                        uvq = uvHelp.get_back_UVQ(vert.position)
                        pt_array.push(vert.position,uvq)
                  
                        vert = ent.outer_loop.vertices[(numint*2) - 1]
                        uvq = uvHelp.get_back_UVQ(vert.position)
                        pt_array.push(vert.position,uvq)
                  
                        vert = ent.outer_loop.vertices[(numint*3) - 1]
                        uvq = uvHelp.get_back_UVQ(vert.position)
                        pt_array.push(vert.position,uvq)
                  
                        vert = ent.outer_loop.vertices[(numint*4) - 1]
                        uvq = uvHelp.get_back_UVQ(vert.position)
                        pt_array.push(vert.position,uvq)
                  		  
                       ent.position_material ent.material,  pt_array , true # Set front coords
                  
                    end
                  }
                  
                  
                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    !!! Bill!
                    That's excellent! 😍

                    That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Thomas,

                      Have you tested this code out? Does it work? (fingers crossed.....)

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          BillW
                          last edited by

                          Thomthom

                          Feel free to parcel up the code.

                          Regards

                          Bill Wood

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                            So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                            It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              BillW
                              last edited by

                              So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                              Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                              Bill Wood

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Yea. I didn't test it myself. Thought of it when I made the post. Might have to test that out and make some modification for triangle faces.

                                Once again Bill, thank you very much. I have 5 DVD sets of XFrog trees which was of no good due to the messed up backfaces.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I just ran it one a tree where the leaf face was split into two triangles and the texture didn't turn out right. The entity info reports that the material is on the backface, but in the viewport it's just a clear transparent colour.

                                  So I will have to made amendment for triangles. but the good thing is that it didn't bugsplat SU.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    davide.skp
                                    last edited by

                                    beautiful bill! excellent work!
                                    I tested your code ... work work work ... so I am very happy ...

                                    I have done tests with the attachment of free agent: texture to fix- and with some of my models of plants and point out these problems:

                                    1] Unfortunately, the code works perfectly from the face below the one above [ent.material = ent.back_material]

                                    2] I proceeded to change the code, of course, follow your footsteps,
                                    "get_back_UVQ to get_front_UVQ
                                    ent.material = ent.back_material to ent.back_material = ent.material "the ruby turns ... no errors but no results ... boh!

                                    3] also on some files (small) I go in BUG Splat!

                                    attack:
                                    1] ruby with changes according to your advice
                                    2] bill's ruby
                                    3] some SKP trees


                                    [1] ruby with changes according to your advice](/uploads/imported_attachments/n75v_BILLW_011.rb)


                                    [2] bill's ruby](/uploads/imported_attachments/1FRl_BILLW_010.rb)

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I did notice that if the faces have only tree points the ruby doesn't handle that. But I've not experienced any bugsplats.
                                      I did run into bugsplat when I tried to transfer material from a face that didn't have an material applied. Solved that by adding a check.

                                      Just to make sure David, the problem you're experiencing is that you can transfer from back to front, but not from front to back? And some times you get bug plats? Does this happen with Bill's code or with mine? Both?

                                      Does that faces have less then four corners?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        davide.skp
                                        last edited by

                                        TomTom, the bug come only with BILLW_010.rb.
                                        I test your ... don't splat but don't work
                                        can you test with my plant? 😎

                                        CIAO!!!


                                        [3] some SKP trees](/uploads/imported_attachments/z05o_vivaio.zip)

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Didn't seem to have any problems. Attached is your model with the result.
                                          vivaio.zip

                                          Did you click on "Frontface to Backface" or "Backface to Frontface"?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            davide.skp
                                            last edited by

                                            sorry sorry sorry ... probably I click bkface to front ...
                                            now work ....
                                            πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

                                            i'm very happy

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement